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Forums - Nintendo Discussion - Official Super Mario Maker Thread - Mario Maker for 3DS has been released?! Ok...

 

Are you excited for the new update

Yes 16 88.89%
 
No 2 11.11%
 
Total:18
cyberninja45 said:
Mike321 said:
 


I've finalized my Green shell level and renamed it. So you can replace 9DC9-0000-0069-67C4 with  22AC-0000-0070-F8E1 in the OP

And no one has been able to beat the course yet? I expected better vgchartz :P

I haven't got to it yet! But if you want a challenge yourself try my Bowser's trial. 5 people tried so far, 28 deaths combined, it hasn't been beaten yet. You can be the first ;)



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MDMAlliance said:
spurgeonryan said:
I mean pretty much that. A whole level of trampolines or something like that. I have played too many on MM that feel like that.

I don't feel this really answers my question unless you're saying that the only levels you're actually against are levels that use trampolines and "perfect" jumps.

There is a huge gap between the levels posted here and playing the 100 mario challenge. I did a normal challenge yesterday and swapped out at least 50% of the levels by save/quit resume. I didn't feel like giving any of them a star. I guess it's the luck of the draw but most levels I got were indeed either a mess or the default level with more/bigger mobs added and a bunch of trampolines. Hopefully that gets better over time when all the messy and lazy levels sink to the bottom.



SvennoJ said:
MDMAlliance said:
spurgeonryan said:
I mean pretty much that. A whole level of trampolines or something like that. I have played too many on MM that feel like that.

I don't feel this really answers my question unless you're saying that the only levels you're actually against are levels that use trampolines and "perfect" jumps.

There is a huge gap between the levels posted here and playing the 100 mario challenge. I did a normal challenge yesterday and swapped out at least 50% of the levels by save/quit resume. I didn't feel like giving any of them a star. I guess it's the luck of the draw but most levels I got were indeed either a mess or the default level with more/bigger mobs added and a bunch of trampolines. Hopefully that gets better over time when all the messy and lazy levels sink to the bottom.


I haven't played much of the 100 Mario Challenge (or random levels in general) yet, so I was assuming this was based off of levels shared here.



Please try out my levels, guys:

Dark Souls-The Catacombs
Difficulty: Medium; Clear Rate: 6.00% 3/50
9588-0000-0059-A281

Pirates in the Sky
Difficulty: Medium-Hard; Clear Rate: 2.40% 2/83
71A8-0000-0059-4E64

Donkey Kong Country Maker
Difficulty: Easy-Medium; Clear Rate: 0.00% 0/5
48F5-0000-006F-068E



e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)

SvennoJ said:

My next level: Bowser's trial E9B3-0000-006E-5BD1
While there are no trampolines, there is no ground either. Everything moves, sorry Spurge.
It's 45 seconds of learning the patterns and when to jump. There is one tricky bit in the middle yet it's not as difficult as it looks.

Keep a steady pace and don't fall behind!

Beat. Now that was a rush!



e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)

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http://nintendoeverything.com/tezuka-on-why-super-mario-maker-doesnt-have-all-content-unlocked-right-away/

In the latest issue of EDGE, Nintendo producer Takashi Tezuka spoke about Super Mario Maker’s unlock system. He told the magazine:

“This decision was part of our basic policy. We wanted the rewards to increase as you became more familiar with the game and to look forward to what would unlock the next day,” he says. “From our testing, we learned that if too much was available all at once then many players weren’t sure what they should do and didn’t have as much fun with the game. However, I do understand the feeling of wanting to unlock things earlier.”

Do you agree with him?



                                                                                     

ID: FCF2-0000-0071-F599

Made my first ghost house. Try not to get confused with the warp pipes! There's two ways to get to the exit and there are three 1-ups in this level as well. Can you find all of them?

also put my past levels in MarioMakerHub. Check it out!: http://www.mariomakerhub.com/makers/Skha07



So I made a new level, hope you enjoy it, if not tell me why so I can improve in the future

Here is the code: 6359-0000-0073-9689



Something different, a short story about how it all started.
Peach's secrect pastt: F54A-0000-007B-0A86

A quick easy stage, for once that clear percentage should hit the double digits on one of my levels!



Mike321 said:

I agree that the normal version is hard, but did you really find the easy version harder? The main complain people have with my original is the fact that power ups are limited, pretty much only one, so in the easy version I put a ton of power ups in case people loss them so the vine jump shouldn't be a problem since you can get a ton of Propeller Mushrooms, I can see why jump sequence is difficult but otherwise the easy version is, well, easier. Thanks for the feedback

I finished the easy version finally, well almost. Yeah it is still very hard. First I died at the sub boss until I saw the exploit. The jumping sequence was not a problem with the extra chances from the propellor head yet the trampoline jump to the vines kept doing me in. I can't get a trampoline to work reliably. Once it worked I couldn't get Yoshi on the blue shells in time. Next try I got the the end boss room but the thwomp stole the clown car and I timed out. Then a bunch more deaths by vines, however I was skipping the p-switch by then so it was a lot faster to get back. Finally at the boss battle again, defeated him with 50 seconds to spare, but somehow Mario would not enter the pipe from the blue shells. I got shuffled off going back and forth then couldn't get back on before the time ran out. Oh well, I consider it beat lol.

Pac man was a nice way to relax after all that.