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Forums - Gaming - Seems that P. Spencer strangled Kotaku editor's cat (Halo 5/Q. Break)

Goatseye said:
Teeqoz said:
 


Who would've thought that one's impression of something can change when you see more of it.

That's why I call him untrustworthy... who would've thought?


Ummm.... Okay... That's kinda like calling a kid a liar and a bad person if he says something he thinks is correct, but turns out to be wrong later on.

 

Just to check if you yourself is untrustworthy, have you ever, in your whole life changed your mind about anything, ever?



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Torillian said:
Rough being a writer on the internet. It's kind of like how people call politicians who change their views over time flip floppers when personally I would prefer a leader who is open minded to changing their ideas based on newly presented evidence. Saying you can't trust someone because their initial view of something from a prescripted demo versus a more indepth view later seems just as ridiculous. How far back does that go? Does the same person need to keep the same opinion about a game since its announcement in order for them to be trustworthy?

Can't really blame the consumer though, this mess was developed, created and nutured through years of impropriety and many people are now automatically skeptical first, and reasonable second.   But, the better method is to simply find a site(s)/personalties who have a better track record.



If I'm going to be honest, I was hoping Quantum Break would be different than what I was shown. As it is, it looks like like a linear third person shooter with elements of InFamous in it. I was hoping it would have been more puzzle oriented. While the writer did say that he disliked the platforming that was in the game, I am honestly a bit more optimistic that they will be included to diversify the gameplay. I remember that Remedy also discussed the time powers in the game and they also seemed... kinda generic. I was hoping for some more interesting things like "time rewind."

He also mentioned that the story wasn't great. I think one of the problems here is that time travel stories are really, really hard to do right. Tone is also essential to making a time travel story right. If Remedy is trying to go for a serious tone, then they would ideally try to go the hard science route, which makes a lot of the action scenes and time bomb attacks seem a bit out of place. They seem to want to want to go with a serious tone while pursuing the "time travel is basically time magic" route, which can cause some level of thematic dissonance.

Just my two cents. We ultimately don't know enough yet to properly judge how it will be.



endy.G said:
so kotaku was bought by sony?


Get out of here with that nonsense.



Teeqoz said:


Ummm.... Okay... That's kinda like calling a kid a liar and a bad person if he says something he thinks is correct, but turns out to be wrong later on.

 

Just to check if you yourself is untrustworthy, have you ever, in your whole life changed your mind about anything, ever?

I never published them.



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Wagram said:
endy.G said:
so kotaku was bought by sony?


Get out of here with that nonsense.


why not? that nonesens comes up every time in polygon topics
i just wanted to make that joke, too 

glad you appreciate it ;)



Goatseye said:
Teeqoz said:


Ummm.... Okay... That's kinda like calling a kid a liar and a bad person if he says something he thinks is correct, but turns out to be wrong later on.

 

Just to check if you yourself is untrustworthy, have you ever, in your whole life changed your mind about anything, ever?

I never published them.


What does that have to do with it? Also, have you never shared your opinion with another person, then changed your mind later on? Guess that person shouldn't trust you anymore!



Quantum Break the game is sometimes a shooting gallery, sometimes a platformer, both augmented by your time powers. You can briefly stop time, speed yourself up and dash between cover, surround yourself in a bubble shield of slow time, and throw a time ball that makes things explode. (Remedy has not yet explained why time makes things explode, or how it can be a ball.)

This guy is complaining about time powers exploding, but not complain about bullets in the engine block making cars explode, like in most video game shhoters.

The presenter running the demo showed off a gunfight against some hired goons. He was making use of all the powers at his disposal, dashing up to enemies and hitting them with fancy melee attacks, pausing time and flanking to shoot the goons in their rear, and making people inexplicably explode with time balls. But it wasn’t exciting to watch. None of these powers are new. They look nice in Quantum Break, but they don’t feel original like Max Payne’s Bullet Time did when Remedy first attempted time manipulation 14 years ago.

Is this guy for real? Is he going to play any future game releases?

How's this guy being defended here I know. But, can you keep a straight face and swear by this confused mind?



Teeqoz said:


What does that have to do with it? Also, have you never shared your opinion with another person, then changed your mind later on? Guess that person shouldn't trust you anymore!

I'm pretty consistent with my original opinions and I don't change them completely in a short span of time.



gatito said:
Wagram said:
The Order 1886 - 2.0 incoming.

Prepare your buttholes.


Now Xbox will have its own, when will Nintendo?

The Xbox One was first, with Ryse, and I doubt Quantum Break's metascore will be nearly as low as those two.

As for Nintendo, the Wii U itself probably takes that spot.

If not, then I'm pretty sure The Devil's Third will register the hat trick.