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Forums - Nintendo Discussion - Official Super Mario Maker Thread - Mario Maker for 3DS has been released?! Ok...

 

Are you excited for the new update

Yes 16 88.89%
 
No 2 11.11%
 
Total:18
spurgeonryan said:
Green shell level?^


My "Aim high with green shell" level. U posted a screenshot of u being eaten alive by wigglers i believe.



My 3ds friendcode: 5413-0232-9676 (G-cyber)



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spurgeonryan said:
@ svenno

Because all your hard levels will not allow me to comment and star them.....

How come? You can press plus at anytime to add a comment or a star, you don't need to beat it first. Or is it broken? Or moral principles :)



cyberninja45 said:

Is my green shell level really so difficult? Only one vgc member beat it I believe.
I think it got regulated to an expert mode course because it's hardly getting any playthroughs right now


I didn't want to play through the rest of it lol.  I did find out that the green shell from the beginning isn't absolutely necessary as you can still grab one of the red shells on the spikes.



cyberninja45 said:

Is my green shell level really so difficult? Only one vgc member beat it I believe.
I think it got regulated to an expert mode course because it's hardly getting any playthroughs right now

I just died right before the finish :/ The slow scroll speed makes it a bit tedious to replay the beginning, darn cloud won't appear and I slide off the screen or wait just a tad too long and the hammer bro throws me off. The bouncing worm pit is a bit too wide. It's a problem with activation, if you don't move fast enough the gaps grow too large although I usually get hit there from the side by another worm. I'll get it one day.

Edit: got it. With the green shell to cut the travel time in the pit in half. Still used up two chances from the feather to make it accross, lost feather straight away on landing then the big one refused to bounce to the right.



S.Peelman said:
@Sven: Yeah, I'm not sure how it would work anyway. It just seems so redundant to me to have to delete a level and reupload it just to move a block that could cause someone to get stuck. Anyway, not really a priority, your idea about it could maybe have potential. I also agree on the trigger points.

Also, didn't I give that Peach level a Star? I played it and I Star almost everything you guys make... With randoms I'm much pickier.

I updated the sound effects to make it more of a drug craze :). So it reset.



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2E25-0000-0081-CEB2

Dry Bones Factory 3

There's Yoshi Mechanics + some other stuff. I see this one having a low %, even though it's not really that hard.

There's another level I have that's been mostly done.. But I'm still trying to figure out  how to pull off a desired mechanic in it.



Current gaming platforms - Switch, PlayStation 4, Xbox One, Wii U, New 3DS, PC

I feel bad for Yoshi. In most levels, he's used as a portable springboard and nothing more



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SvennoJ said:
cyberninja45 said:

Is my green shell level really so difficult? Only one vgc member beat it I believe.
I think it got regulated to an expert mode course because it's hardly getting any playthroughs right now

I just died right before the finish :/ The slow scroll speed makes it a bit tedious to replay the beginning, darn cloud won't appear and I slide off the screen or wait just a tad too long and the hammer bro throws me off. The bouncing worm pit is a bit too wide. It's a problem with activation, if you don't move fast enough the gaps grow too large although I usually get hit there from the side by another worm. I'll get it one day.

Edit: got it. With the green shell to cut the travel time in the pit in half. Still used up two chances from the feather to make it accross, lost feather straight away on landing then the big one refused to bounce to the right.


Nice. I do hv a better version of it offline where the auto lifts dips virtically a little at the end to give more time for the final jump tho. I was expecting to hear more about the  bouncing on 3 flying koopas part cus thats where all the deaths seem to pile up. 

And yea wiggler pit is not meant to be a preferable path at all lol. I actually made it easier in the last minute before uploading.



My 3ds friendcode: 5413-0232-9676 (G-cyber)



TruckOSaurus said:
I feel bad for Yoshi. In most levels, he's used as a portable springboard and nothing more


Yea yoshi gets straight up abused in this game. Even I cudnt resist with one of my levels



My 3ds friendcode: 5413-0232-9676 (G-cyber)



TruckOSaurus said:
I feel bad for Yoshi. In most levels, he's used as a portable springboard and nothing more

You should play my Yoshi levels. :p