SvennoJ said:
I just died right before the finish :/ The slow scroll speed makes it a bit tedious to replay the beginning, darn cloud won't appear and I slide off the screen or wait just a tad too long and the hammer bro throws me off. The bouncing worm pit is a bit too wide. It's a problem with activation, if you don't move fast enough the gaps grow too large although I usually get hit there from the side by another worm. I'll get it one day. |
Nice. I do hv a better version of it offline where the auto lifts dips virtically a little at the end to give more time for the final jump tho. I was expecting to hear more about the bouncing on 3 flying koopas part cus thats where all the deaths seem to pile up.
And yea wiggler pit is not meant to be a preferable path at all lol. I actually made it easier in the last minute before uploading.
My 3ds friendcode: 5413-0232-9676 (G-cyber)