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Forums - Microsoft - Kotaku: Unfortunately, Quantum Break looks a bit rubbish

Eddie_Raja said:
KiigelHeart said:
Shadow of mordor was mix of ac and batman, it was very easy, short and didn't offer much new yet it was praised by reviewers. Now remedy is expected to come off with bullet time again..yeah.. I just can't help but feel kotaku previewer wanted to take everything negatively.

Are you kidding me?  The death-orc promotion system was completely new and the strategy and command aspects were very unique.  Seriously don't let your bias get the better of you.

Bias? I played SoM enough to get all the achievements and whilst death-orc promotion system was new, it became dull and meaningless pretty quick while playing. Good idea it was tho, just not refined enough. Other than that, the game was ridiculousely easy, combat system etc didin't offer anything new, but the game was still fun and good. Maybe this is a bad example but I just can't see why it's seen such a bad thing that Remedy isn't brining a bullet time level innovation to the table. It certainly doesn't look like an average 3rd person shooter...

I think Remedy is aiming for innovative way of storytelling, might not be completely unique but it sure is going to be something new.



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KiigelHeart said:
Eddie_Raja said:

Are you kidding me?  The death-orc promotion system was completely new and the strategy and command aspects were very unique.  Seriously don't let your bias get the better of you.

Bias? I played SoM enough to get all the achievements and whilst death-orc promotion system was new, it became dull and meaningless pretty quick while playing. Good idea it was tho, just not refined enough. Other than that, the game was ridiculousely easy, combat system etc didin't offer anything new, but the game was still fun and good. Maybe this is a bad example but I just can't see why it's seen such a bad thing that Remedy isn't brining a bullet time level innovation to the table. It certainly doesn't look like an average 3rd person shooter...

I think Remedy is aiming for innovative way of storytelling, might not be completely unique but it sure is going to be something new.

I agree. I enjoyed the game immensely, but mostly just because you could plow through armies of Orcs with incredible brutality. The Nemesis system or whatever it was, started out great, but you quickly realized it was a bit of a one trick pony. I hope they expand on it and make it a lot deeper in the sequel. This is actually a great example of a game reviewers loved even though the core gameplay was nothing really new and in fact was a mish mash of some other very popular franchises.

Homefront, I haven't seen it get any flak for basically being an American based Far Cry. But then again I haven't been looking.

Maybe the guy is on to something and the game will end up average or worse. But his complaints imho seem not really baseless, but empty. Complaints you could apply to most video games.



I wonder where all those unimpressed people have seen similar gameplay... I play pretty much all action games like max Payne and QB, sure I have seen some time controlled games... But none like that, none with that quality of representation and none with that many entangled... Then I ain't worried about the story when it comes to remedy... I'd take their poor quality on a very bad day over the best performance of most other studios...

But hey I can understand the feeling, now you unimpressed guys know how I feel about most supposed impressive game on Sony console since forever... Best exemple for me is the last of us and uncharted still don't understand how the gameplay and more so the story can produce such amazement to this day..



KiigelHeart said:
Eddie_Raja said:

Are you kidding me?  The death-orc promotion system was completely new and the strategy and command aspects were very unique.  Seriously don't let your bias get the better of you.

Bias? I played SoM enough to get all the achievements and whilst death-orc promotion system was new, it became dull and meaningless pretty quick while playing. Good idea it was tho, just not refined enough. Other than that, the game was ridiculousely easy, combat system etc didin't offer anything new, but the game was still fun and good. Maybe this is a bad example but I just can't see why it's seen such a bad thing that Remedy isn't brining a bullet time level innovation to the table. It certainly doesn't look like an average 3rd person shooter...

I think Remedy is aiming for innovative way of storytelling, might not be completely unique but it sure is going to be something new.

Look all I am saying is that is why it got the praise it got - and it was FAR newer an idea than Remedy is showing now.

 

I will compare this situation to The Order 1886 - a lot of early releases hammered the game for being too derivative and such.  I said the same things you are saying now, and yet the game did indeed turn out mediocre to my surprise.  Not saying this is the same, but I am getting flashbacks here.



Prediction for console Lifetime sales:

Wii:100-120 million, PS3:80-110 million, 360:70-100 million

[Prediction Made 11/5/2009]

3DS: 65m, PSV: 22m, Wii U: 18-22m, PS4: 80-120m, X1: 35-55m

I gauruntee the PS5 comes out after only 5-6 years after the launch of the PS4.

[Prediction Made 6/18/2014]

I don't think there was much negative buzz for The Order until people actually started playing/seeing the full release.



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LudicrousSpeed said:
I don't think there was much negative buzz for The Order until people actually started playing/seeing the full release.


And I have to disagree on that.  It got a TON of negative press for seemingly no reason even with the first gameplay (That looked steller).



Prediction for console Lifetime sales:

Wii:100-120 million, PS3:80-110 million, 360:70-100 million

[Prediction Made 11/5/2009]

3DS: 65m, PSV: 22m, Wii U: 18-22m, PS4: 80-120m, X1: 35-55m

I gauruntee the PS5 comes out after only 5-6 years after the launch of the PS4.

[Prediction Made 6/18/2014]

Eddie_Raja said:
LudicrousSpeed said:
I don't think there was much negative buzz for The Order until people actually started playing/seeing the full release.


And I have to disagree on that.  It got a TON of negative press for seemingly no reason even with the first gameplay (That looked steller).


Agreed. The negative press surrounding the game before it launched was horrendous. People had their minds made up before the game released that it would be bad. I honestly don't feel that the game was bad. It was just short and needed more gameplay than cinematics.



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Eddie_Raja said:
LudicrousSpeed said:
I don't think there was much negative buzz for The Order until people actually started playing/seeing the full release.


And I have to disagree on that.  It got a TON of negative press for seemingly no reason even with the first gameplay (That looked steller).

Nah, we can agree to disagree on bad press it saw. Very little was known about the game leading up to release, they barely showed it or discussed what was in the full game. Many people assumed it was to keep the game a secret and prevent spoilers. LOL people were expecting epic werewolf fights and shit.

Not sure how you can say "for seemingly no reason", either. The game turned out to not be any good. So it seems this supposed negative buzz was for good reason. Maybe the same happens to Quantum Break.



LudicrousSpeed said:
Eddie_Raja said:
LudicrousSpeed said:
I don't think there was much negative buzz for The Order until people actually started playing/seeing the full release.


And I have to disagree on that.  It got a TON of negative press for seemingly no reason even with the first gameplay (That looked steller).

Nah, we can agree to disagree on bad press it saw. Very little was known about the game leading up to release, they barely showed it or discussed what was in the full game. Many people assumed it was to keep the game a secret and prevent spoilers. LOL people were expecting epic werewolf fights and shit.

Not sure how you can say "for seemingly no reason", either. The game turned out to not be any good. So it seems this supposed negative buzz was for good reason. Maybe the same happens to Quantum Break.


I simply mean that the final things that gave the game a low rating were not the things they complained about at first.  It did end up failing due to being short and having a mediocre plot.  However the early negative nancies just complained about it being a linear shooter which resulted in me and a lot of people not listening to later complaints (Like the boy who cried wolf.  If all you do is complain about everything I will end up ignoring the legitimate issues and red flags).



Prediction for console Lifetime sales:

Wii:100-120 million, PS3:80-110 million, 360:70-100 million

[Prediction Made 11/5/2009]

3DS: 65m, PSV: 22m, Wii U: 18-22m, PS4: 80-120m, X1: 35-55m

I gauruntee the PS5 comes out after only 5-6 years after the launch of the PS4.

[Prediction Made 6/18/2014]

Goatseye said:
Normchacho said:
 

That's not relevant to the discussion at hand. If you're interested in asking relevant questions then I'll be more than happy to answer.

 

I would like an answer to my earlier question though. Do you think the author is objectively wrong about QB?

I explicitly wrote that the guy is ill informed about the game. I cannot take him seriously.

If you want more of my stance on his article, read my previous posts.

 

How's the question I asked earlier, not relevant to the topic? He uses this type of anology throughout his article to judge QB.


First things first, sorry it's taken me so long to reply. I had replied on my phone while I was at work the other night but the page refreshed and deleted it and I haven't had a chance to get back here until now.

Anyways, do you really think he doesn't know the cut scenes aren't skipable? As I mentioned earlier, it's pretty obvious that he's making a comparison to games that actively break up long cinematic sequences.

 

You asked me what my opinion of QB was, which isn't relevant to the topic at hand.



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