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Forums - Gaming - SEGA: 'Future Sonic games to be inspired by classic Sonic'

spemanig said:
Nem said:

Nope. You are judging it from today's standards, not the time when it launched.  And again, i am talking about the speed stages, not the whole game. And Sonic 06 is an incomplete game. Its unfair to be saying its bad when it wasnt even done. Everything was broken. The hype for it was real though. Its why it ended up selling loads regardless.

They did not perfect what they had with the sonic gameplay on SA2, so obviously it did not move to the levels where its perfected by today's standards.

I will agree that the 2D wheel was perfectly drawn though.


Todays standards!? SA2 was always garbage. I hate when people say that. "Today's standards." As though people 15 years ago couldn't tell if a game was a crappy mess or not. Wind Waker isn't just good by "todays standards." It's good. Super Mario World isn't just good by "todays standards." It's just good. OoT isn't just good by "today's standards." It was always good. SA2 was never not a shit game.

Again, so am I. The speed sections were literally just as bad as everything else. The game was crap. The controls were bad, the camera was bad, the story was bad, the voice acting was bad, the script was bad, the level design was bad, the animations were bad, and the graphics/art direction was bad. Literally everything in that game outside of the soundtrack was fermented fecal matter. At least Sonic 06 and Boom have the excuse of being incomplete. SA and SA2 were bad and still released complete on purpose.

Mario 64 is still good today. That was Mario's first 3D game. SA1 and SA2 were abominations the days they came out. They came out on stronger hardware and still sucked ass. There was nothing to perfect. They were just terribly designed games from inception. A 3D Sonic game should borrow absolutely no ideas from them. No rolling around at the speed of sound. No homing. No terrible level design. Nothing.


There are some games that age better than others. I disagree with what you are saying. Yes a good game is a good game for the ages. I didnt say everything on SA2 was good. But technical achievements for the era are not valued in later generations. When Sonic adventure was around, the maps were massive like never before seen and the fast gameplay in a platformer the same thing.

I still play SA2 speed stages on my PS3. They are very enjoyable. If you feel the need to bash the game go ahead. I'm not saying its perfect. But the speed stages are definitly a step in the right direction for Sonic gameplay in 3D.



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Xxain said:

Generations is anniversary game not a series. Unleashed is Rush 3


As if such arbitrary things would stop a game from being made.



Nem said:
spemanig said:


Todays standards!? SA2 was always garbage. I hate when people say that. "Today's standards." As though people 15 years ago couldn't tell if a game was a crappy mess or not. Wind Waker isn't just good by "todays standards." It's good. Super Mario World isn't just good by "todays standards." It's just good. OoT isn't just good by "today's standards." It was always good. SA2 was never not a shit game.

Again, so am I. The speed sections were literally just as bad as everything else. The game was crap. The controls were bad, the camera was bad, the story was bad, the voice acting was bad, the script was bad, the level design was bad, the animations were bad, and the graphics/art direction was bad. Literally everything in that game outside of the soundtrack was fermented fecal matter. At least Sonic 06 and Boom have the excuse of being incomplete. SA and SA2 were bad and still released complete on purpose.

Mario 64 is still good today. That was Mario's first 3D game. SA1 and SA2 were abominations the days they came out. They came out on stronger hardware and still sucked ass. There was nothing to perfect. They were just terribly designed games from inception. A 3D Sonic game should borrow absolutely no ideas from them. No rolling around at the speed of sound. No homing. No terrible level design. Nothing.


There are some games that age better than others. I disagree with what you are saying.

I still play SA2 speed stages on my PS3. They are very enjoyable. If you feel the need to bash the game go ahead. I'm not saying its perfect. But the speed stages are definitly a step in the right direction for Sonic gameplay in 3D.


Yea I agree with Nem on this one, but If you think SA1&2 sucked then fine, wont argue.



Einsam_Delphin said:
Xxain said:

Generations is anniversary game not a series. Unleashed is Rush 3


As if such arbitrary things would stop a game from being made.


Well, when you can provide info that says otherwise please do.



Nem said:

There are some games that age better than others. I disagree with what you are saying. Yes a good game is a good game for the ages. I didnt say everything on SA2 was good. But technical achievements for the era are not valued in later generations. When Sonic adventure was around, the maps were massive like never before seen and the fast gameplay in a platformer the same thing.

I still play SA2 speed stages on my PS3. They are very enjoyable. If you feel the need to bash the game go ahead. I'm not saying its perfect. But the speed stages are definitly a step in the right direction for Sonic gameplay in 3D.


There is no aging outside of graphically. Gameplay is either good or bad. SA2's was always bad. Larger maps and faster speed mean nothing when the level design sucks and the controls are terrible. The speed stages were just as bad as everything else in that game. The music was its only redeeming quality, and I'd argue that even that isn't fitting for a soundtrackof a Sonic game, but that's just preference. Bad controls and bad cameras aren't preference and they are not related to age - especially not in SA2's case. That's a technical issue. Decent camera and controls in a 3D game existed in many 3D platform games before even SA1. It has absolutely no excuse. It's an absolute step in the wrong direction, which is exactly why they've tried so many other directions. The only step in a not terrible direction 3D Sonic has ever taken was in Lost World, and even that was riddled with rampant level design screw ups, and flow-breakers.

These games are not good. None of them are, regardless of age.



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spemanig said:
Nem said:

There are some games that age better than others. I disagree with what you are saying. Yes a good game is a good game for the ages. I didnt say everything on SA2 was good. But technical achievements for the era are not valued in later generations. When Sonic adventure was around, the maps were massive like never before seen and the fast gameplay in a platformer the same thing.

I still play SA2 speed stages on my PS3. They are very enjoyable. If you feel the need to bash the game go ahead. I'm not saying its perfect. But the speed stages are definitly a step in the right direction for Sonic gameplay in 3D.


There is no aging outside of graphically. Gameplay is either good or bad. SA2's was always bad. Larger maps and faster speed mean nothing when the level design sucks and the controls are terrible. The speed stages were just as bad as everything else in that game. The music was its only redeeming quality, and I'd argue that even that isn't fitting for a soundtrackof a Sonic game, but that's just preference. Bad controls and bad cameras aren't preference and they are not related to age - especially not in SA2's case. That's a technical issue. Decent camera and controls in a 3D game existed in many 3D platform games before even SA1. It has absolutely no excuse. It's an absolute step in the wrong direction, which is exactly why they've tried so many other directions. The only step in a not terrible direction 3D Sonic has ever taken was in Lost World, and even that was riddled with rampant level design screw ups, and flow-breakers.

These games are not good. None of them are, regardless of age.

Ok, i'm gonna have to disagree. I think the gameplay of the speed stages is good. Its not perfect, but with a bit more care the control would be even better. I was in total control of Sonic while playing SA2. I can't say the same about the other 3D Sonic games. And yes, the camera could also use some more love. But that is what i'm saying SEGA never did. They didnt go the extra step to polish it. The gameplay is definitly good on those stages though. The proof of that is that i regularly still play them on my PS3 cause they are simply fun and the best of 3D Sonic gameplay.



LurkerJ said:
Another Generations-like Sonic, please.


All I want as Generations was great game.



You know, the Sonic Advance games were pretty good. If they could do something like that I'd be cool with sonic. Going fast is his trademark but what made the classic games so great was that they balanced the speed with the platforming. Now all sonic does is find different ways to go fast and not even look to take in the environment. I hope they mean this.



Xxain said:

Well, when you can provide info that says otherwise please do.


Same to you.



Ljink96 said:
You know, the Sonic Advance games were pretty good. If they could do something like that I'd be cool with sonic. Going fast is his trademark but what made the classic games so great was that they balanced the speed with the platforming. Now all sonic does is find different ways to go fast and not even look to take in the environment. I hope they mean this.


Sonic Advance 2 was the best Sonic game ever made. That's the real casualty. That that series was succeeded by Rush.

Good control. Good, roller coaster-like level design that organically aided in forward motion without wrestling control away from the player and wasn't devided into sections who's pacing was interupted by springs meant to hide load times. Enemies that functioned more like obscacles than enemies. Speed being a reward for uninterupted platforming and sustained momentum via the sonic boom rather than being relegated to a button. Air tricks that were implemented, not to frivoloulsly add to an arbitrary score board, but to offer a greater degree of mid-air control while traveling at high speeds. Also, no homing to substitute for good level design.

You know, a good Sonic game.

Also, it had this: