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Forums - Nintendo - Nintendo NX very likely will have AMD x86 chip, possible 14/16nm

Pavolink said:
JEMC said:
Pavolink said:
x86 sounds like standard tech, so ports from 3rd parties could be easy.
BTW, any of the chips in the OP or the ones mentioned by JEMC fits in the "industry-leading-chips" description?

The "industry-leading-chips" description is rather vague. But yes, it could be used with all of them for different reasons.

Zen is supposed to be able to compete with Intel chips and be among the fastest consumer chips available, and Artic Islands will be the their next gen GPUs.

Meanwhile, their Merlin Falcon SoC, while not featuring any new tech, are the best SoC chips you can get from AMD and within the industry.

Maybe to be more clear in my comment, I expect "industry-leading-chips" for the NX, but not because those are powerful, but because those are modern. Are those chips modern enough to make it easy to develop for?

Both Zen and Excavator (the CPU inside the SoC) are x86 (more exactly they are x86-64, as they are 64bit chips like all the chips made in the last +5 years), and both Artic Islands and GCN are also common and as easy to program as you can get.

Another thing that doesn't have to do with the hardware, is if developers will be able to port PS4/X1 games to NX easily, and the answer is that it will be as easy or as hard as the publishers want (they always find new and surprising reasons to not develop for Nintendo consoles).



Please excuse my bad English.

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I just don't buy Nintendo, of all companies, banking on hardware that's not even on the market yet. That seems so unlike them in every way possible. Maybe that's the point, though, in that they want to go a different direction, but I have to see that happen first. What if there ends up being quality concerns? Will Nintendo management all commit seppuku? What if the cost climbs above estimates? Investors would raid, pillage, and rape Nintendo HQ into submission.



Cool :D I don't understand anything about this stuff <.< 

Now If Nintendo goes for x86 I'm wondering how many PS4/X1 games will be ported to it...



JEMC said:

Both Zen and Excavator (the CPU inside the SoC) are x86 (more exactly they are x86-64, as they are 64bit chips like all the chips made in the last +5 years), and both Artic Islands and GCN are also common and as easy to program as you can get.

Another thing that doesn't have to do with the hardware, is if developers will be able to port PS4/X1 games to NX easily, and the answer is that it will be as easy or as hard as the publishers want (they always find new and surprising reasons to not develop for Nintendo consoles).


Well, but at least there are less technical issues, like cartridge, minidiscs, no HD (modern), or PowerPC/underpowered console.



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Pavolink said:
JEMC said:

Both Zen and Excavator (the CPU inside the SoC) are x86 (more exactly they are x86-64, as they are 64bit chips like all the chips made in the last +5 years), and both Artic Islands and GCN are also common and as easy to program as you can get.

Another thing that doesn't have to do with the hardware, is if developers will be able to port PS4/X1 games to NX easily, and the answer is that it will be as easy or as hard as the publishers want (they always find new and surprising reasons to not develop for Nintendo consoles).


Well, but at least there are less technical issues, like cartridge, minidiscs, no HD (modern), or PowerPC/underpowered console.

Remember when they said that they weren't developing for Wii because they had to find a way to use the Wiimote? Or how they said that they weren't developing for Wii U because they wanted to find ways to use the Gamepad capacities and screen? I don't need much imagination to guess what they will say once the NX is/are revealed when they are asked if they will develop for it/them.

This is a personal opinion, but I believe that third parties will only develop for NX if it is more powerful than PS4/X1. Powerful enough to run unoptimized code from either the PS4 or X1 versions of their game.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

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even if Nintendo gets initial third party support, I can totally see PS4/X1 ports bombing and developers dropping the console again lol



lonerism said:
even if Nintendo gets initial third party support, I can totally see PS4/X1 ports bombing and developers dropping the console again lol


That's why I think they should use Zen + a mid-range Arctic Islands GPU and a dev environment that's very easy to port PC engines. 

In that case it will be so cheap for a developer to port games that it doesn't really matter if the port only sells 50,000-100,000 copies lets say. I think Nintendo kind of has to anticipate slow sales of ports early on just because they're going to be far behind in userbase and the fanbase for some of these bigger IP is already migrating over to the PS4/XB1. 

If it's very easy to port PC games to (the console), then developers may as well continue to support it. 



i guess a system that can all current games 1080p60fps would be a good choose. Price tag should be like 399,- including one free game (as usual).
More powerfull would be to expensive and nintendo wont keep up in terms on performance with ps5&xbox2 anyway



Soundwave said:
lonerism said:
even if Nintendo gets initial third party support, I can totally see PS4/X1 ports bombing and developers dropping the console again lol


That's why I think they should use Zen + a mid-range Arctic Islands GPU and a dev environment that's very easy to port PC engines. 

In that case it will be so cheap for a developer to port games that it doesn't really matter if the port only sells 50,000-100,000 copies lets say. I think Nintendo kind of has to anticipate slow sales of ports early on just because they're going to be far behind in userbase and the fanbase for some of these bigger IP is already migrating over to the PS4/XB1. 

If it's very easy to port PC games to (the console), then developers may as well continue to support it. 

 

It wont be as easy as i think.

Games like Arkham Knight and GTA V already showed us, that porting from x86 to x86 is not as easy.

Keep in mind the wii u was technicall even very similar to the xbox 360, but many games (GTA V) which were released on 360 werent on wii u.

 

Nintendo need great partnerships and a strong lineup. They wont sell much consoles to ps4/xbox one gamers, but maybe the can sell to all those people, who didnt got and 8thgen system yet.

 

They really should bring all major third party titles from the past 3 years to NX (at least: Witcher 3, Metal Gear Solid 5, GTA V, Arkham Knight) + announcement for all new major third party titles for NX (like Red dead depemtion 2, Kingdom Hearts III, FInfal Fantasy 15, new cod, ac, fifa and so on). 

+ strong exclusives lineup (Mario Kart 9, Mario Galaxy 3, Metroid Prime 4, Splatoon 2, Pikmen 4)

Then they might have a chance.



JEMC said:

And now look at this table:

 

SKU Name RX-421BD RX-418GD RX-216GD RX-421ND RX-216TD
Cores/Threads 4/4 4/4 2/2 4/4 2/2
Base Clock (15W) 2.1 GHz 1.8 GHz 1.6 GHz 2.1 GHz 1.6 GHz
Max Clock (>15W) 3.4 GHz 3.2 GHz 3.0 GHz 3.4 GHz 3.0 GHz
L2 Cache 2 MB 2 MB 1 MB 2 MB 1 MB
iGPU Radeon R7 Radeon R6 Radeon R5 N/A N/A
GCN CUs 8 CUs 6 CUs 4 CUs N/A N/A
GCN SPs 512 SPs 384 SPs 256 SPs N/A N/A
iGPU Clock 800 MHz 800 MHz 800 Mhz N/A N/A
TDP 12-35W 12-35W 12-15W 12-35W 12-15W
DDR4 Data Rate 2400 MHz 2400 MHz 1600 MHz 2400 MHz 1600 MHz

Now, given that AMD first talked about these chips way back in 2014, it is much more logical (but also inherently wrong) to assume that Nintendo could use them to power their machines.

Why wouldn't Nintendo use the most powerful of those SoC, the 421BD, as the base of their home console, just dial down the CPU frequency to 1.6GHz but double the amount of GPU cores from 8 to 16 (or even 20 like the PS4) to keep it around the 20W mark, and use the 216GD as the base for their handheld part of NX tweaking it to keep it into the 10W mark?

Porting between the home and handheld would be a lot easier having the same components (but in different number), they both would use tried and tested components, given their nature of SoC chips they wouldn't be too pricey for the performance they give and, surprisingly enough, the home console could be more powerful than the PS4. It's a win-win escenario for Nintendo!

Now, am I going to say that Nintendo will use those chips? Of course not! There were SoC more powerful than WiiU long before it launched and Nintendo didn't use them back then, so no one can say what Nintendo will do.

But if I had to bet, I'd bet on one of these chips rather than on a Zen+Artic Islands GPU.

First, PS4 has 18, not 20 CU (1152, not 1280 SP)

But more to the point about the bolded, that calculation wouldn't work. The GPU is by far the most consuming part, going up to 16 while lowering the CPU Clock from 2.1 to 1.6 would extend the TDP to around 50W minimum. And that's at the GPU's base clock, not the 800mhz turbo in that diagram. The APUs lower the CPU clockrate anyway when the both the CPU and GPU parts are at full capacity (Intel instead ops to lower the GPU clock and give the CPU full resources) and the APU tend not to hold the turboclock for long anyway (at least previous versions didn't)

I agree that Nintendo probably won't use Zen and GCN 1.3 (arctic Islands), but I also doubt on Carrizo or any previous Bulldozer based core due to how the modules work being at odds with the needs of a console. My bet is more on the Puma+ cores (a nicely improved Jaguar from PS4/Xbox ONE with higher IPC and Clock rates), which also fits better into their low consumption sceme, and GCN 1.1 or 1.2 for the graphics part, both in 28nm

Since both are only very incremental updates to the hardware of PS4/Xbox ONE, beating them in processing power would need to consume practically  just as much power as they do, which is not how Nintendo deals things. It could beat Xbox ONE, but I seriously doubt about the PS4. At least when it comes to GPU power, that is; one the CPU side Nintendo could easely clock a Puma+ above 2ghz without consuming more than their PS4/Xbox ONE counterparts, meaning less power needs to be diverted from GPU to CPU. So while on paper weaker, it could probably keep up pretty well.

Puma+ could also be interesting for a fusion concept (which I still don't really believe in, but hey, speculations) as AMD has made chips specifically for tablets in that architecture which consume less than 5W TDP (which can be found instead in many low-price laptops, even 17inch ones), so basically it has the ideal handheld counterpart, too.