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Goatseye said:

For instance, in one case you can choose between being ‘Hardline’ and ‘PR’. (Two terms that don’t exactly inform you about the decision you’re making.) This decision then plays out in the episode. If you chose ‘Hardline’ then the episode will include a scene where Paul’s men capture a witness of their more clandestine acts. Rather than risk her telling people what she saw, they kill her. If you chose ‘PR’ then you will see a different scene, one where Paul’s men will threaten the safety of her family and she will agree to help them. She will also remain a character in the story and have an effect on the game.

 

These sort of branching story archs and decisions that give you different story episodes sound awesome and should provide replay value. But they seem out of play in Quantum Break for... reasons.

If the story is any good, the game stands to be amazing. If the story sucks then it will need some good gameplay to fall back on or it will just be another Order 1886.