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First Prey 2 details and concept art revealed

It's been nearly two years since the release of Human Head Studio's nausea-inducing FPS, Prey -- and subsequently, since 3D Realms' Scott Miller dropped hints of a sequel for the game. From July 2006 to yesterday morning, no news of Prey 2 had surfaced, leading some to believe the franchise had gone the way of the Duke. Luckily, Shacknews caught wind of a Radar Group website (which, for some reason, was taken down shortly after its inception) with some concept art and juicy, but brief, details about the game.

Tommy, the astral-projecting hero of Prey the first, will reprise his role as the brash protagonist. Blamed for the disappearance of his family, Tommy "escapes an Earth that no longer wants him for a future that cannot survive without him", according to the short-lived website. This short tidbit along with a single piece of concept art were all that Radar Group had to tease us with for now -- rumor has it that we'll be hearing more about the sequel some time this week. We'll let you know when that update narbuncularly drops into our hot little hands.
This might be a rental for me--I bought the first game, liked the story a lot, but found it repetitive and the multiplayer boring.

Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

Tag, courtesy of fkusumot: "Why do most of the PS3 fanboys have avatars that looks totally pissed?"
"Ok, girl's trapped in the elevator, and the power's off.  I swear, if a zombie comes around the next corner..."
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Prey was a good game, cant wait

PC gaming is better than console gaming. Always.     We are Anonymous, We are Legion    Kick-ass interview   Great Flash Series Here    Anime Ratings     Make and Play Please
Amazing discussion about being wrong
Official VGChartz Folding@Home Team #109453

I got about half way through prey before I got really annoyed at the game. It had some cool elements, but to me the level design just was very tedious.

I thought Prey was pretty good. Pretty sure I made it to the end in just a night or two, but it had some interesting elements. Human Head's a good studio too.