Wait, what?! Majora's Mask had alternative endings?!
Proud to be the first cool Nintendo fan ever
Number ONE Zelda fan in the Universe
Prediction: No Zelda HD for Wii U, quietly moved to the succesor
Predictions for Nintendo NX and Mobile


So what do you think? | |||
| Absolutely! The more endings, the better! | 18 | 13.33% | |
| Well, yeah. Three or two different endings. | 15 | 11.11% | |
| Emmm...well, maybe an alternative ending... | 20 | 14.81% | |
| No, just leave one ending. | 62 | 45.93% | |
| No, the game shouldn't e... | 1 | 0.74% | |
| NO PLEASE NO CRAPPY COLLE... | 7 | 5.19% | |
| Show me the results, please. | 5 | 3.70% | |
| I support Link x Sheik (male). | 6 | 4.44% | |
| Total: | 134 | ||
Wait, what?! Majora's Mask had alternative endings?!
Proud to be the first cool Nintendo fan ever
Number ONE Zelda fan in the Universe
Prediction: No Zelda HD for Wii U, quietly moved to the succesor
Predictions for Nintendo NX and Mobile


No it shouldn't. Multiple endings in any game is stupid.
| spemanig said: No it shouldn't. Multiple endings in any game is stupid. |
Why?
I'm not sure about multiple endings, seems a bit too complex for a game like Zelda. But they could have a dedicated bad ending if you die to the final boss or something, sort of an elaborate final Game Over.
| Leadified said: I'm not sure about multiple endings, seems a bit too complex for a game like Zelda. But they could have a dedicated bad ending if you die to the final boss or something, sort of an elaborate final Game Over. |
This must happen in the future remake of Ocarina of Time in the final Ganon battle.
Proud to be the first cool Nintendo fan ever
Number ONE Zelda fan in the Universe
Prediction: No Zelda HD for Wii U, quietly moved to the succesor
Predictions for Nintendo NX and Mobile


| Wright said:
Why? |
Because having to structure characters and plot points to be maliable to multiple different yet connected endings only makes each story weaker. I get it. Games are an interactive medium and so players want to have an interactive story to go with it, but I have never played even one game where the plot would not have been better served having a single story path as opposed to having a branching story. There's always endings that are better or worse than others, or ones that are set up better in one branch than the other, etc. It's an extremely weak way to tell a story, and shouldn't be in any game, let alone Zelda.
If devs want to celebrate player agency, make the turkey fatter. Fill the middle of the game with the branching stuff. But make sure it all leads to the same conclusion. Much more managable.
And that's all ignoring that Zelda is terrible at telling strongly written narratives. Zelda needs to learn how to tell an intelligent linear story first before even considering diving into the vastly more complex method of branching story lines.
spemanig said:
If devs want to celebrate player agency, make the turkey fatter. Fill the middle of the game with the branching stuff. But make sure it all leads to the same conclusion. Much more managable. And that's all ignoring that Zelda is terrible a telling strongly written narratives. Zelda needs to learn how to tell an intelligent linear story before even considering diving into the vastly more complex method of branching story lines. |
Completely agree.
Ltd predictions by the time 9th Gen comes out
Ps4:110million
Xbox one :75 million( was 65)
Wii u: 20 milliion