midrange said:
You wrote a lot, so I will try to address some of the big points And even if they were, why would that necessitate them not only developing but also making use of the NX's theoretical extra power? How does the extra power help them? Unless they make it so far ahead of the curve that it will be able to compete with the XBow TWO and Playstation 5, that extra power will be meaningless. more power allows for ease of development. The more restrictions you remove, the less compromises there need to be (Aka less optimization needs to be done) Power isn't just making games look prettier, but also speeding up development time. You've got to be kidding me with the Wii U example. Ubisoft happens to develop for basically every new console at launch. Other companies gave Nintendo ports at best. Third parties did not work on the Wii U in any meaningful capacity. Ubisoft had such a successful run with the wii (just dance, raving rabbids) that they were willing to make a bold move and develop 2 exclusive launch games. I don't recall a single ubi exclusive for the ps4. They did so for the wii u because they saw promise, not because the wii u proved itself. Same for titanfall. EA saw promise in the xbox one, so they gave it an exclusive. Again, I don't recall the ps4 given exclusives by EA. What am I getting at? If the NX shows promise, which power can help with, than it can gain support without "proving itself" What makes you say that Wii gamers went to the PS4? http://www.ign.com/articles/2014/07/15/sony-targeting-wii-owners-with-ps4 there's more just google it. It may be weird to get this, but the mainstream audience that was into wii sports is now into COD, GTA, and FIFA. Those games have become mainstream, and despite being labeled as "hardcore," they still are casual titles that most people enjoy (especially the sports games). There is nothing that prevents Nintendo from taking that back with a mainstream Metroid Prime or Legend of zelda title, or just new ip. No they don't. They don't have the amount of developers, they haven't established the market, and they don't have the kinds of developers that work on those sorts of things. The people who are responsible for creative direction of the company are not adept at that sort of thing. They have no expertise in that area, and have not shown that they do. yes they do have the talent. What's been holding back, the wii u tech. Having better tech allows them to push out great games faster. And their creative directors are more than talented to come up with great games. From Retro, to EAD, to monolith soft, Nintendo has plenty of talented studios that are being held back. Ok... and what on Earth does this have to do with the topic? I pointed out splatoon and mario maker as examples of Nintendo's capabilities to make blockbusters Why is a standard controller necessary at all? Because that's what people AND developers prefer. This and power caused the dramatic shift in 7th gen from the wii to xbox and ps3. When the xbox one released, did people call for the kinect to be removed or the xbox controller? When the wii u came out, did you not see the amount of people asking for the gamepad to be removed? Power is not a safe bet, because power costs money which either means Nintendo takes a huge loss (which investors are not going to be happy with considering Nintendo's recent financial results and new CEO) or that they make an expensive console that will limit its appeal to those outside of the "hardcore gamer" realm. implementing power requires a loss lead mentality which is necessary in order to grow and expand and take away from marketshare. Power itself is not going to cut it, but it's certainly safer to put in a good amount of power than to have weak hardware that noone wants to develop for. Likewise, cheapest is not always best. Otherwise the OUYA and the wii u would be kings this gen |
more power allows for ease of development. The more restrictions you remove, the less compromises there need to be (Aka less optimization needs to be done) Power isn't just making games look prettier, but also speeding up development time.
If it's not going to increase user end experience, it is not going to be worth the cost. There is little reason it has to be better than the PS4. Being as good will work fine. They won't have to compromise much to port a PS4 game to roughly equivelant hardware.
It may be weird to get this, but the mainstream audience that was into wii sports is now into COD, GTA, and FIFA. Those games have become mainstream, and despite being labeled as "hardcore," they still are casual titles that most people enjoy (especially the sports games). There is nothing that prevents Nintendo from taking that back with a mainstream Metroid Prime or Legend of zelda title, or just new ip.
Sony targeting wii fans is far different than Sony getting Wii fans. Executives are meant to hype their product. Of course they're going to say they're winning over so many Wii fans. Is it true?
Considering that none of the franchises your pointing to have seen a huge spike in sales, there is little evidence to suggest that former Wii owners are playing them. Call of Duty 2012 sold about 27 million copies. Call of Duty 13 sold about 25 million. Call of Duty 14 has sold about 20 million so far.
The same trend can be seen in Fifa, Madden, and what have you. The overall sales for the franchises are remaining relatively stagnant from the end of the last gen and the beginning of this gen. This indicates that there is not an influx of new gamers from the Wii fanbase, it suggests XBox 360 and PS3 owners are upgrading, which is why overall sales are not changing, just the distribution between last and current gen.
I've already explained what prevents Nintendo from taking those gamers. They have shown no proficiency in making those styles of games to the degree of commercial success of their rivals or third parties. When they do, let me know.
yes they do have the talent. What's been holding back, the wii u tech. Having better tech allows them to push out great games faster. And their creative directors are more than talented to come up with great games. From Retro, to EAD, to monolith soft, Nintendo has plenty of talented studios that are being held back.
No they don't. I already explained this. Retro, one of the bigger developers, is about half the size of developers like Treyarch, Bungie, 343, Naughty Dog, or CD Projekt Red. Even if we assumed that all of these developers had experience with AAA style games, Nintendo literally does not have the manpower.
If Nintendo wants to make games that would take advantage of PS4 + level hardware, they would need to make a massive investment in personel.
I pointed out splatoon and mario maker as examples of Nintendo's capabilities to make blockbusters
These are not blockbuster games. As it is used, the term blockbuster game refers to large scale games with cutting edge technology, big budgets, and big marketing campaigns. I.e. games like Uncharted, GTA V, Call of Duty, etc. The kinds of games that are doing really well on the PS4 and XBone. The kinds of games whose fans you're suggesting Nintendo try to woo.
Splatoon and Mario Maker are absolutely not blockbuster games. They're pretty much the opposite. Relatively small scale games with small budgets and far from cutting edge technology. If these are the games that you think will win over fans for Nintendo, then they don't need cutting edge hardware to make them.
These games are the kinds of games that have traditionally appealed to Nintendo gamers. With some modifications, they may be able to win over lapsed Wii fans, but they're not going to win over the type of person playing COD or GTA.
Because that's what people AND developers prefer. This and power caused the dramatic shift in 7th gen from the wii to xbox and ps3. When the xbox one released, did people call for the kinect to be removed or the xbox controller? When the wii u came out, did you not see the amount of people asking for the gamepad to be removed?
Do you not see the amount of people on forums such as these asking for the Wii to use a standard controller? Again, you're extrapolating a minority into a majority.
The Gamepad and Kinect just happen to be poor examples of nonstandard controllers. The Gamepad, which is actually far closer to a standard controller than the Wiimote was, is not used meaningfully in many games. Mario Maker is probably the first game in the last two years to make good use of touchscreen.
The Kinect meanwhile on the XBone is used in I believe less than 10 games, and the only launch game that used it was the craptastic fighter within.
Just because people do not want poorly implemented controllers that add to price while not being useful in games does not mean that they don't want non-standard controllers altogether. That's like saying people don't like superhero movies because Fantastic Four bombed.
implementing power requires a loss lead mentality which is necessary in order to grow and expand and take away from marketshare. Power itself is not going to cut it, but it's certainly safer to put in a good amount of power than to have weak hardware that noone wants to develop for. Likewise, cheapest is not always best. Otherwise the OUYA and the wii u would be kings this gen
Yeah... not to be mean but that's just plain wrong. Nintendo has expanded the market and gained marketshare many times without selling hardware for a loss. And bringing up the OUYA is a strawman. Nobody said cheapest was best. But, unless there is actually a major tangible benefit to having more power, there is no sense in taking a loss for it. In a cost/benefit analysis it just doesn't make sense.








