JNK said:
Games doe sell alot more on consoles, even if not combined. Witcher 3 sold 2,5mio on Ps4 but 1,3mio on pc.
Right now, this is true. Like I said however, games on PC keep on selling while console game sales are extremly frontloaded. Thus over time, PC reverses this trend
Star Citizen was crowd funded. Thatsy why it has this budget. I already said something about it. A star citizen player/backer paid 300+$ in average as far as im informed. On Normal Multiplats (Witcher 3, GTA V, Batman, COD...) they are paying 10-30$
Ever asked yourself why they get that much per person? There are 3 reasons to it: First, it is a genre where publishers arbitrairly decided it would not sell, so fans of the genre where waiting for some ime for such a game. Second, the game shows what a PC is capable of, something you can't really get from multiplats. And third, because it is a PC exclusive, meaning they don't need to take console hardware limitations into consideration. Especially points 2&3 are things PC gamers where yearning for years now.
At the moment star citizen is very very buggy. Graphics is good but not better as a game like order 1886. Star citizen looks incredible good for the game it is though.
The game is not finished yet, not even marketed as such in any way. It's only natural it's still buggy as it is only in beta. The Order 1886 wasn't a beta, it was released and marketed as a finished game.
Witcher 3 was already avaibale for 8€ last week (keystore). It was 25€ on the cheapest keystores at launch. Even CDProjektRed worried about those low prieces. Dont compare them to 60€ retail or 70€ digital on console. Even used witcher 3 is still 40-45€. Take off 10€ for licensing, transport, package and disc, but still way more expensive.
Witcher 3 got released a few weeks ago. Prices drop faster on PC, but eventually those on consoles do catch up. Thus this game is a rather bad example right now. The only games I buy at release are Nintendo games since they don't drop, ever. For the rest I wait a couple of years, at which point the prices are basically the same during sales between PC and consoles. Just need a bit of patience, that's all.
I never said it should get worse. I think it fair and ok how is it handeld at the moment (arkham knight was obviusly not ok). But games like Witcher 3, GTA V and co are good enough on pc. But many PC gamers do still complain.
Neither did I, with downgrading I meant to bring them down to console standard, not even worse than that.
Assassins Creed Unity was buggy on all plattforms. Games like Witcher 3 run 20 fps on console, the pc version is even better (on similar hardware). Still, many pc gamers do complain about "bad graphics".
I know Assassin's Creed was buggy on all platforms, but the problems where even much worse on PCs than on consoles. The reason why many PC gamers complain about bad graphics is that PCs are capable of better things if anyone only really tries to tap it's potential. Hence why I mentioned Star Citizen so often, it's the first game in a long while to actually do so.
No. Your comparison is completly off. The differences between 6th or 7th gen and 8th gen is alot bigger as the differences between 8th gen and high end gaming pcs.
The Ps4 is about 100x as strong as the ps2 and 10x as strong as the ps3.
The ps4 do have 1850 Gflops, ps3 ~150 Gflops and ps2 ~12 Gflops.
PS2 was an exaggeration to drive my point home. Also, you're comparing only Graphics chips, but the PS3' Cell did much of these calculations too. Both a PC and a console are more than just the sum of their parts, but even in that case, you'd have to add the CPUs, which would narrow the gap quite a bit between 7th and 8th gen, especially for the Playstation. Gigaflops are a bad comparision anyway, since then AMD would wipe the floor both with NVidia (especially in double precision) and even Intel (since most of it comes from the integrated graphics Chip, where AMD is stronger than Intel), but that just couldn't be further from the truth.
The PS4's processor is it's weak point. Relatively low IPC, very low clock; games which can't get multithreaded easely will loose power here. Even then, the GPU has to help them out part of the time. Thus also limiting the power left for graphical scenes. It's basically a reversal of the previous console, where the CPU had to help out the GPU.
Even high end graphics card like the Nvidia Titan X does "only" have 6000 Gflops and are "only" 3x as strong as the ps4 graphics power.
+ The titan X is for sure not the "standart". The Average GPU used in Gaming pcs (780, 970, 980) do have between 3k and 4k Gflops and are only 2x as strong as the Ps4.
First, it's standard (I read standart so often it really drives me up a wall). Second, I wasn't claiming anything like it. But when there's talk about PC graphics, we're talking about Ultra settings. Of course these are not for everyone, but Ultra settings are meant to show off what current high-end hardware can do. In practice however, this means taking console graphics and add some AA worth it's name (no FXAA) over it. High resolution textures, more detailed models, maybe advanced tesselation? Dream on, Ultra settings have become a joke.
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