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Forums - Gaming Discussion - Publishers need to focus on online multiplayer centric games or else they're going to be f*cked in the future.

Lawlight said:
Scoobes said:

1. Well by that logic we shouldn't include big IPs like Battlefield for multiplayer or Skyrim for sandbox. If we only look at new IPs from relatively unknown developers it's not like the sales are particularly different for single-player, multiplayer or sandbox. These IPs became big for a reason.

2. Sales info for Dishonored:

"Dishonored came out last year from Bethesda. It had a very modest budget with almost no expected sales for revenue (I think the profit turn around was just 800k in sales). They moved 2.45 million units, and that's only counting physical product."

http://www.gamnesia.com/articles/why-cant-3.4-million-in-sales-be-profitable-for-a-game

and it exceeded expectations:

http://www.engadget.com/2012/11/28/dishonored-sales-exceed-bethesdas-expectations/

3. Wolfenstein sold 2.27 million (physical) on consoles, including PC and digital it's probably around 3 million.

The remake of the Metro games sold 1.5 million (http://www.gamespot.com/articles/metro-redux-sells-1-5-million-copies/1100-6426640/), the full sales will be higher, but also the costs of these games was relatively low for AAA titles so the profits would have been very high. 

Life is Strange has broken 1 million which is very impressive for a relatively low budget download-only title that's also a new IP (http://metro.co.uk/2015/07/23/life-is-strange-hits-1-million-sales-episode-4-out-next-tuesday-5309455/). 

Walking Dead sold 21 million episodes from season 1 alone as of 2013 (http://www.engadget.com/2013/10/29/walking-dead-goty-edition-official-over-21-million-episodes-sol/).

1. The industry has changed a lot since the days when a lot of those big IPs were created. It changed a lot since the first couple of years of Ben 7. If you look at the best selling new IPs, they're either open-world games or multiplayer games.

2. Not sure where that Dishonored sales data comes from but I can't see it being used anywhere else.

3. Are those numbers a lot for Multiplatform games? Seems about par for the course to me.

And The Walking Dead is a big IP before the games came out. And 21M episodes is 4.2M per episode across console, PC, hanheld and mobile I believe.

And Life is Strange - is that 1M for all the episodes across all 5 systems?

1. The fact that they keep selling suggests there's still a significant market for those big IPs. If there wasn't then they would have to significantly reinvent/reboot the franchise, but even when they do evolve, the single player games haven't gone completely multiplayer or sandbox.

2. Either way, it sold better than Bethesda's expectations with very little marketing. They now have a franchise because of it.

3. You're missing the point. What do you think the budget for those games was? The whole point of the OP was that publishers should focus on multiplayer games to make money. Both multiplayer and sandbox games require much higher budgets than the games mentioned above. They've still sold well enough to make a good profit and with none of the on-going maintenance costs of multiplayer games. 

The franchises mentioned above are relatively new (with the exception of Wolfenstein which has been practically dead as a franchise for numerous years), low cost and should more than meet the criteria you've arbitrarily set out. Instead of moving the goal posts to meet your argument why don't we look at sales of some of the big linear single player titles like God of War 3 (5.2 million), Heavy Rain (3 million), Bioshock Infinite (4.1 million) or Deus Ex: Human Revolution (3.4 million). Those are physical sales only so with download you could probably add 0.5-1 million to the PC versions (where applicable).

Linear single player games are still as profitable and still sell well.



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There is more than enough room in the industry for many types of games.



Lawlight said:
Wagram said:


a mediocre game that had its fanbase die out in a matter of weeks. We'll see more of these types of titles, but don't expect to see single player games go away any time soon. By the way, The Witcher 3 has sold 6m+ copies.


A mediocre game and yet it sold that much. Imagine if it was good and had good word of mouth. Also, you realise that The Witcher 3 was released on the PS4 unlike Titanfall, right?

Titanfall was one of the easiest games to market. Simply mention "From the original makers of Call of Duty". It might be a new IP but it's not like it didn't have pedigree or hype. The developers themselves were practically a franchise on their own.

The single-player equivalent would be a game like Red Dead Redeption (from the makers of GTA).



Nettles said:
There is more than enough room in the industry for many types of games.

But there's also not enough room in the industry for endless variations of one single type