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If I'm going to be honest, I was hoping Quantum Break would be different than what I was shown. As it is, it looks like like a linear third person shooter with elements of InFamous in it. I was hoping it would have been more puzzle oriented. While the writer did say that he disliked the platforming that was in the game, I am honestly a bit more optimistic that they will be included to diversify the gameplay. I remember that Remedy also discussed the time powers in the game and they also seemed... kinda generic. I was hoping for some more interesting things like "time rewind."

He also mentioned that the story wasn't great. I think one of the problems here is that time travel stories are really, really hard to do right. Tone is also essential to making a time travel story right. If Remedy is trying to go for a serious tone, then they would ideally try to go the hard science route, which makes a lot of the action scenes and time bomb attacks seem a bit out of place. They seem to want to want to go with a serious tone while pursuing the "time travel is basically time magic" route, which can cause some level of thematic dissonance.

Just my two cents. We ultimately don't know enough yet to properly judge how it will be.