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Forums - Gaming - Apple A9X: The Mobile Processor That Outperforms a Wii U?

Miyamotoo said:

Let something clear, its not same to have 540p on 5-6" screen and on 7-8" or bigger screen, same resolution with different size of screen made big differences. 540p on 5" screen will look great, but 540p on 8" screen not so good.

Vita screen have 540p resolution on 5", and guess what, all people think that games on Vita looking phenomenal even today phone have 1080p resolution on same 5" screen.

So what's a point, point is that on small screen you can't relly see big difference between resolutions (of course if is not a small resolution like 3DS). Saying that, resolution 540p-720p for NX handheld/gamepad (or whatever) screen of 5-6" will be enuf, 720p will be enuf and for 8" display. This gen we are playing 1080p games on 40" and more bigger screens and no one complains.


The Vita is not a gaming tablet. A gaming tablet's screen wouldn't be anywhere close to as small as the Vita's, that's against the entire point of a tablet and against' the idea that they could "just put both screens on the tablet," so yeah, it would be noticable, especially launching at the tail end of in 2016.

540p on a gaming Tablet would make it look ancient and extremely undesirable, which doesn't matter because there's no way it's even happening. Dual screens are never going away.



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spemanig said:
Miyamotoo said:

Let something clear, its not same to have 540p on 5-6" screen and on 7-8" or bigger screen, same resolution with different size of screen made big differences. 540p on 5" screen will look great, but 540p on 8" screen not so good.

Vita screen have 540p resolution on 5", and guess what, all people think that games on Vita looking phenomenal even today phone have 1080p resolution on same 5" screen.

So what's a point, point is that on small screen you can't relly see big difference between resolutions (of course if is not a small resolution like 3DS). Saying that, resolution 540p-720p for NX handheld/gamepad (or whatever) screen of 5-6" will be enuf, 720p will be enuf and for 8" display. This gen we are playing 1080p games on 40" and more bigger screens and no one complains.


The Vita is not a gaming tablet. A gaming tablet's screen wouldn't be anywhere close to as small as the Vita's, that's against the entire point of a tablet and against' the idea that they could "just put both screens on the tablet," so yeah, it would be noticable, especially launching at the tail end of in 2016.

540p on a gaming Tablet would make it look ancient and extremely undesirable, which doesn't matter because there's no way it's even happening. Dual screens are never going away.

Well if Nintendo is going for gaming tablet, probably will go for 720p.



Soundwave said:

The quality of the screen makes a huge difference. A Vita screen (even the new models) and the Wii U tablet are very close in resolution from a technical sense, but you put them side by side and it's a laughable difference, clearly Nintendo is using really poor quality screens. 

I'd advocate more for a 1280x720 display. That is a nice pixel density for a 6-6.5 inch panel.

If a developer wants to port a game that's a next-gen engine because they want to cash in on the portable userbase that Nintendo actually has, like say Square-Enix wants Dragon Quest XI or Kingdom Hearts III on the portable, then I think it's OK in those cases for them to "cheat" a little go with a non-native resolution like 960x540. Most people won't notice and even if they do it's not enough of a difference to really have a stick up your bum about, because you can't exactly put your PS4 in your coat pocket. 

If you want to put a game like Mario Maker or even Mario 3D World (or in that range of visual fidelity), something like that could run at the native 1280x720 screen res. There's no device comparable to that on the market, so it's not like people will have anything to compare it to since Sony is likely bowing out of the handheld market. 

I think NX will be radically different, even moreso than maybe what I can come up with. Like for example I don't think there will be only 2 form factors. I think eventually there could even be like 5 or 6 different NX models. That's going to change. I just feel Nintendo is shifting massively internally and that will reflect on the products they make. But again I don't really care enough about that particular discussion to really argue about it again and again, that's just my read I've been following the company since the early 90s. 

Nintendo fans can kinda be violently opposed to changes at times too, so that's nothing new, I've seen that movie before maaaany times. Forget the "lets cancel Metroid Federation Force!" and "Celda" meltdowns. I remember before we knew exactly what the Revolution/Wii was, Perrin Kaplan (then of NOA) made a statement in an interview where she said the Revolution was only going to be 3x the horsepower of the GameCube, and the Nintendo fanbase at the time online erupted in rage. "That stupid b**ch! She doesn't know what she's talking about! Nintendo would never make a system that's so far behind Sony and Microsoft! They'll never just recycle the GameCube!". It's kinda embarassing to think back about it now, but they couldn't really at that time fathom the concept behind the Wii, all they knew was what Nintendo had done in the past to that point. 


...I'm over here predicting that the NX will be a unified digital only platform with amiibo as the only form of physical media, and you think I'm opposed to change? I'm not opposed to anything. I just think you're wrong and I think it's blatantly obvious that I'm not. I'm not merely basing this on Nintendo historically, but Nintendo of the past 2.5 years and what they've recently been saying and releasing, which flat out contradicts 85% of what you're speculating. You can pin it on me being "opposed to change" all you like, but it's really just me seeing the blatantly obvious.



Miyamotoo said:

Well if Nintendo is going for gaming tablet, probably will go for 720p.


Nintendo gave the 3DS a 240p screen to cut costs. You seriously think Nintendo would go from that to a 3x larger 720p screen, just to have the number on the box? No. If they were going for a gaming tablet, and they are not, it would be a much lower resolution, because that would be an unessecary waist of money. The NXDS can have a 720p 3D screen because the screen is like 1/3 the size and wouldn't cost nearly as much money.

Then they could just throw in a 420p (or less) screen for the bottom screen and call it a day. The NX console may get a slight boost with a 540p Vita sized screen, trading the larger screensize of the Wii U for the better resolution of the Vita screen. Not cutting edge on either side, but Nintendo never needs to be.



spemanig said:
Miyamotoo said:

Well if Nintendo is going for gaming tablet, probably will go for 720p.


Nintendo gave the 3DS a 240p screen to cut costs. You seriously think Nintendo would go from that to a 3x larger 720p screen, just to have the number on the box? No. If they were going for a gaming tablet, and they are not, it would be a much lower resolution, because that would be an unessecary waist of money. The NXDS can have a 720p 3D screen because the screen is like 1/3 the size and wouldn't cost nearly as much money.

Then they could just throw in a 420p (or less) screen for the bottom screen and call it a day. The NX console may get a slight boost with a 540p Vita sized screen, trading the larger screensize of the Wii U for the better resolution of the Vita screen. Not cutting edge on either side, but Nintendo never needs to be.

I don think Nintendo will go for gaming tablet.

Like I said, resolution 540p-720p for NX handheld/gamepad (or whatever) screen of 5-6" will be enuf, 720p will be enuf and for 8" display. And I don't see they doing another DS device.



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Miyamotoo said:

I don think Nintendo will go for gaming tablet.

Like I said, resolution 540p-720p for NX handheld/gamepad (or whatever) screen of 5-6" will be enuf, 720p will be enuf and for 8" display. And I don't see they doing another DS device.


Their only path is to go with another DS device. It's the only thing that fits with the unified platform. Going single screen would absolutely destroy any seemlessnes for a unified platform, since the hardware wouldn't be uniform. For a unified platform to work, the handheld must be as symetrical as possible. That means as many imputs as possible must be shared between the two. That's why the N3DS was made. To be more similar to the Wii U, likely to test this concept without needing an extra periferal.

Two screens, two analog sticks, for face buttons, one dpad, two digital triggers, and two bumpers. The only thing missing is the analog clicks, and that is a less than tertiary input that can still be added to the NXDS in some capacity. For now, though, games like Hyrule Warriors Legends are perfect analogs for what to really expect from the NX and NXDS. What's on the top screen will be on the TV. What's on the bottom screen will be on the gamepad. After that, it just comes down to optimizing the HUD for the smaller screens' real estate. No building an etirely new game because your two peices of hardware are asymetrical.



spemanig said:
Miyamotoo said:

I don think Nintendo will go for gaming tablet.

Like I said, resolution 540p-720p for NX handheld/gamepad (or whatever) screen of 5-6" will be enuf, 720p will be enuf and for 8" display. And I don't see they doing another DS device.


Their only path is to go with another DS device. It's the only thing that fits with the unified platform. Going single screen would absolutely destroy any seemlessnes for a unified platform, since the hardware wouldn't be uniform. For a unified platform to work, the handheld must be as symetrical as possible. That means as many imputs as possible must be shared between the two. That's why the N3DS was made. To be more similar to the Wii U, likely to test this concept without needing an extra periferal.

Two screens, two analog sticks, for face buttons, one dpad, two digital triggers, and two bumpers. The only thing missing is the analog clicks, and that is a less than tertiary input that can still be added to the NXDS in some capacity. For now, though, games like Hyrule Warriors Legends are perfect analogs for what to really expect from the NX and NXDS. What's on the top screen will be on the TV. What's on the bottom screen will be on the gamepad. After that, it just comes down to optimizing the HUD for the smaller screens' real estate. No building an etirely new game because your two peices of hardware are asymetrical.

I don't see any connection between DS device and unifying platform. I dont think we will se DS device again, I think better chances are for Wii U concept, using NX device like Wii U gamepad for playing some games (probably Wii U games) on TV.



3DS and Wii U are not symmetrical platforms at all.

The DS/3DS are really effectively just one vertical screen, seperated by a border that you can quickly look at. The 2DS even took that further and is literally just one screen with an arbitrary plastic border between it.

The Wii U is nothing like that. The screen is completely separate from the TV screen, to look at it, you basically have to stop playing, look down, and then look back up. It's a concept that just doesn't work very well to begin with not surprised a console based on this idea has been a massive failure. 

Even when I play DS backwards compatibility games on Wii U, I usually have the screen mode set so that both screens are on the Wii U tablet and I'd bet that's probably how most people do it. I don't want to have to be looking up, then pause, then down, then back up to the TV. It's much more closer to the DS experience to have the screens side by side on the Wii U tablet screen even if it means they are horizontally side by side.

In any case for backwards compatibility just allow the screen to be held vertically. If you need to add "side wings" or a cradle type thing for physical controls, then so be it. It would just be a piece of plastic that would cost a few pennies to manufacture. 



Soundwave said:
All hardware eventually gets more expensive over time anyway due to inflation.

The PS4's $399.99 is the equivalent to the PS1 launching at $299.99.

Not all hardware. It was pretty normal in the 90s to pay $2000 - $3000 for a decent PC, nowadays it's usually $800 - $1200.

Average prices for TVs, monitors, mass storage, RAM, "music players", "movie players", cameras and other entertainment devices have also gone down a lot over the years.



Miyamotoo said:

I don't see any connection between DS device and unifying platform. I dont think we will se DS device again, I think better chances are for Wii U concept, using NX device like Wii U gamepad for playing some games (probably Wii U games) on TV.


The connection is Nintendo and their history of devices with dual screens. If this was Sony making a unified platform, I've be arguing a single screen, because it would make absolutely no sence for Sony to make a dual screen handheld and console at this point. It makes even less sence with Nintendo to do the opposite, since removing the bottom screen from only the handheld when the console still has two screens would make it incompatible with NX, Wii U, DS, and 3DS games for literally no good reason.

Not going to happen. It's already confirmed that there will be both a handheld and a home console, and it's already confirmed that they will be apart of a unified platfrom. It makes no sense, then to have your console be some weird portable hybrid that plays the console games on the TV that you can then take with you away from the screen. Absolutely no chance anything like that is happening. That completely goes against having a unified platform.

What is event the point of having a unified platform when your console is already portable? Why would Nintendo make a device which is capable of having dual screen play, but limit that to only legacy games? Why would Nintendo make a device that forces developers to make every game playable with only only screen, when they are making a device that can support two? Why would any developer create a dual screen game for a system that would primerily be played with one screen? Why would Nintendo make any device that would make a developer question that? Why would Nintendo, then, be making a dual screen device where most of the games would render the bottom screen useless when plugged into a TV, rendering the botton screen a nuisence since it would negatively effect the urganomics of the controller for no reason? What are Nintendo going to do when all NX games are made to use a single screen touch screen that can't be seemlessly emulated on a dual screen TV set up? Are you going to touch the TV screen? Is every game going to be like Kirby Canvas Curse where the same thing is shown on both screens, but since you need to look at the bottom screen to use any touch functionality, you'll just look at the bottom screen the entire time, making plugging into the TV useless? Why would Nintendo waste money producing such an extremely flawed and useless device at all?

No. They'll make both dual screen, just like with this generation, and they'll both talk to each other seemlessly, unlike this generation.