ohmylanta1003 said:
Ali_16x said:
It's 100% because it runs at 30fps when at split screen so that would give split screen users a disadvantage against 60fps players.
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I'd totally be okay with that. The disadvantage would be so small and the splitscreen players have an advantage because they can communicate and coordinate with one another easier.
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It's also likely because the game would have to be entirely reworked to run in split screen, having both characters in different places, which would probably be too rough for most players' Internet to run. Old 360 games got away with it because the maps were tiny by comparison. But there's a reason these games don't do it as a whole anymore: not enough people play this way to make it worth the effort put in. Why reprogram the online in a way that may not even work for what's likely less than 5% of players to use it SOMETIMES? You act like it's a baffling decision but it's baffling why any shooter dev WOULD do it. Though Halo 5 having no split screen at all for the Co-op did still bug me quite a bit because that's not exactly a strain on the bandwidth nearly as much as full online split screen would be.
I'm sort of grateful this game has it at all because this will be the only casual shooter this gen (from beginning to the eventual end) that does this, I promise you.
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