The game looks to become a great technical showpiece title for the PS3, highlighting the benefits of Blu-Ray and the Cell processor. The feature list sounds awesome as well.
Ratchet loads faster than Resistance: Fall of Man despite the much upped graphics also due to texture streaming being introduced for their second game, Resistance had to load all the graphics data into memory in one go per level, for Ratchet & Clank: Tools of Destruction due to texture streaming sports an additional 140 MB of graphics data per level. A comment from Game Informer says Insomniac already moved the bulk of their game engine on the the Cell's SPUs, this should enable enormous gains in performance like we already saw for Ratchet (solid 60 FPS, this while sporting a lot of additional activity, like background spacecraft traffic and loads of high quality badguys and bullets flying around).







