mrstickball said: Considering the article is wrong about XBLA developer revenues...I fail to see the legitimacy of the article.
Furthermore, Nintendo could actually care about the WiiWare system by upgrading the internal flash memory of every new Wii from 512mb (which is just about as useless as a X360 arcade's mem. card for Arcade downloads) to atleast 2gb.
If Nintendo did that, that'd show a commitment.
Also, XNA is free. Remember? That's less, as far as I remember, than the Nintendo Dev kits for WiiWare :)
|
The revenue issue is a lot more complicated than the article indicates. But they aren't wrong that MS changed the rates. Basically indie devs gave up a sizeable chunk of the 70% for localization and ratings help along with some other stuff. They didn't ask for or want the change though which is probably why some are voicing displeasure.
Now as I said in the OP the memory issue is one they need to address, but do you seriously think they are going to put the effort into making this thing a success only to ignore the biggest roadblock to making it work? Basically what you're saying is that even though Nintendo is taking a step in the right direction to making this work its not good enough for you because its not the move you wanted them to make. Thats just looking for a reason to ignore the positive in the article.
The article actually says that Wii dev kits are cheaper than PS3 & 360, which to my knoweldge is true, albeit misleading given the subject of the article. As for XNA, from what I could find on the net XNA currently doesn't allow you to make commercial games for the 360 in any capacity. Here is a quote from the official XNA Creator's Club FAQ.
"Q: Can I use the XNA Game Studio Express or XNA Framework to build a commercial Xbox 360 game?
A: XNA Game Studio Express lets you create Windows and now Xbox 360 console games much more easily. These games are limited to non-commercial scenarios for 360 titles created with XNA Game Studio Express. However, XNA Game Studio Express may be used to create commercial games which target Windows. We plan to release XNA Game Studio Professional next year which will allow developers to create commercial games for the Xbox 360 in addition to Windows. "
But there was a new development according to a mod on that site since that was added to the FAQ. Basically they cancelled the Professional version they were planning and now you have to deal with them on an individual basis. See below for a quote from that site....
"So this should pretty much kill any rumours of XNA Professional as a separate sku that will be available for sale, at any price. With XNA Game Studio 2.0 supporting networking and other Visual Studio skus the 'missing' parts that make up what a commercial XBLA developer would need are only now relevant to someone with a signed publishing agreement in their hands and Microsoft have stated those parts exist once you have the agreement."
And that XNA kit that doesn't let you make commercial 360 games is free only if you're a member of "The XNA Creator's Club" which is $100 per year per dev. But since you can't make a commercial game with those tools its somewhat pointless, the only real benefit is you can make commercial windows live games....but anyone can do that for free already with tons of other tools already available.
Nintendo's WiiWare dev kits are $2k, which I from what I understand is considered dirt cheap. I can't find anything on what it includes but I know for sure you can make commercial WiiWare games with it.