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Forums - Nintendo - Zelda U - What Realistically We Expect/Want

Ah, nothing otherworldly, just the best game of all time. =)



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

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rolltide101x said:

I agree with you, OoT is playable at 5


Unless you are five and English is not your native language. I assure you it was a nightmare XDDD. 



I don't care about voice acting. I just want an overworld that is fully-featured and full of content. The reason I find ALTTP the best and most definitive Zelda game is that it has a wonderful inventory, hidden items that are actually useful, a bunch of dungeons, no hand-holding, and an overworld with massive amounts of enemies and secrets. OOT's map is terrible in comparison; MM's is pretty good; WW's is unique and great but could have been much more; TP's is ok but lacking more hidden/optional areas; SS's areas are pretty well-developed but lacking that sense of freedom; ALBW is great, as are most of the pre-DS handheld Zelda games.

So yeah, I want Zelda U to expand on the overworlds of ALTTP, etc. and make it actually enjoyable and rewarding to explore the overworld in a 3D Zelda game. I don't really care too much about the story because most games have terrible stories; as long as it is competent, I will be content. Also, there should be optional dungeons/areas with bosses that lead to great treasure. I would love that.



Hi

Paatar said:

Regardless of your intentions, the way everything you worded gave the impression of "what you want is wrong". Yes, you never said it specifically like that, but it was definitely your intention based on how you worded things. 

Xenoblade is a perfect example. It fills its world up very nicely. I want Zelda to do the same. How can that be a bad example? Windwaker was barely filled and an awful example due to how dull it is when traveling on the ocean. 

You saying it shouldn't be like an RPG is telling me that I shouldn't have said that, it's telling me that my opinion is wrong. 

Here's an example, you want seasons in the new Zelda? Well I don't think it should because no other Zelda game has and it has never been that realistic.*

Same thing with me saying I want it to have some RPG elements and you saying it shouldn't. It's telling me my personal wants are bad and wrong.

Understand now? I'm tired of trying to explain things to you since you never seem to respect others opinions.

*I want seasons, but this is an example. 


You read way to much into everything. I said it shouldn't be like an RPG because I think it shouldn't be like an RPG. End of story. I wouldn't have said that if you didn't bring it up. That's how conversations work. You say something and I react to it with a response. That's not me telling you your opinion is wrong, that's me voicing my disagreement with your opinion. You're not asking me to respect your opinion. You're asking me to ignore your opinion. I don't whine the hundreds of times a day people disagree with me. I defend my position or I ignore it and move on. You don't have to do the same, but I'm not going to mute myself because hearing someone not gel with something you're saying makes you frown a bit. Get over yourself.

It's not a perfect example. Xenoblade fills its world up with mundane tasks. The reason they work in an RPG like Xenoblade is because RPGs are based around stats and micro management. The context behind killing Morgo Monkey L number 3 is that it will raise affinity for Elma or drop stat boosting loot or fill in some quota for some fetch quest you're doing for your guild to raise your level. Those stats, levels, classes, etc add context to the mundane, but it's still just a mundaine activity, and Xenoblade is littered with them. Zelda can't get away with that kind of shit because it doesn't, and shouldn't, have that complexity of stats and things to micro manage. Because Zelda isn't an RPG, especially not one as complex as the Xenoblade franchise. You don't get that kind of context in a game like Zelda, which means that all you'd be doing is killing a bunch of enemies or picking up inconsequential item pick ups for absolutely no compelling reason, which would become boring and repetitive immediately.

Wind Waker was immensely filled. It had islands upon islands of unique things to do and unique situations to get into that all were tackled differently. Traveling the ocean was far from dull. It had a ton to do that worked with the kind of action adventure game Zelda actually is, building upon and putting twists on the items and mechanics you learn throughout the game to put you in unique yet natural situations, and it worked immaculately. It's a perfect example of how Zelda U should be, as well as an accurate indicator of how Zelda U will be. If XCX fills its world like XC did, but in a much larger scale, Zelda U plans to fill its world like Wind Waker did, but on a grander scale. And that's just perfect.



iLikeEggs said:
I don't care about voice acting. I just want an overworld that is fully-featured and full of content. The reason I find ALTTP the best and most definitive Zelda game is that it has a wonderful inventory, hidden items that are actually useful, a bunch of dungeons, no hand-holding, and an overworld with massive amounts of enemies and secrets. OOT's map is terrible in comparison; MM's is pretty good; WW's is unique and great but could have been much more; TP's is ok but lacking more hidden/optional areas; SS's areas are pretty well-developed but lacking that sense of freedom; ALBW is great, as are most of the pre-DS handheld Zelda games.

So yeah, I want Zelda U to expand on the overworlds of ALTTP, etc. and make it actually enjoyable and rewarding to explore the overworld in a 3D Zelda game. I don't really care too much about the story because most games have terrible stories; as long as it is competent, I will be content. Also, there should be optional dungeons/areas with bosses that lead to great treasure. I would love that.


Yeah. I seriously wish Zelda U's overworld could have been like Skyward Sword's, but on a much larger and more connected scale. That's why I always bring up Dark Souls and Bloodborne. Outside of the obvious difference in setting, art style, and tone, those games are a perfect evolution of SS's level design. Dense and connected.

I wish Zelda U's overworld was like ALttP's too. That would have been perfect for me, but I think it's clear as day that that won't happen. It can't with a world this big. There's a reason there are no mounts in Bloodborne, Dark Souls, and the ground sections of SS - the level design is far too compact.

I don't care about the story either, as long as it isn't bad like TP's and SS's. Keep the excellent presentation of those games (mostly SS,) while keeping the expressiveness of Wind Waker, and I won't care if they're as simple as the stories in OoT, MM, and WW. Miyazaki movies are reguarded as some of the greatest ever made, a sentiment I whole-heartedly agree with, and none of them are very narratively deep or complex. They just have unmatched presentation and direction. Simple and effective. That's all Zelda's story needs to be. That's why Wind Waker's was so good.

I think that ALBW is a good indicator that a lot of those wishes for hidden dungeons will be fulfilled. I actually hope there are some that are truly hidden. Like obuse, the way many where in Zelda 1. Aonuma has hinted at "multiplayer" in Zelda U, and that it doesn't necessarily need to mean that there are other Links running around your world, bringing up the bottles in Wind Waker. That is very similar to what Dark Souls does with notes. It would be awesome if Zelda had something similar, with players pointing out other wise unmarked bombable walls that lead to completely hidden dungeons.

Aonuma talking about overworld bosses in Zelda U gets me excited to. One of the best things about the Great Sea in Wind Waker was running into the Great Octos. They were always so memorable because they felt like such grand, epic, out of nowhere battles. The battle was framed in a specific way, the music was unique to those fights, and the fight required a unique set of tasks interacting with familiar mechanics in a unique way with unique stakes. Especially because you were on a time limit, and that time limit ending meant you were set back in a unique way, but winning before the time limit ended always reaped such an awesome and memorable reward. That legged Beemos in the reveal gave me flashes of that. If Zelda U can accomplish the same thing, it's just another step towards being a master piece.



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I'm hoping for a big epic world with good variety of environments (please include a snowy area nintendo) and big dungeons with fantastic atmosphere like the Forest temple in OoT, and epic memorable actually challenging boss battles.
And I'm hoping this doesn't have an excess of towers like Ass Creed.



And I'm hoping for nice chains of side quests with memorable npc's like in Majora's Mask



cycycychris said:
Hopefully we can finally get voice acting in the game!


I can't even behind to imagine how stupid it'll look to have text boxes with pantamiming NPS murmuring gibberish in a world that looks like Zelda U's. Xenoblade Chronicles, Xenoblad Chronicles X, and Kid Icarus especially proves that Nintendo can get the talent nessecary to deliver these lines well with a well written script when need be. Link doesn't need to speak, but God dammit, everyone else has to.

No more of this -

- absolutely destroying the pacing, blocking, choreography, and focus of a scene.

And since every character in the game is completely 100% new, including this game's encarnation of Zelda, no one has to worry about someone "not sounding like they imagined them," because they'll have never imagined them in the first place.



rolltide101x said:
97alexk said:

I want there to be alot of stuff to do. post gane included. something that doesnt feel like a chore but something amazing. And i want like alot of weapons/gear/items and stuff. Imaginative envoirements like xenoblade chronicles X

It sounds like you more or less want a Elder Scrolls game lol

Idk if that how it sounds. i dont like skyrim that much, so pls no xD oblivion was good tho



spemanig said:
Miyamotoo said:

You was five!? Dont get me wrong, but with 5 years you can't understand or play game like OoT, you could not even to read. I currently have 5 year old kid and he definitely couldn't play OoT without help.

I was around 16, and I couldn't believe that game like that exist, I couldn't compare it with anything. For record, before N64, I had Commodore 64, Sega Master System, NES, SMII, Super Nintendo and PS1, so I was already pretty skilled player with lotsa experience.


...You couldn't read at 5?

The language in the dialog of OoT wasn't difficult to read or understand. It was Rated E for a reason. I did have help. I had a 10 year old cousin, but he mostly helped me through the "scary" parts I didn't like playing. (I fucking hate going through Hyrule Field at night to this day because of the zombie wolves) I only had my NES before that, and didn't need reading to beat most of Zelda 1 on it. Again, my cousin helped when I had trouble, but that was a rare occurance.

That's what I always talk about though. Games now treating kids like they're idiots. OoT and Majora's mask weren't even remotely difficult to understand at that age. It's a cartoon villian with a cartoon plot line. It's not a remotely deep or complicated narrative to follow at all.

No, in Europe back then we learned to read with 7.

Again you couldn't fully understand OOT at 5, especially MM. So game will not have same effect on you if you have 4 or 5 or you have 10-15 years. And back then OOT and MM were not cartoon villain or plot, it felt pretty realistic. Zelda 1 is totally different story, you don't have almost any story or reading, you just wondering in world.

You maybe think that IT is a bad game or overrated, but fact says otherwise, its best Zelda game and its consider for best game ever, and that's isn't without reasons.