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Forums - Nintendo - In what ways will Zelda Wii U be more ambitious than Xenoblade X?

d21lewis said:
Arguing about which game is better is like arguing which foot is better--your right or your left. Either way, your going to be glad you have them both.


My right because i can stand on it without using my left. While if i try to stand on my left i fall. Also my left has a broken toe.



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bigtakilla said:
JNK said:
- not feeling like an pretty cheap to make random mmorpg from 2007 in terms of gameplay.


Which random cheap MMO gives the player on the fly weapon and skill pallet changes and mech that can be used at will?

And it isn't like we haven't seen Zelda Wii U's battle mechanics anywhere before, lol.


3d zeldas alright had amazing combat mechanics. we already saw bow mechanics.

 

xenoblade technical isnt impreesive. much plop ins, you can drive trough almost everything (cars, trees, lamps). the gameplay looks very similar to random mmos.

Its still an impressive game though, just not as impressive as zelda will be



bigtakilla said:
spemanig said:


I don't think Zelda's world needs to be as big as Xenoblade's to be more ambitious. To go by your rubric, and I do agree with your rubric, Zelda U will very likely have much tighter level design than XCX has. A crafted experience is frankly much more intricate and time consuming than what the XC games do, which is to make large maps made of recycled recources and then just drop enemies into it. That's not a criticism, of course. As a JRPG, XCX doesn't really need the kind of level design tightness that an action adventure game like Zelda needs. Having that on a grand scale is something I've never scene in any open world game, including XCX, so that would be extremely ambitious. For my money, far more ambitious than XCX.

That's considering that Zelda actually has VA, though. I can only hope. I'm 100% sure that if Zelda had VA, it would far surpass the VA done in XCX and XC purely because of production value difference. You can see it in the difference between the VA in XC and the VA in Kid Icarus. Equal talent and equal script quality, but KI destroys the production values of XC.

I don't see Zelda U having any loading screens at all. The franchise rarely ever does. Online play is already confirmed since Jan 2014, though to what extent is unknown. Probably not to the extent of XCX. Crafting of weapons is already a thing in Zelda. It'll probably be in Zelda U as well. All in all, I see Zelda U as at least matching XCX in ambition. It's definitely the more ambitious Zelda game to date at least.

I can agree to some extent as well. Zelda will have a development group far larger and money far exceeding what Xenoblade X has. That said, Zelda worlds have also been known to be quite barren. Take Windwaker, Twilight Princess, Skyward Sword, ect. It isn't going to seem very ambitious if the world doesn't really feel alive. Seeing that video with the group of horses running in it though gives me hope. That said, how many different species of people are their going to be? There are tons of aliens which are new and intricately weaved into the world of Mira. That also takes quite a bit of ambition. More so than just churning out some more Gerudo, Hylians, ect. It's taking pre existing ideas and putting a new coat of paint on it. The world itself and the inhabitants in it make me believe Xenoblade X is more ambitious. Though at this point we are both only guessing.

Also, while online has been confirmed, in what aspect has not. Gameplay? Messages in bottles to share pics and tips like Windwaker? We don't know. 

Last, as you have said yourself, crafting may be something they do in Zelda U, I think we can safely assume (though it is still just assuming though) that there won't be as many weapons or armor as Xenoblade X.

I think you two just summarized why I say that neither will be more ambitious than the other, they will both be equally ambitious for different reasons.  XCX is pushing a different kind of detail and design in its world than Zelda.  Both have their strengths in that regard.  XCX has created a sense of a world with its own ecosystem with the massive variety of roaming wild life.  Zelda will probably have some of that but will likely have a very big focus on the design of the map as a level and details in that regard.  Also, there will likely be more minute details emphasized in Zelda whereas XCX goes for the massive scale and big details.  There will certainly be more character customization in XCX due to the genre.  And the online play in XCX is likely to be bigger than Zelda's.  But there is considerable ambition in translating the Zelda gameplay to such an open world with emphasis on full 3D exploration.  And I will say that the visuals they are trying to execute are at least equal in ambition to XCX.  So yeah, I call it a tie for now.  They are equal but not the same.



JNK said:
bigtakilla said:


Which random cheap MMO gives the player on the fly weapon and skill pallet changes and mech that can be used at will?

And it isn't like we haven't seen Zelda Wii U's battle mechanics anywhere before, lol.


3d zeldas alright had amazing combat mechanics. we already saw bow mechanics.

 

xenoblade technical isnt impreesive. much plop ins, you can drive trough almost everything (cars, trees, lamps). the gameplay looks very similar to random mmos.

Its still an impressive game though, just not as impressive as zelda will be

You can also fly, travel faster, upgrade, and fight with your mech.

And LoZ has pretty much the same mechanics as every other action adventure. Hell it's practically the same (besides the slowdown) as OOT which released in 1998. And it's not like a slowdown mechanic is new.



Nuvendil said:
bigtakilla said:

I can agree to some extent as well. Zelda will have a development group far larger and money far exceeding what Xenoblade X has. That said, Zelda worlds have also been known to be quite barren. Take Windwaker, Twilight Princess, Skyward Sword, ect. It isn't going to seem very ambitious if the world doesn't really feel alive. Seeing that video with the group of horses running in it though gives me hope. That said, how many different species of people are their going to be? There are tons of aliens which are new and intricately weaved into the world of Mira. That also takes quite a bit of ambition. More so than just churning out some more Gerudo, Hylians, ect. It's taking pre existing ideas and putting a new coat of paint on it. The world itself and the inhabitants in it make me believe Xenoblade X is more ambitious. Though at this point we are both only guessing.

Also, while online has been confirmed, in what aspect has not. Gameplay? Messages in bottles to share pics and tips like Windwaker? We don't know. 

Last, as you have said yourself, crafting may be something they do in Zelda U, I think we can safely assume (though it is still just assuming though) that there won't be as many weapons or armor as Xenoblade X.

I think you two just summarized why I say that neither will be more ambitious than the other, they will both be equally ambitious for different reasons.  XCX is pushing a different kind of detail and design in its world than Zelda.  Both have their strengths in that regard.  XCX has created a sense of a world with its own ecosystem with the massive variety of roaming wild life.  Zelda will probably have some of that but will likely have a very big focus on the design of the map as a level and details in that regard.  Also, there will likely be more minute details emphasized in Zelda whereas XCX goes for the massive scale and big details.  There will certainly be more character customization in XCX due to the genre.  And the online play in XCX is likely to be bigger than Zelda's.  But there is considerable ambition in translating the Zelda gameplay to such an open world with emphasis on full 3D exploration.  And I will say that the visuals they are trying to execute are at least equal in ambition to XCX.  So yeah, I call it a tie for now.  They are equal but not the same.

Well said.



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I still feel as though topics like this are hard to debate since we still really don't know much about Zelda Wii U. I mean, for all we know, it will have many of the things listed in the OP. One issue I have though is the assertion that XCX is more ambitious because of it's 'realistic graphics.' This bothers me because it implies that any graphical art style that is not 'realistic' is not ambitious. I think it's pretty clear that a game can have a more colorful and whimsical art style while still being incredibly ambitious. I don't even really consider XCX to have 'realistic' graphics anyway, but that may be just me. I think they look very nice, but I wouldn't really call them 'realistic.'



SJReiter said:
I still feel as though topics like this are hard to debate since we still really don't know much about Zelda Wii U. I mean, for all we know, it will have many of the things listed in the OP. One issue I have though is the assertion that XCX is more ambitious because of it's 'realistic graphics.' This bothers me because it implies that any graphical art style that is not 'realistic' is not ambitious. I think it's pretty clear that a game can have a more colorful and whimsical art style while still being incredibly ambitious. I don't even really consider XCX to have 'realistic' graphics anyway, but that may be just me. I think they look very nice, but I wouldn't really call them 'realistic.'

As I have previously stated to someone else who shares your opinion, it isn't that the game looks real, just more so than Zelda Wii U. 

And while other aspects may make a cel shaded game more ambitious than a more realistic styled game, the level of detail in a more realistic styled game is going to be greater, and therefore more ambitious than cell shaded which does not require that much detail. 

This

for instance would be a lot harder to create and render than this

Character wise. Sorry about the bad pic of Zelda, but I think we all know why



Zelda U is already ambitious for trying to be another open world game since the Windwaker when they have a horrible track record in delays. They even had to cut some content in Windwaker as well so its amazing they want to make their first ground up HD Zelda game an open world game.





bigtakilla said:
illdill1987 said:

Zelda might not have realistic graphics but they are better... I wouldnt say the people in xenoblade really look that real anyway. And Zelda probably wont have load screens either and it will have a very big world to I am sure. And Zelda will be more realistic in the way that you cant jump 20 ft in the air or jump off huge cliffs and not die. It wont have customization of a party because you are supposed to feel like a lone hero saving the world in Zelda which is cooler.

Opinions and guesses, but they are welcome. Also, planet Mira isn't planet Earth. Trying to say something isn't realistic in a sci fi fantasy is kinda funny.


I mean the people dont look very real, they seem to have kind of an anime style to them



illdill1987 said:
bigtakilla said:

Opinions and guesses, but they are welcome. Also, planet Mira isn't planet Earth. Trying to say something isn't realistic in a sci fi fantasy is kinda funny.


I mean the people dont look very real, they seem to have kind of an anime style to them

Agreed, just more realistic than LoZ.