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Forums - Gaming - The first Splatoon clone is a fact

wow. Subtle. Even if it is a fan-created level, Disney shouldn't be advertising it with almost the exact choices of word Nintendo used with Splatoon.



You know it deserves the GOTY.

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Samus Aran said:
AEGRO said:
Samus Aran said:
AEGRO said:
Splatoon was in fact, a clone from an Xbox cancelled game so...

Even the creator of that shitty game said it was untrue.


First of all, how do you know the game was shitty if it never came out.

Second of all, there was a trailer of the game, way before Splatoon was announced, and both are identical. Unless you can turn back time, the Xbox game came before even tho it got cancelled.

Lol, sure.

One doesn't need to play it to see how shitty it is.

Here's what the developer of the game had to say:


EDIT (5/29/2015): As the there is unexpectedly many comments under the video and the number of views almost reached 100.000 I am adding some information about what you just saw. Minute trailer presenting prototype made by Mindware Studios. Czech Republic based studio behind Cold War, Painkiller Overdose and Dreamkiller is not longer exists. The prototype was made within six weeks by 15 people and it was playable. The basic principle is suprisingly similar more to Half Life mod called Day of Defeat then to anything else. You are just playing with paintball guns. The level is divided into sectors. Instead of capturing a flag you need to color all sector in order to capture him. By capturing all sectors to won the game. You have two teams typically with four players. Each player can chose one of four classes (painter, washer, tagger, supplier - i do not remember exact names). While painter's job is to paint as many areas as he can, washer can clean sectors painted by enemies and your team mates (when you are painted by your opponents color, you need to return to your base). Tagger can paint tags like lock tag that lock sector painted by your team, teleport tag and others. Finally supplier brings you color to battle field so you need not to return for ammo to your base. The concept is about five years old but the game itself was never finished . I do not think Nitendo copy cat this. Former game designer of Color Wars.

 

Its hilarious how you are the one attaching the proof that the Xbox game came before. LOL!!!



fatslob-:O said:
*cough* color wars *cough*


EDIT (5/29/2015): As the there is unexpectedly many comments under the video and the number of views almost reached 100.000 I am adding some information about what you just saw. Minute trailer presenting prototype made by Mindware Studios. Czech Republic based studio behind Cold War, Painkiller Overdose and Dreamkiller is not longer exists. The prototype was made within six weeks by 15 people and it was playable. The basic principle is suprisingly similar more to Half Life mod called Day of Defeat then to anything else. You are just playing with paintball guns. The level is divided into sectors. Instead of capturing a flag you need to color all sector in order to capture him. By capturing all sectors to won the game. You have two teams typically with four players. Each player can chose one of four classes (painter, washer, tagger, supplier - i do not remember exact names). While painter's job is to paint as many areas as he can, washer can clean sectors painted by enemies and your team mates (when you are painted by your opponents color, you need to return to your base). Tagger can paint tags like lock tag that lock sector painted by your team, teleport tag and others. Finally supplier brings you color to battle field so you need not to return for ammo to your base. The concept is about five years old but the game itself was never finished . I do not think Nitendo copy cat this. Former game designer of Color Wars.



Samus Aran said:

EDIT (5/29/2015): As the there is unexpectedly many comments under the video and the number of views almost reached 100.000 I am adding some information about what you just saw. Minute trailer presenting prototype made by Mindware Studios. Czech Republic based studio behind Cold War, Painkiller Overdose and Dreamkiller is not longer exists. The prototype was made within six weeks by 15 people and it was playable. The basic principle is suprisingly similar more to Half Life mod called Day of Defeat then to anything else. You are just playing with paintball guns. The level is divided into sectors. Instead of capturing a flag you need to color all sector in order to capture him. By capturing all sectors to won the game. You have two teams typically with four players. Each player can chose one of four classes (painter, washer, tagger, supplier - i do not remember exact names). While painter's job is to paint as many areas as he can, washer can clean sectors painted by enemies and your team mates (when you are painted by your opponents color, you need to return to your base). Tagger can paint tags like lock tag that lock sector painted by your team, teleport tag and others. Finally supplier brings you color to battle field so you need not to return for ammo to your base. The concept is about five years old but the game itself was never finished . I do not think Nitendo copy cat this. Former game designer of Color Wars.

Who cares what the creator of the video thinks ... 

The concept came before Splatoon released, plain and simple ...

Accusing the developers copying another game behind a game's "user generated content" is silly for the most part ...

Splatoon on the other hand is a STRAIGHT RIP of a concept of a cancelled game that was going to be sold based off it's idea ...



AEGRO said:

Its hilarious how you are the one attaching the proof that the Xbox game came before. LOL!!!

Color Wars never saw the light of the day though and, as you can see, not many people knew about it either. Also, you know what they say, who laughs last, laughs best. Splatoon pretty much popularized this design, and the Disney Infinity's user was inspired by Splatoon, not Color Wars. 



My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first. 

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Metallox said:
AEGRO said:

Its hilarious how you are the one attaching the proof that the Xbox game came before. LOL!!!

Color Wars never saw the light of the day though and, as you can see, not many people knew about it either. Also, you know what they say, who laughs last, laughs best. Splatoon pretty much popularized this design, and the Disney Infinity's user was inspired by Splatoon, not Color Wars. 


Title of the Thread:

''The first Splatoon clone is a fact''

Ironic, because Splatoon is in fact a clone of a cancelled game.



fatslob-:O said:
Samus Aran said:

EDIT (5/29/2015): As the there is unexpectedly many comments under the video and the number of views almost reached 100.000 I am adding some information about what you just saw. Minute trailer presenting prototype made by Mindware Studios. Czech Republic based studio behind Cold War, Painkiller Overdose and Dreamkiller is not longer exists. The prototype was made within six weeks by 15 people and it was playable. The basic principle is suprisingly similar more to Half Life mod called Day of Defeat then to anything else. You are just playing with paintball guns. The level is divided into sectors. Instead of capturing a flag you need to color all sector in order to capture him. By capturing all sectors to won the game. You have two teams typically with four players. Each player can chose one of four classes (painter, washer, tagger, supplier - i do not remember exact names). While painter's job is to paint as many areas as he can, washer can clean sectors painted by enemies and your team mates (when you are painted by your opponents color, you need to return to your base). Tagger can paint tags like lock tag that lock sector painted by your team, teleport tag and others. Finally supplier brings you color to battle field so you need not to return for ammo to your base. The concept is about five years old but the game itself was never finished . I do not think Nitendo copy cat this. Former game designer of Color Wars.

Who cares what the creator of the video thinks ... 

The concept came before Splatoon released, plain and simple ...

Accusing the developers copying another game behind a game's "user generated content" is silly for the most part ...

Splatoon on the other hand is a STRAIGHT RIP of a concept of a cancelled game that was going to be sold based off it's idea ...

CREATOR OF THE GAME.

Yeah, no one claimed Splatoon invented paintball (neither did Color Wars ;)). What Splatoon does with that theme however is unique and innovative.



AEGRO said:
Title of the Thread:

''The first Splatoon clone is a fact''

Ironic, because Splatoon is in fact a clone of a cancelled game.

I think you need to look up what the word fact means.

How do we even know the developers of Splatoon saw that game in the first place? It had next to no coverage or views before Splatoon came out years later.

An argument should never be based on assumption, and that's all you have.

Edit: Not to mention that Color Wars didn't invent paintball or turf battles. Neither did Splatoon.



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AEGRO said:
Metallox said:

Color Wars never saw the light of the day though and, as you can see, not many people knew about it either. Also, you know what they say, who laughs last, laughs best. Splatoon pretty much popularized this design, and the Disney Infinity's user was inspired by Splatoon, not Color Wars. 


Title of the Thread:

''The first Splatoon clone is a fact''

Ironic, because Splatoon is in fact a clone of a cancelled game.

Can you even read what the creator of color wars said?

Do you know the meaning of the word clone?

If not: don't bother responding.



Samus Aran said:

CREATOR OF THE GAME.

Yeah, no one claimed Splatoon invented paintball (neither did Color Wars ;)). What Splatoon does with that theme however is unique and innovative.

Cool how this is just coming one of the developers but what do the rest think ? 

If Splatoon didn't invent paintball then how is it innovative ? That's contradictory logic there ...