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Ljink96 said:
You know, the Sonic Advance games were pretty good. If they could do something like that I'd be cool with sonic. Going fast is his trademark but what made the classic games so great was that they balanced the speed with the platforming. Now all sonic does is find different ways to go fast and not even look to take in the environment. I hope they mean this.


Sonic Advance 2 was the best Sonic game ever made. That's the real casualty. That that series was succeeded by Rush.

Good control. Good, roller coaster-like level design that organically aided in forward motion without wrestling control away from the player and wasn't devided into sections who's pacing was interupted by springs meant to hide load times. Enemies that functioned more like obscacles than enemies. Speed being a reward for uninterupted platforming and sustained momentum via the sonic boom rather than being relegated to a button. Air tricks that were implemented, not to frivoloulsly add to an arbitrary score board, but to offer a greater degree of mid-air control while traveling at high speeds. Also, no homing to substitute for good level design.

You know, a good Sonic game.

Also, it had this: