Excerpts from the article:
Graphically, the whole platforming section looked good, especially the effect of the environment skipping and jumping between different states. But it’s hard to get excited about another platformer where you control time. Bwahahahahaha, sure, Limbo and some other 2D platformers saturated the Third Person view market.
For instance, in one case you can choose between being ‘Hardline’ and ‘PR’. (Two terms that don’t exactly inform you about the decision you’re making.) This decision then plays out in the episode. If you chose ‘Hardline’ then the episode will include a scene where Paul’s men capture a witness of their more clandestine acts. Rather than risk her telling people what she saw, they kill her. If you chose ‘PR’ then you will see a different scene, one where Paul’s men will threaten the safety of her family and she will agree to help them. She will also remain a character in the story and have an effect on the game.
While an interesting idea, it seems out of place in Quantum Break. The programme seems to interrupt the game rather than thread into it. In Max Payne and Alan Wake, television series were part of the world and informed the fiction but they didn’t insist on taking up 20 minutes of your time. You could walk by the television screening episodes of Lords and Ladies and Captain Baseball Bat Boy in Max Payne. In Quantum Break you have to just put the controller down and watch. This guy is trolling and he knows who he is aiming with this article. Plus, he is ill informed about the game.