Lawlight said:
1. The industry has changed a lot since the days when a lot of those big IPs were created. It changed a lot since the first couple of years of Ben 7. If you look at the best selling new IPs, they're either open-world games or multiplayer games. 2. Not sure where that Dishonored sales data comes from but I can't see it being used anywhere else. 3. Are those numbers a lot for Multiplatform games? Seems about par for the course to me. And The Walking Dead is a big IP before the games came out. And 21M episodes is 4.2M per episode across console, PC, hanheld and mobile I believe. And Life is Strange - is that 1M for all the episodes across all 5 systems? |
1. The fact that they keep selling suggests there's still a significant market for those big IPs. If there wasn't then they would have to significantly reinvent/reboot the franchise, but even when they do evolve, the single player games haven't gone completely multiplayer or sandbox.
2. Either way, it sold better than Bethesda's expectations with very little marketing. They now have a franchise because of it.
3. You're missing the point. What do you think the budget for those games was? The whole point of the OP was that publishers should focus on multiplayer games to make money. Both multiplayer and sandbox games require much higher budgets than the games mentioned above. They've still sold well enough to make a good profit and with none of the on-going maintenance costs of multiplayer games.
The franchises mentioned above are relatively new (with the exception of Wolfenstein which has been practically dead as a franchise for numerous years), low cost and should more than meet the criteria you've arbitrarily set out. Instead of moving the goal posts to meet your argument why don't we look at sales of some of the big linear single player titles like God of War 3 (5.2 million), Heavy Rain (3 million), Bioshock Infinite (4.1 million) or Deus Ex: Human Revolution (3.4 million). Those are physical sales only so with download you could probably add 0.5-1 million to the PC versions (where applicable).
Linear single player games are still as profitable and still sell well.