Thanks to Fifa 16 and Destiny upgrades. Sorry Snoopy.
Thanks to Fifa 16 and Destiny upgrades. Sorry Snoopy.
O look, Snoopy has found another way to talk about Halo 5 digital sales again no matter how tedious the link is.
Don't you just love him and his cute obsession with Halo digital sales.

| Shadow1980 said: Up 14% YoY just for consoles, huh? I'd like to see this broken down further for context as that number actually doesn't tell us much in and of itself. How much was for DLC (e.g., expansions like Destiny's The Taken King)? How much was for bundles (e.g., Halo 5, Gears, NDC, Destiny)? How much was for indies? Also, a 14% increase YoY still isn't huge in the face of how big physical still is in the console market. Here's what the split was last year in the U.S.:
Assuming the physical market was flat YoY and was constantly the same all year and the growth was the same in the U.S. as it was worldwide, then a 14% YoY boost for total digital (not including DLC and indies) would bring digital's share of the pie from 12 to about 13.5%. Yeah. Truly a monumentally huge increase. Physical is surely doomed. |
How dare you crush hopes and dreams with logic and numbers?
This is getting out of hand, If Halo did better then we thought then MS would have stated more revenue then what they said. Having 50% digital and 100% retail would be a lot more money.
Snoopy the way maths work is this. A 14% increase does not mean it went from 15% to 30%. That's a 100% increase. To conclude if halo is in line with this then it did just as bad as we all expect.
yup. digital revenue is up. from DLC like The Taken King, Seasons passes like The Witchers 3's seasons pass, Cosmetic DLC like in Rocket Leagues Back to the future DLC. Indie Games becoming more and more popular and Micro transactions in F2P games. not because of halo 5 and its "50% Digital attach rate"

So digital consoles with a spike 14% to 375 million, I believe for the month.
Halo not being in the top 5 for games means halo must have less than 16.6% of those sales. That being if it were the 6th highest game they all sold really close and all the games after combined too much less. So obviously quite a bit more less. If that 375 also includes dlc and other non game purchases on consoles then that number of digital halo 5 shrinks quite a bit further. Though some of that would then be extra content for halo 5, it makes the over 400 million Microsoft mentioned even harder to explain without counting everything they shipped.
| Wonktonodi said: So digital consoles with a spike 14% to 375 million, I believe for the month. Halo not being in the top 5 for games means halo must have less than 16.6% of those sales. That being if it were the 6th highest game they all sold really close and all the games after combined too much less. So obviously quite a bit more less. If that 375 also includes dlc and other non game purchases on consoles then that number of digital halo 5 shrinks quite a bit further. Though some of that would then be extra content for halo 5, it makes the over 400 million Microsoft mentioned even harder to explain without counting everything they shipped. |
the 400 million is obviously everything they shipped. from hardware to software.

Digital is growing because of increase in:
1) dlc
2) season Passes
3) microtransactions
4) quality indie games
5) budled digital AAA games
6) growing number of very cheap, small and reasonably priced digital only midtier games
| Ruler said: Its up because season passes and microtransactions are up |
This would make sense. Digital game prices are still terrible in the UK. This is coming from someone who would happily go 90% digital.