FishyJoe said: Am I old because I remember the days when making a game smaller was a good thing? |
Optimizing for space is not important for console games distributed in optical media, since there's no advantage in using less space on the Blu-Ray discs per se. There might be some related advantages such as faster loading times, but that's entirely dependent on what the space is being used for.
For example, if most of the space is being used for uncompressed audio, there's no disadvantage in using it as long as the drive is fast enough to read it while the engine runs. If they don't need the space for much else, using uncompressed audio is then practically a no-brainer.
The stupid part in all of this is the bragging about using 50 GB. There's no big deal about it, yet fanboys do react as if it meant Blu-Ray is really necessary for making current-gen games. It's the same thing with MGS4, in which case two contradictory reports have come out from Konami:
1- They're using uncompressed audio
2- They say Blu-Ray is a constraint in making the game
If 2 was indeed true, they'd use some lossless audio compression algorithm, since the Cell is great at decompressing data. It would provide them with more space for the rest of the game's data, while maintaing audio quality unchanged (not that many people have the sound systems or the ears to notice when audio is compressed with a proper bitrate).
The bottom line: This kind of news is almost irrelevant, and can be safely ignored as the information content in them is practically zero.