Has anyone uploaded a puzzle type level? If so give me the code, I could use some inspiration for my next project.
I'm using Yoshi and the Super Mario World artstyle btw.
Are you excited for the new update | |||
Yes | 16 | 88.89% | |
No | 2 | 11.11% | |
Total: | 18 |
Has anyone uploaded a puzzle type level? If so give me the code, I could use some inspiration for my next project.
I'm using Yoshi and the Super Mario World artstyle btw.
I got it today! I'll post a level code as soon as I have one worth sharing. In the meantime, I'll play some of the ones you guys have made.
Salnax said: I got it today! I'll post a level code as soon as I have one worth sharing. In the meantime, I'll play some of the ones you guys have made. |
heres mines
Three 1ups to find to
My 3ds friendcode: 5413-0232-9676 (G-cyber)
S.Peelman said: Anyway, among those, was our very own cyberninja, but I see Samus and Curmudgeon played it already too. Thanks guys. Cyber was kind enough to bring a sort of small glitch to my attention. You can get stuck above a brick block if you climb the vines above it. Coincidentally, that block is visable in the screenshot above. Don't go above it and if you do, get back before you get Super from the Mushroom that comes out of said block. I don't really like to delete and update levels, especially when people already played and completed it because of both my and their stats. Now, I'll just warn you guys here about this issue, I guess that's my punishment for playtesting it less than I did the other level .
EDIT: The picture break everytime I post it on my iPad, that's annoying... |
I took the shortcut I think.
I think its ok to update ur levels if there are bugs found, u keep the stars anyway. The thing is gonna be up there forever so a few updates during the first day aint that bad.
Also i think i'm following who ever level I play in this thread form now on to aviod typing in codes and losing updates
My 3ds friendcode: 5413-0232-9676 (G-cyber)
Mike321 said: I changed some issues my original version had, let´s call this one the easy version, the main change is that all power up are infinite, and I put boxes with the power ups in case you lose it on your way, so you don´t have to backtrack. So please play it and let me know if this levels feels like metroid. The original version is still available if you feel like taking the more difficult level.
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Played it and got stuck after the flying bowser. Someone else beat it tho so i guess its possible. Felt way better than the normal version.
also I just realise I wasn't marking my comments with spoilers. can the level uploader delete or mark comments? lol
My 3ds friendcode: 5413-0232-9676 (G-cyber)
cyberninja45 said:
also I just realise I wasn't marking my comments with spoilers. can the level uploader delete or mark comments? lol |
Don´t worry I´m able to mark the comments as spoilers, also you need to hit the last block before taking the pipe to the final boss, is a POW block that will let you kill the thwomp, letting you ride the koopa clown car
I uploaded a new level, this one is quite different from my other levels, so I hope you enjoy it. I still put my trademark design in there however. ;)
It's also my longest level. It's quite easy as long as you listen to what my game design tells you.
It's titled "It sucks to be Yoshi"
21FC-0000-0063-4D86
I also put two easter eggs in it, one is a secret and the other needs to be completed in order to finish the level. They're easy to find, so tell me if you found them.
Mike321 said:
Don´t worry I´m able to mark the comments as spoilers, also you need to hit the last block before taking the pipe to the final boss, is a POW block that will let you kill the thwomp, letting you ride the koopa clown car |
I think i did that and it didnt die. So the thawp clown car combination wasn't dilberate? I thought it was cool.
My 3ds friendcode: 5413-0232-9676 (G-cyber)
cyberninja45 said:
I think i did that and it didnt die. So the thawp clown car combination wasn't dilberate? I thought it was cool. |
You need to throw the block directly to the thwonp and hit it with the block, it should die because you need the clown to reach some blocks at the top of the final stage that are key to get out of there
MDMAlliance said:
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Yay, I beat it, and all your other levels except the wall jumping one. I can't get enough height on the final jump and my gamepad ran out. I guess the extra step is taking the door on the top left and jumping onto a burner? I managed that once in the editor, well can get on it more often but keep falling off never making the conveyer belt. I practiced the route I described above and did it that way. Fun ideas, difficulty on the edge of frustration, yet short enough to keep trying.
My overall fail percentage is at 94.3% now lol. 979 deaths out of 1038 tries on 120 courses.