Ruler said:
You and other Dark Souls fans maybe but people who started first with Bloodbornes see chalice dungeons as a huge extra content. It has exclsuive bosses, enemies, assets and design. You cant really think they are a waste of time if you see something completley different to the main game, its not comparable to mass effect.
They have a lot of secrets and stuff you will only see in chalice dungeons and like i said if you have beaten the game several times chalice dungeons offer you the less repetitive experience, its a fact.
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You're pretty much the only person I know who loves Chalice Dungeons, as far as I know. Doesn't matter if it's Dark Souls, Demon's Souls or Bloodborne fans.
Lots of secrets? I can only think of two. An exclusive weapon, and an exclusive ring who does nothing save for mocking the player in a certain conversation. Then there's a bunch of weapons which are the same as the main game counterpart with minor differences, and some powerful blood gems behind the incredible amount of material grinding you'll have to do to reach the higher tier Chalice Dungeons.
Again, you see completely different things to the main game when you explore planets in Mass Effect. It's the same thing than Chalice Dungeons, really. Heck, you even fight exclusive bosses in those planets. Doesn't make them any less of a chore, or a drag.
Less repetitive? They're repetitive once you've beaten one. Doesn't make it any less interesting, doing the second, or even third chalice. But they're the same thing, over and over, that's a fact. You don't have to believe me, but you can check the wiki if you want, which breaks down how it works and the key rooms that are always generated no matter what. It's no different than the main campaign since you want to compare it so much, because once you see the corridor connecting zones or the strange room with upwards stairs, or the pit, you've seen it all. That's basically what "procedurally generated dungeon" always translates to; "everything looks the same, always". Instead of designing a bunch of unique dungeons, they just design a handful of rooms that switch around whenever you enter a room. Even root chalices can't escape from this, which merely switch those rooms over and over.
Ruler said:
But youre right fromsoftware rather listens to people like you so we will never see the chalice dungeons being expanded and improved on, in fact they could be even better. Like making open air chalice dungeons and more complex levels and architecture could be generated by the computer. But no lets rather wait and spend money for next souls game in 2 years..because free and edless content is bad.
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You seem to misunderstand me. I don't complain so it gets removed entirely forever. I complain because I want to see a better iteration of it. You're pretty much the conformist here, who's glad Miyazaki did some shitty job and justifies it by saying "Free and endless content" instead of, you know, give it some thoughts and analysis. C'mon, Ruler. It's a good thing to like content in games, or liking eternal grinds, but being openly critic of the system's flaws is something everyone should do.
Don't send Miyazaki the wrong message saying "Chalice Dungeons are the best thing ever", because they're not. They're lazy, they lack that masterful development design From Software is capable of, and recycles tons of bosses besides adding some new ones. It's a painful display of laziness, from a company that's not known for it. Heck, they don't even escalate to the player's level, so have fun obliterating everything from that "endless content" aside from the Defilled chalices.
And it's even worse: Chalice Dungeons, which are an important part of the lore, don't even have subtle instances of narrative. There's nothing in there, really. You get to the Final Pthumeru boss, kill it and it's like "here's some blood thingy as a memento, thanks 4 playing dem chalices".