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Forums - Nintendo - In what ways will Zelda Wii U be more ambitious than Xenoblade X?

Gamemaster87 said:
Do we know that Zelda Wii U doesn't have:
-Full voice acting
-very few loading screens
-Online Multiplayer
-Fully accessible massive world (remember Aonuma's words: as big as Kyoto?)
-Armor and weapon crafting?

We have seen the game last time almost a year ago! Things can change.
Plus Zelda Wii U has been development for a around 2 more years.

I think Zelda Wii U could be far more ambitious. That game is in development for 5 years now.

Would they have them on the scale of Xenoblade Chronicles? Besides the world possibly being bigger, I highly doubt it.



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In Zelda Wii U you'll have full control of your character, in Xenoblade you'll move it around and then watch while it hits monsters and air on its own.



twintail said:
bigtakilla said:

*edit* Also, none of this is opinion:

...


Until we get concrete info on Zelda U , that is all opinion.

Quite clearly so.

Ummm, no. It still isn't opinion that Xenoblade Chronicles X is giving us that. It's a fact. It would be an opinion (and really, it would be more of a guess and not an opinion) if I said Zelda U isn't going to have that, or not to the scale of Xenoblade X. As I have used it though, it is not an opinion.



KilleyMc said:
In Zelda Wii U you'll have full control of your character, in Xenoblade you'll move it around and then watch while it hits monsters and air on its own.

You still control the arts, so you're not entirely correct. The only thing you won't control is the regular attacks.



bigtakilla said:

So, in my last thread I mentioned Xenoblade X could be the most ambitious title on Wii U, and people have not been shy to let me know that it isn't, Zelda U will be. I'm just wondering how? 

Let's look at what Xenoblade X is giving us:

More realistic graphics

Full voice acting

VERY few load screens (in fact the people I've watched that's played it say the only real load screens are when fast traveling and before cutscenes)

Online Multiplayer

Fully accessible massive world (you see it, you can go there) with day/night cycle and dynamic weather

Customization of a party of characters and vehicles.

Armor and weapon crafting ala Monster Hunter, but gear can be worn and seen as "advertised" to allow shops to release new equipment

 

So what's LoZ Wii U going to do to compete with that? 

Zelda might not have realistic graphics but they are better... I wouldnt say the people in xenoblade really look that real anyway. And Zelda probably wont have load screens either and it will have a very big world to I am sure. And Zelda will be more realistic in the way that you cant jump 20 ft in the air or jump off huge cliffs and not die. It wont have customization of a party because you are supposed to feel like a lone hero saving the world in Zelda which is cooler.



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It'll frankly have better production values and better art direction. But that's really it. Not really a bad thing. XCX is already very ambitious.



bigtakilla said:

So, in my last thread I mentioned Xenoblade X could be the most ambitious title on Wii U, and people have not been shy to let me know that it isn't, Zelda U will be. I'm just wondering how? 

Let's look at what Xenoblade X is giving us:

More realistic graphics

Full voice acting

VERY few load screens (in fact the people I've watched that's played it say the only real load screens are when fast traveling and before cutscenes)

Online Multiplayer

Fully accessible massive world (you see it, you can go there) with day/night cycle and dynamic weather

Customization of a party of characters and vehicles.

Armor and weapon crafting ala Monster Hunter, but gear can be worn and seen as "advertised" to allow shops to release new equipment

 

So what's LoZ Wii U going to do to compete with that? 

 

Anime graphics =/= realistic graphics, besides, I think that the visual style of Zelda U looks better than XCX by miles. XCX isn't the prettiest game around, neither was XC, especially when it comes to characters, their models are hideous and animations are pretty static. 

Since when doesn't Zelda U have few loading screens? I thought that was the whole selling point during its reveal. Aonuma kept talking about one seamless connected world. Day and night cycle are also present in Zelda, and dynamic weather was present in Wind Waker for sure (can't remember if that was the case for TP or OOT), anyway, there's no reason to assume that's not present in Zelda U. 

So there's that. And Zelda doesn't need multiplayer, vehicle/character customisation and weapon crafting (although that was present in some Zelda games). To me, Zelda U seems way more ambitious than XCX. Because IN MY OPINION, Zelda has always had superior environment, enemy and character design. 



illdill1987 said:
bigtakilla said:

So, in my last thread I mentioned Xenoblade X could be the most ambitious title on Wii U, and people have not been shy to let me know that it isn't, Zelda U will be. I'm just wondering how? 

Let's look at what Xenoblade X is giving us:

More realistic graphics

Full voice acting

VERY few load screens (in fact the people I've watched that's played it say the only real load screens are when fast traveling and before cutscenes)

Online Multiplayer

Fully accessible massive world (you see it, you can go there) with day/night cycle and dynamic weather

Customization of a party of characters and vehicles.

Armor and weapon crafting ala Monster Hunter, but gear can be worn and seen as "advertised" to allow shops to release new equipment

 

So what's LoZ Wii U going to do to compete with that? 

Zelda might not have realistic graphics but they are better... I wouldnt say the people in xenoblade really look that real anyway. And Zelda probably wont have load screens either and it will have a very big world to I am sure. And Zelda will be more realistic in the way that you cant jump 20 ft in the air or jump off huge cliffs and not die. It wont have customization of a party because you are supposed to feel like a lone hero saving the world in Zelda which is cooler.

Opinions and guesses, but they are welcome. Also, planet Mira isn't planet Earth. Trying to say something isn't realistic in a sci fi fantasy is kinda funny.



twintail said:
Have better gameplay mechanics.


Well he didn't say better, he said more ambitious.



Octane said:
bigtakilla said:

So, in my last thread I mentioned Xenoblade X could be the most ambitious title on Wii U, and people have not been shy to let me know that it isn't, Zelda U will be. I'm just wondering how? 

Let's look at what Xenoblade X is giving us:

More realistic graphics

Full voice acting

VERY few load screens (in fact the people I've watched that's played it say the only real load screens are when fast traveling and before cutscenes)

Online Multiplayer

Fully accessible massive world (you see it, you can go there) with day/night cycle and dynamic weather

Customization of a party of characters and vehicles.

Armor and weapon crafting ala Monster Hunter, but gear can be worn and seen as "advertised" to allow shops to release new equipment

 

So what's LoZ Wii U going to do to compete with that? 

 

Anime graphics =/= realistic graphics, besides, I think that the visual style of Zelda U looks better than XCX by miles. XCX isn't the prettiest game around, neither was XC, especially when it comes to characters, their models are hideous and animations are pretty static. 

Since when doesn't Zelda U have few loading screens? I thought that was the whole selling point during its reveal. Aonuma kept talking about one seamless connected world. Day and night cycle are also present in Zelda, and dynamic weather was present in Wind Waker for sure (can't remember if that was the case for TP or OOT), anyway, there's no reason to assume that's not present in Zelda U. 

So there's that. And Zelda doesn't need multiplayer, vehicle/character customisation and weapon crafting (although that was present in some Zelda games). To me, Zelda U seems way more ambitious than XCX. Because IN MY OPINION, Zelda has always had superior environment, enemy and character design. 

I didn't say they were realsitic, I just said more so than LoZ which is 100% true.

Which has better designs in ones opinion also does not mark ambition, but preference.