spemanig said:
Again, so am I. The speed sections were literally just as bad as everything else. The game was crap. The controls were bad, the camera was bad, the story was bad, the voice acting was bad, the script was bad, the level design was bad, the animations were bad, and the graphics/art direction was bad. Literally everything in that game outside of the soundtrack was fermented fecal matter. At least Sonic 06 and Boom have the excuse of being incomplete. SA and SA2 were bad and still released complete on purpose. Mario 64 is still good today. That was Mario's first 3D game. SA1 and SA2 were abominations the days they came out. They came out on stronger hardware and still sucked ass. There was nothing to perfect. They were just terribly designed games from inception. A 3D Sonic game should borrow absolutely no ideas from them. No rolling around at the speed of sound. No homing. No terrible level design. Nothing. |
There are some games that age better than others. I disagree with what you are saying. Yes a good game is a good game for the ages. I didnt say everything on SA2 was good. But technical achievements for the era are not valued in later generations. When Sonic adventure was around, the maps were massive like never before seen and the fast gameplay in a platformer the same thing.
I still play SA2 speed stages on my PS3. They are very enjoyable. If you feel the need to bash the game go ahead. I'm not saying its perfect. But the speed stages are definitly a step in the right direction for Sonic gameplay in 3D.









