bigtakilla said:
So, in my last thread I mentioned Xenoblade X could be the most ambitious title on Wii U, and people have not been shy to let me know that it isn't, Zelda U will be. I'm just wondering how?
Let's look at what Xenoblade X is giving us:
More realistic graphics
Full voice acting
VERY few load screens (in fact the people I've watched that's played it say the only real load screens are when fast traveling and before cutscenes)
Online Multiplayer
Fully accessible massive world (you see it, you can go there) with day/night cycle and dynamic weather
Customization of a party of characters and vehicles.
Armor and weapon crafting ala Monster Hunter, but gear can be worn and seen as "advertised" to allow shops to release new equipment
So what's LoZ Wii U going to do to compete with that?
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Anime graphics =/= realistic graphics, besides, I think that the visual style of Zelda U looks better than XCX by miles. XCX isn't the prettiest game around, neither was XC, especially when it comes to characters, their models are hideous and animations are pretty static.
Since when doesn't Zelda U have few loading screens? I thought that was the whole selling point during its reveal. Aonuma kept talking about one seamless connected world. Day and night cycle are also present in Zelda, and dynamic weather was present in Wind Waker for sure (can't remember if that was the case for TP or OOT), anyway, there's no reason to assume that's not present in Zelda U.
So there's that. And Zelda doesn't need multiplayer, vehicle/character customisation and weapon crafting (although that was present in some Zelda games). To me, Zelda U seems way more ambitious than XCX. Because IN MY OPINION, Zelda has always had superior environment, enemy and character design.