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Forums - Nintendo - Zora's Domain Unreal Engine 4... beautiful

mZuzek said:
LuckyTrouble said:
How can anybody say that the art style defines Zelda when they change the art style with pretty much every 3D entry, and basically every 3D entry past OoT/MM has received some level of criticism for its choice in art direction? Wind Waker was cited as too childish, Twilight Princess was cited as too dark and dreary, and Skyward Sword basically was treated as "if I didn't like the Wind Waker art style, why would I like this".

There is no defined way of looking at Zelda's art style because there is no defined Zelda art style. There is a relatively defined gameplay style, and as somebody else stated, as long as that is present, the game is still Zelda, which is exactly why we can ultimately excuse the extreme inconsistency in presentation from entry to entry.

They all still have a very well defined art style, though. None of them look straight out of real life.

That is not a defined art style. That is a very general art direction.



 

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LuckyTrouble said:
How can anybody say that the art style defines Zelda when they change the art style with pretty much every 3D entry, and basically every 3D entry past OoT/MM has received some level of criticism for its choice in art direction? Wind Waker was cited as too childish, Twilight Princess was cited as too dark and dreary, and Skyward Sword basically was treated as "if I didn't like the Wind Waker art style, why would I like this".

There is no defined way of looking at Zelda's art style because there is no defined Zelda art style. There is a relatively defined gameplay style, and as somebody else stated, as long as that is present, the game is still Zelda, which is exactly why we can ultimately excuse the extreme inconsistency in presentation from entry to entry.


Because art direction still defines the look of each game its been that way since the 2D games, ofcourse every 3D game would get a different reception after OOT and MM, those two are the first 3D games so are what all players initially thought the series would be. If WW or SS had been the first 3D game it'd be the same thing.



Amazing, unfortunately we'll probably never see a Zelda with this graphics. And I'm not even talking about realistic style or anything, just that Nintendo doesn't invest on graphics/hardware anymore. I'd love a cartoon Zelda but with advanced technology, like the next Ratcher & Clank... that's a clear showcase that unrealistic games befenit too from advance graphics/hardware.

But for the moment I'm satisfied with the visual quality of the new Zelda. It's still one of the most beautiful cartoon games ever and a big jump over Skyward Sword.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

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It doesn't really look like Zelda. Maybe I'm biased, but it looks pretty generic. I hope they never go to that route. Skyward Sword and new Zelda styles are much better.



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It's a nice modern take on Zora's Domain but it's lacking something. Maybe the colors. The Zora's Domain on the N64 used more washed out colors to give it more of an aquatic vibe. But I'm not gonna criticize too much. It is someone else's take on something that has already been done.



Check out my art blog: http://jon-erich-art.blogspot.com

lol at people saying this is not zelda's artstyle. At this point zelda can have any artstyle it wants and still be zelda. I'm pretty sure this was proven with wind waker.

As for those saying that the video is missing a special something, realize that 1 man (not a company) made this.

I hope Nintendo stops cheaping out on hardware and makes this a zelda game. Not to tranform the franchise into this artstyle, but to give zelda fans a not too overly cartoony zelda game every now and then.



I hope we'll never get Zelda game that looks like this. Chromatic abberations, seriously?



KingdomHeartsFan said:
archer9234 said:
KingdomHeartsFan said:

Wait 1 guy did this?

Yeah. It takes a lot of months of free time. But one person can do it. That's why teams of people work on a game. One guy modeled and animated the collapse of Sauron's tower, in LOTR: The Return of the King, in 2 weeks.

Video said it only took him 2 months and that's with a job, he could probably remake a Zelda game faster than it takes Nintendo to make a new one.

Maybe because with new Zelda Nintendo doesn't make only graphics but all that makes complete game thats is almost always one of the best game of generation.



TheLastStarFighter said:
Something like this would make so many people so happy. It's sad that Nintendo doesn't produce it.

Zelda U graphics make so many people happy.