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Forums - Sales Discussion - Prediction: Consoles will be getting a lot bigger in Europe than PC and Mobile in this generation

I think that it will definitely help consoles sell better! But what is true I think is that people would play on the platform they prefer...

Like I prefer to us a consoles for gaming and us a PC for most other things and then tablet and phones obviously for portable things. But the point I want to make is everyone of those things has there uses. It is really going to be up to each user what they can life and life without...



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Lawlight said:


Not sure where you got 70% from. Care to provide a link? And even then, a game has to sell multiple times over to make up what they would get on consoles. Here's an example:

http://www.seaven-studio.com/ethan-meteor-hunter-the-loosy-indie-platformer-who-sold-100-000-units/

PS3 sales: 4 050 units

PSV sales: 2 763 units

PC sales: 105 754 units

Revenue:

PC 57%

PS3 26%

Vita 17%

*cough* Activision.
http://www.gamasutra.com/view/news/119977/Kotick_70_Of_Activision_Operating_Profit_Comes_From_NonConsoleBased_Games.php

70% of Activisions Operating Profit comes outside of the console market.

Publishers like Electronic Arts, Ubisoft, Valve, CD Projekt Red... Do NOT have to pay the Microsoft, Sony or Nintendo Tax on PC.
You think releasing on a console is free? It's not, Microsoft, Sony and Nintendo take a chunk of cash for each game sold.

Of course platform owners have special deals for Indies and such which can make it a good decision, which makes your example an exception rather than the vast majority rule.


And here you go. Although I was unsure on the exact profit margins... Seems I was right anyway.
And I quote: "On Steam publishers earn a gross margin of 70 per cent, compared to the 30 per cent offered at retail stores. "

http://www.techspot.com/news/42447-valve-were-more-profitable-per-employee-than-google-apple.html
http://www.forbes.com/forbes/2011/0228/technology-gabe-newell-videogames-valve-online-mayhem.html
http://www.bit-tech.net/news/gaming/2011/02/14/valve-more-profitable-per-head-than-google/

Lawlight said:

 

Many PC games sell better on PC than consoles and you list Diablo 3? You're telling me that a series that originated on PC and that got released 16 months earlier on PC than on consoles sold more on PC? Shocker.

As for Star Citizen (has it been released yet?), it's obviously an exception rather than the rule. How many games have got that much support on kickstarter?

 

It was an example... So here is another.

Let's take Minecraft.
It has sold more copies on PC than any single console platform. (Excluding the dumbed-down PE edition for mobile.)
With

This may interest you: http://www.dsogaming.com/news/report-a-vast-number-of-multi-platform-games-sell-better-on-the-pc-than-on-xbox-one/

And this: https://www.siliconrepublic.com/companies/2014/04/28/pc-games-are-now-outselling-console-games-worldwide-says-report

And here is this: http://kotaku.com/5479698/what-your-60-really-buys
Remove the $7 Royalty, $7 returns and in many cases the $15 retailer margin... And there is a 50% profit advantage for a PC sale over a console sale for many publishers/developers.

This also might help explain and put things into perspective for you: http://www.thegamersblog.com/understanding-the-numbers-pc-vs-console-sales-figures/


Star citizen has had modules released. 

Lawlight said:


Yes, I'm sure PC has more games, exclusives and gamers but then again, there's what 1.4B people in China so there is a big market there.


Indeed.  But if you are implying that all PC gamers are chinese... And thus all our games are Chinese... Then you would be sadly mistaken.
You should really buy a high-end PC, whack Steam onto it and find out for yourself. You just may walk away pleasently surprised, heck you might even learn something new.

PC gaming companies still make the bulk of their sales in the Western world.

We have exclusives like Civilization, The Settlers, Heroes of Might and Magic, StarCraft, Company of Heroes, Arma, Men of War, Red Orchestra, Sim City, The Sims, X3 and many many more.
Some of the best games of all time actually... And I havent even mentioned games like League of Legends, Dota 2, StarWars the old republic, Mechwarrior Online and many many more.



--::{PC Gaming Master Race}::--

I appreciate your optimistic and well research but there will be no way consoles can ever get bigger than PC, especially this genaration. Even if you add OUYA and Steam machine in it (lol).

Mainly becuz both Sony and Microsoft are trying to get rig of the console market, heck even way back in 2013 when Microsoft first announced the Xbox One, Sony too ofc.

Reasons ? You will soon find out in 2017, im gurantee :).



Ka-pi96 said:
Pretty sure the majority of people that game on PC do it simply because they prefer gaming on PC. That isn't going to change.

As for mobile? Unless all those crappy microtransaction games that people get addicted to disappear over night that won't be happening either. And saying people are going to game less on mobiles because mobiles might become more expensive is the worst reasoning I've ever heard. Firstly, the majority of people don't buy mobile phones outright anyway (largely because they are massively overpriced), instead they get them on contract, so the prices won't really change. Secondly, even if the price of new mobile phones did shoot up for some random reason it wouldn't change the fact that everyone already has one anyways.

I thought Europe didn't allow those type of contracts so most people over there have to purchase their phones outright and can use them on all the networks.

OT:I highly doubt mobile market share will shrink any or slow down much in growth. I do think consoles will have a better go at the European market though...don't forget about China as well.



Make it So.

zero129 said:
Lawlight said:

Nopes. Console gaming can exist without PC gaming but the reverse is not true.

Like how PC's existed before consoles??.

Are you really trying to tell me that PC's wouldnt exist if not for consoles??.

Well that's of course bullshit that pc's woudn't exist without consoles but it's the same the other way around consoles would still exist even without pc's the market is big enough for that.

the best recent example I can think of is that:

http://www.cinemablend.com/games/Witcher-3-Wouldn-t-Exist-Consoles-72064.html

http://www.gamezone.com/news/the-witcher-3-wild-hunt-wouldn-t-exist-as-it-is-today-without-consoles-3416705



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Pemalite said:
Lawlight said:

If you're playing Chinese MMOs then sure, PC gaming can survive without console. Wherever their roots were doesn't change the fact that the PC gaming industry can go away and consoles will still be alive. In the west, consoles sales subsidize PC games sales.


Umm. What? Again, you can't be serious.  lol

Pretty sure the PC is the more profitable singular platform for publishers/developers... There are profit margins of 70% on PC, where-as consoles it's more like 30% last time I checked.

Many PC games sell better on PC than consoles. Case in point: Diablo 3.

Plus... Kickstarter kinda' makes your point completely and utterly irrellevant. Case in point: Star Citizen.
PC has more games, has more exclusives, has more gamers.
Even it's exclusives are some of the most expensive platform exclusive games produced of all time. Case in point: Starwars the old republic.

Well let us imagine a world without pc's or gaming pc's would sony stop producing consoles? would sony stop producing first party games? would nintendo stop with producing games and consoles? I don't agree with that, why should they stop? They make so much money with that and not one cent comes from pc's for both of them.

so what would change for sony and nintendo? microsoft is a bit outside of that with the opening up to the pc market.

Bolded: Case in point the witcher 3 (the witcher 1 a pc exclusive and witcher 2 xbox console exclusive) sold more on ps4 than pc.



zero129 said:
Sprash said:
zero129 said:
Lawlight said:

Nopes. Console gaming can exist without PC gaming but the reverse is not true.

Like how PC's existed before consoles??.

Are you really trying to tell me that PC's wouldnt exist if not for consoles??.

Well that's of course bullshit that pc's woudn't exist without consoles but it's the same the other way around consoles would still exist even without pc's the market is big enough for that.

the best recent example I can think of is that:

http://www.cinemablend.com/games/Witcher-3-Wouldn-t-Exist-Consoles-72064.html

http://www.gamezone.com/news/the-witcher-3-wild-hunt-wouldn-t-exist-as-it-is-today-without-consoles-3416705

No i know, id imagine both would exist without the other but id imagine consoles would take a bigger hit in this day and age since the console makers would still need to design and build their own pc's to make the games anyway.

Id imagine if it wasnt for consoles and if the witcher 3 was still just being made for pc, it would look more inline with its e3 showing just like the witcher 2 and wouldnt of got a downgrade. So yes i guess they are right, the witcher 3 wouldnt exist as it was today if not for consoles .

I don't think or rather believe that the hit would not be that big for consoles the producing cost woudn't be that much bigger but I can't really say something about that.

Let's just agree that both platforms can be happy the other one exist^^



zero129 said:
Sprash said:
zero129 said:
Sprash said:
zero129 said:
Lawlight said:

Nopes. Console gaming can exist without PC gaming but the reverse is not true.

Like how PC's existed before consoles??.

Are you really trying to tell me that PC's wouldnt exist if not for consoles??.

Well that's of course bullshit that pc's woudn't exist without consoles but it's the same the other way around consoles would still exist even without pc's the market is big enough for that.

the best recent example I can think of is that:

http://www.cinemablend.com/games/Witcher-3-Wouldn-t-Exist-Consoles-72064.html

http://www.gamezone.com/news/the-witcher-3-wild-hunt-wouldn-t-exist-as-it-is-today-without-consoles-3416705

No i know, id imagine both would exist without the other but id imagine consoles would take a bigger hit in this day and age since the console makers would still need to design and build their own pc's to make the games anyway.

Id imagine if it wasnt for consoles and if the witcher 3 was still just being made for pc, it would look more inline with its e3 showing just like the witcher 2 and wouldnt of got a downgrade. So yes i guess they are right, the witcher 3 wouldnt exist as it was today if not for consoles .

I don't think or rather believe that the hit would not be that big for consoles the producing cost woudn't be that much bigger but I can't really say something about that.

Let's just agree that both platforms can be happy the other one exist^^

Exactly, i just cant wait for Sony to release the PS4 slim so i can pick one up along with Uncharted 4 and all the other great exclusives that i need to collect, the same way i have my pc for 3rd party and pc exclusives. No point in shutting out one side of gaming when the is so many different styles of gaming for one to test and see what they like .

Is there a upcoming ps4 slim? I really can't believe they can make the ps4 even skinnier.



Pemalite said:

*cough* Activision.
http://www.gamasutra.com/view/news/119977/Kotick_70_Of_Activision_Operating_Profit_Comes_From_NonConsoleBased_Games.php

70% of Activisions Operating Profit comes outside of the console market.

Publishers like Electronic Arts, Ubisoft, Valve, CD Projekt Red... Do NOT have to pay the Microsoft, Sony or Nintendo Tax on PC.
You think releasing on a console is free? It's not, Microsoft, Sony and Nintendo take a chunk of cash for each game sold.

Of course platform owners have special deals for Indies and such which can make it a good decision, which makes your example an exception rather than the vast majority rule.


And here you go. Although I was unsure on the exact profit margins... Seems I was right anyway.
And I quote: "On Steam publishers earn a gross margin of 70 per cent, compared to the 30 per cent offered at retail stores. "

http://www.techspot.com/news/42447-valve-were-more-profitable-per-employee-than-google-apple.html
http://www.forbes.com/forbes/2011/0228/technology-gabe-newell-videogames-valve-online-mayhem.html
http://www.bit-tech.net/news/gaming/2011/02/14/valve-more-profitable-per-head-than-google/

It was an example... So here is another.

Let's take Minecraft.
It has sold more copies on PC than any single console platform. (Excluding the dumbed-down PE edition for mobile.)
With

This may interest you: http://www.dsogaming.com/news/report-a-vast-number-of-multi-platform-games-sell-better-on-the-pc-than-on-xbox-one/

And this: https://www.siliconrepublic.com/companies/2014/04/28/pc-games-are-now-outselling-console-games-worldwide-says-report

And here is this: http://kotaku.com/5479698/what-your-60-really-buys
Remove the $7 Royalty, $7 returns and in many cases the $15 retailer margin... And there is a 50% profit advantage for a PC sale over a console sale for many publishers/developers.

This also might help explain and put things into perspective for you: http://www.thegamersblog.com/understanding-the-numbers-pc-vs-console-sales-figures/


Star citizen has had modules released. 


Indeed.  But if you are implying that all PC gamers are chinese... And thus all our games are Chinese... Then you would be sadly mistaken.
You should really buy a high-end PC, whack Steam onto it and find out for yourself. You just may walk away pleasently surprised, heck you might even learn something new.

PC gaming companies still make the bulk of their sales in the Western world.

We have exclusives like Civilization, The Settlers, Heroes of Might and Magic, StarCraft, Company of Heroes, Arma, Men of War, Red Orchestra, Sim City, The Sims, X3 and many many more.
Some of the best games of all time actually... And I havent even mentioned games like League of Legends, Dota 2, StarWars the old republic, Mechwarrior Online and many many more.


1. You might want to check your Activision data again for 2014. PC - 13%vs. console - 49%.

2. Steam margin means nothing if the value itself is low, as demonstrated by the example that I gave. High numbers but low revenue.

3. Minecraft was released on PC for how many years before it was released on console again?

4. You put up a link about mutiplatform games selling better on PC than the X1 but says that the PS4 outsells both.

5. You also put up a link about PC games revenue, which includes social network games, MMOs from Asian, etc. And as I said, 1.4B people in China is a big market. Yes, China makes up 1 out 3 PC gamers.

6. None of those games that you listed interest me. If hey did, I might have gotten a PC. Honestly MOBAs and RTS or city building sims are boring to me.



Sprash said:

Well let us imagine a world without pc's or gaming pc's would sony stop producing consoles? would sony stop producing first party games? would nintendo stop with producing games and consoles? I don't agree with that, why should they stop? They make so much money with that and not one cent comes from pc's for both of them.

so what would change for sony and nintendo? microsoft is a bit outside of that with the opening up to the pc market.

 


Life is always easier in hindsight.

But the answer is... Maybe.

What if... Nintendo and Sony's partnership played out and Sony never enetered the market?
What-if, consoles never existed, which meant Nintendo never existed, which meant that Sony never had any need/want/desire to enter the console market?

But I'll bite.

No. Sony wouldn't stop producing consoles. Why should they? They make money. They are a business. They like money. They want money. They will try to earn money.
Same with their first party games, if it's profitable, why not?

I am not suggesting that consoles should cease to exist, just saying a PC from a technical standpoint doesn't need consoles to exist, they don't fund the hardware development. The reverse isn't true however.


Now you ask the *real* question. What would change?

Well. Let's remove all PC technology from the equation.

That means, no Jaguar CPU, that means no GDDR5 Ram, That means no Radeon or Geforce GPU.

So what would you use to build a Playstation 4? Well. You would likely go Rambus like with the Playstation 3. The CPU? PowerPC hands down, just like the Playstation 3.
GPU? Adreno? Qualcom bought that from AMD/ATI. "Adreno" is a play on the word "Radeon" (Letters mixed up.) So that would need the PC market to exist.
PowerVR? Likely wouldn't exist, they used to be PC.
Mali?
Tegra wouldn't happen. That is PC.
So let's go with Mali.

The fastest Mali GPU back in 2013 when the consoles launched was the Mali T604. Which could have up to "8" GPU compute cores, with each core being rouhgly 17Gflop. Aka. At most 136Gflop.

Essentially... Your consoles today might have been a little faster in terms of CPU power, possibly a little more Ram. (Rambus loves to fleece users with high pricing, that would hamper things.) and a significantly inferior GPU which would mean lower quality textures, shadows, Anti-Aliasing, resolution, framerates, cats' etc' compared to the last generation. Not ideal is it?

And I haven't touched on other things like Operating Systems. API's. PS3/PS4 use a PC OS. - Linux and PC API's. - OpenGL or a derivative.
Converesly, most of the worlds internet infrustructure exists because of the PC, it's what runs business's/internet, it is what brought things like Facebook and Email to the world.
It's what is used as the technology for your servers that you play your console games on.

What would happen to PC's from a technical perspective if consoles never existed? Nothing. Literally. Nothing.


Sprash said:
Bolded: Case in point the witcher 3 (the witcher 1 a pc exclusive and witcher 2 xbox console exclusive) sold more on ps4 than pc.

 


Games are a little different and a little more difficult to quantify.

For one, PC games have legs. Legs that carry them for years.

Let's take the original Fable for instance... That was released on the PC back in 2005, 10 years ago.
It had moderate success.
However, years later it was released on Steam, no added work, no overhaul, no patches, nothing, just released on Steam where it sold a fairly substantual amount of copies, maybe even more than it's original PC release.
Then every now and then, maybe a couple times a year... It goes on sale where it shoots up to the top of the sales charts, shifting more and more copies.

Over time, I wouldn't be surprised if the PC version of the game outsells the Xbox version of the game.

The Original StarCraft for instance sold reasonably well on it's release... But 10 years later, it had shifted almost 10 million copies as it was on sale for that entire period.

And you are right about The Witcher 3.
However, you failed to tell the entire story.

CD Projekt Red has higher profit margins on the PC. And the majority of PC's sales are digital.
In the end... Despite digital only being 25% of sales, it ended up being 50% of revenue, bulk of which was PC.

Regardless, it's common knowledge that some games will always sell better on PC some better on console. Always been that way, always will be that way, fact of the matter is... Less copies need to be sold on PC to be successful, that has always been that way.



Lawlight said:


1. You might want to check your Activision data again for 2014. PC - 13%vs. console - 49%.

It's clear in black and white in the context that I originally conveyed.

Lawlight said:

2. Steam margin means nothing if the value itself is low, as demonstrated by the example that I gave. High numbers but low revenue.

One example of a poorly received, not very popular indie game. Sure. I can see how that is a blanketed example for the entire industry. (That is sarcasm.)

There are plenty of Steam success stories.
Cthulhu saves the world. Outsold the console version 10 to 1.

http://venturebeat.com/2011/12/02/indie-game-developers-look-tosteam-on-the-pc-instead-of-xbox-live-for-commercial-success/

This guy made $2 million bucks thanks to Steam, beating out all other paltforms.
http://www.coldbeamgames.com/blog/november-26th-2012

 

Lawlight said:

3. Minecraft was released on PC for how many years before it was released on console again?

Uh. That is always going to be a "thing". - PC games can continue to be sold indefinitely. A console game can only be on sale for the life of the device.

Still. Minecraft PC has still outsold any console version and continues to do so.
I'll ask again. Want more examples? Or are we done here?


Lawlight said:

4. You put up a link about mutiplatform games selling better on PC than the X1 but says that the PS4 outsells both.

Only for those games listed. You are missing the point that they (And I.) are trying to convey however.


Lawlight said:

5. You also put up a link about PC games revenue, which includes social network games, MMOs from Asian, etc. And as I said, 1.4B people in China is a big market. Yes, China makes up 1 out 3 PC gamers.

Well. Consoles are sold in Asian countries too. Apples to Apples you see. World wide vs World wide. Or do you want Western (PC) vs Worldwide (Consoles.) as you believe that is a fairer comparison point?

Prove it.

Lawlight said:

6. None of those games that you listed interest me. If hey did, I might have gotten a PC. Honestly MOBAs and RTS or city building sims are boring to me.

 

Personal opinion. Not relevent to the topic at hand.



--::{PC Gaming Master Race}::--