LudicrousSpeed said:
Tmfwang said:
So, I made a thread earlier about me wanting to see the ability to fully purchase PS Now games for endless streaming, and I got (as I thought) hammered down by comments of people saying its going to be too expensive and that "its never going to happen, even if Ps+ is made mandatory for it", and that made me think of a newly announced MS exclusive; Crackdown 3.
C3 uses the cloud to get the power of over 20 (or so they say) xbox one's. Now, the only money MS gets to cover up the maintenance cost of servers is whats left of the 60$ people spend on buying the game. So, if that small amount (maybe around 10$) is enough to cover the maintenance cost of servers for over 20 Xbox One per user, wouldnt Sony be able to implement the ability to fully purchase games for endless streaming through their PS Now service if they made PS+ mandatory for it?
Or is MS losing a lot of money by allowing cloud computing for C3?
Thoughts?
Link to official endless streaming idea: http://share.blog.us.playstation.com/ideas/2015/05/24/ps-now-ability-to-fully-purchase-games/
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The difference here is Microsoft already has one of the largest cloud computing services in the world, and undergoing a feat like Crackdown 3 wouldn't even make Azure break a sweat. Sony meanwhile has Gaikai for PS Now, but it's not the same thing as what Azure does for Crackdown 3. Allowing people to buy games on PS Now would hog up PS Now servers and would require a hefty financial committment from Sony. Not long after Sony bought their cloud company Gaikai, Microsoft spent more money than that simply upgrading one of their Azure datacenters. Just to give you an idea of the difference.
People might have scoffed at Microsoft's talk of using their cloud for gaming when the Xbox was revealed, and until Gamescom it was rightfully so, but Azure is nothing to joke about. They have tons of servers and in each of these servers can spin up many virtual servers whenever the need arises and these virtual servers can be closed when no longer needed. There isn't some large financial burden required for Crackdown 3, the infrastructure is already in place. These are server farms and datacenters powered and full of employees already there for Azure.
This is like asking if McDonalds loses money on the soft drinks employees drink while at work.
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And ?
Microsoft have a lot of servers, so they don't spend money for the game to run on these servers ? Either the servers were installed for the game, or the servers were installed for something else, like renting. In each case, they spend or lose money. Running servers isn't free. Or all the cloud services would be free too....
Crackdown requires the cloud. The cloud costs money. The customer doesn't pay for the cloud after the purchase of the game. So Microsoft fund the cloud for the game, and spend money on it.
If the game didn't cost much to develop, maybe they won't lose money before a long time. Maybe the cost is nothing for Microsoft. But yes, they will lose more and more money on the game the longer the servers stay online.
EDIT : It's like your example, yes. McDonalds does lose money for the soft drinks employees drink while at work. You know, if you usually buy your soft drinks 50 cents and sell it for $1, and your employee drinks it instead of selling it, you lost $1 (your investment + the lost added value)... It's maybe not a lot for McDonalds, but it's still a loss. Like MS.