Burek said:
Well, maybe I didn't express myself correctly. It's not like I live in a dirthole with mildew and bats on the walls, that I have to completely escape my living room. I need an hour to play a game and think about the tasks within it, so I really don't need to be completely cut off from the real world to enjoy myself. Immersion as well, when I play a game I know I'm playing a game, it's not like I really think I'm in a game. VR will be the same thing as now for me, with only a $300 helmet to weigh me down (both gravitationally and financially). (That's why I will never understand those people who say they are too scared to play horror games like PT. Do they not realize it is a fictional game and that nothing will happen to them?) |
I get what you're saying, and as has been mentioned, it's really hard to explain VR to somebody who hasn't tried it before.
Immersion in video games isn't really consciously thinking you're somewhere you're not, it's a subconscious effect. It's why your heart rate goes up when you're fighting for first in a racing game, and why you get sad when a favorite character dies.
The best way I can think of to explain the difference in immersion between regular games, and VR, is to say that the difference is like watching someone play a game vs. playing it yourself.
Don't get me wrong, you may try it and not like it at all or think it's not nearly worth the money they'll be asking (your $300 guess probably isn't far off), but I think it's worth trying. Who knows, you may discover something you'll really enjoy.
Bet with Adamblaziken:
I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.









