By using this site, you agree to our Privacy Policy and our Terms of Use. Close
KiigelHeart said:
Eddie_Raja said:

Are you kidding me?  The death-orc promotion system was completely new and the strategy and command aspects were very unique.  Seriously don't let your bias get the better of you.

Bias? I played SoM enough to get all the achievements and whilst death-orc promotion system was new, it became dull and meaningless pretty quick while playing. Good idea it was tho, just not refined enough. Other than that, the game was ridiculousely easy, combat system etc didin't offer anything new, but the game was still fun and good. Maybe this is a bad example but I just can't see why it's seen such a bad thing that Remedy isn't brining a bullet time level innovation to the table. It certainly doesn't look like an average 3rd person shooter...

I think Remedy is aiming for innovative way of storytelling, might not be completely unique but it sure is going to be something new.

I agree. I enjoyed the game immensely, but mostly just because you could plow through armies of Orcs with incredible brutality. The Nemesis system or whatever it was, started out great, but you quickly realized it was a bit of a one trick pony. I hope they expand on it and make it a lot deeper in the sequel. This is actually a great example of a game reviewers loved even though the core gameplay was nothing really new and in fact was a mish mash of some other very popular franchises.

Homefront, I haven't seen it get any flak for basically being an American based Far Cry. But then again I haven't been looking.

Maybe the guy is on to something and the game will end up average or worse. But his complaints imho seem not really baseless, but empty. Complaints you could apply to most video games.