Obviously its down to individual taste, but given that recently the SP side of FPS tends to be either weak or too short or both, Resistance delivered a more traditional and longer SP experience, with many differing levels to get through, some very good set pieces and a nice (if perhaps a little too understated) story and local (I for one really liked the alternative history vibe and the 'feel' of the game).
Its MP was solid and came closest to what I think of as PC MP in that you could have large battles (I just can't get into the smaller console MP at all, although COD4 can be fun).
I still look to the SP more than the MP and from that perspective I'd say Resistance put in more effort that GOW and Halo 3, although it was not as good for MP in terms of polish.
Overall GOW deserves the higher score (I think its a 90% game next to Restiance as an 85% game - my own scores) when its MP is combined with its SP. But the SP of Resistance outshines GOW easily IMHO opinion if you stick with it and remember when SP FPS meant a slow reveal of story and what's going on together with some twists and multiple, extended set-pieces.
I think if you look at COD4 SP vs Resistance you'll see COD4 is a string of excellent set pieces but that the SP overall is disjointed and really only exists for the sake of the set-pieces, with Resistance there is more variety and a better progression along a traditional story.
Like many on this page I look forward to see whether R2 can keep what worked in Resistance while adding the polish and 'ingredient X' needed to take the title into the 90% plus range and make it a true AAA title.
I think Insomniac just might have it in them to do so. Here's hoping anyway.
Try to be reasonable... its easier than you think...











