Shadow1980 said:
FWIW, last time the U.S. utterly controlled the console market, we had the Crash of '83. Meanwhile, a Japanese company was entirely responsible for resurrecting the console market after it crashed. And currently two of the three major console makers are Japanese companies. That being said, I think Western developers (yes, I'm adding Europe to the equation as well as it's more accurate than saying just "the U.S.") have done better for themselves in the 3D era of gaming. In the 8-bit and 16-bit eras, Japanese developers and publishers dominated. Nintendo, Sega, NEC, Hudson, Capcom, Konami, Square, and Enix were among the biggest video game companies, while the West had been rendered largely irrelevant in the console market by the Crash of '83 and didn't experience a resurgence until the latter half of the 90s. But think of the kind of games that were popular in the latter half of the 80s and the first half of the 90s. Platformers, shmups, fighting games & beat-'em-ups, JRPGs, and racing games. When gaming switched to 3D, some of those genres did not survive the switch fully intact. Platformers were once the most popular genre of games there was, but they rapidly lost their dominant status after the switch to 3D, with Mario being the only brand to remain truly relevant. The classic-style shoot-'em-up became extremely niche and largely exists today in the form of "bullet hell" shooters. Fighting games had a lot of stumbles in the switch to 3D (see MK4), but largely survived; it's own oversaturation reduced the number of franchises and the overall relevance of the genre, though, but the genre is still dominated by Japanese developers (Mortal Kombat remaining the biggest Western-developed fighting game series). Beat-'em-ups have become largely supplanted by hack-and-slash, with the the biggest series (God of War) being made by an American company, though you still have Japanese devs in the mix (see DMC, Bayonetta). Racing games have been trying to fake 3D forever, so the switch didn't really hurt them, and the genre remains a healthy mix of Japanese (Gran Turismo, Mario Kart) and Western (Forza, NFS) series. The JRPG is still relevant and, since gameplay usually took a back seat to story, the switch to 3D didn't hurt them much; however, the Western RPG, exemplified by The Elder Scrolls series, has made tremendous inroads, with Skyrim beating FFXIII as the biggest RPG of the seventh generation. Meanwhile, look at what's popular today. The platformer, once the most dominant genre in gaming, has been supplanted by first-person and third-person shooters/action games and open-world games. Call of Duty, Halo, Uncharted, Gears of War, Battlefield, Assassin's Creed, Killzone, Tomb Raider, Red Dead, Batman: Arkham, and especially Grand Theft Auto have been extraordinary successful titles, and almost without exception these kinds of games are made by Western developers. It's likely a big reason for Western game development's resurgence. While Western devs did have some output in the 8-bit & 16-bit eras, it wasn't until gaming switched to 3D that the West began to reassert itself. Meanwhile, as many of the genres that Japanese devs specialized in during the 80s & early 90s began to wane in importance (either because they didn't transition well to 3D or because they simply became less popular), many formerly great Japanese companies have diminished greatly. While Nintendo continues to remain relevant, Sega is far from being the titan it once was, Capcom is dependent on fewer IPs than ever, and Konami is a twisted, moribund shell of its former self, Square-Enix's output has slowed over the past decade, and Sony's first-party development is mostly by Western studios. Other Japanese devs have remained relevant only within certain niches. Only a few third-party Japanese games managed to sell over 5 million copies last generation. But was this shift good for gaming? I don't know. It does seem that the Japanese part of the industry had a hard time adapting to 3D, with many classic franchises not translating well to that then-new polygon-based world. Mega Man, Sonic, and Castlevania just really didn't work as well in 3D. With its focus on newer genres built with 3D in mind, it seems that the West was more well-equipped to deal with these new realities in game development. There were always exceptions to the rule (see MGS, Resident Evil, and anything Nintendo made), but it does seem that the West was in the right position to reassert its place in the global gaming market. Had the West shied away from the video games market, with only a handful making big games, it's possible that when gaming shifted to 3D that many Japanese studios would falter as they struggled to make compelling games that made good use of the third dimension. Then again, maybe not, and in a world where Western developers never had a resurgence it's just as possible that, without genres like the FPS to compete with, some other type of game would become dominant, with Japanese developers gradually perfecting 3D gameplay. Even Western developers often made poor use of 3D in the fifth and even sixth generations, with dreadful controls and bad cameras being prolific, and it took them a couple of generations to fully adapt. But like with any other "what if?" scenario, there's just no way of knowing if the shift away from Japan and back to the West was a net gain for the industry. But at the end of the day, both Japan and the West still make many great games. Japan still makes many great, quirky niche titles, plus Nintendo is still just as capable as ever at making some of the most compelling and accessible gameplay experiences around, and maybe with indie gaming being a thing more Japanese devs can offer more of those old-school experiences that made millions of Gen X-ers fall in love with gaming back in the 80s & early 90s.
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