I feel like a zelda maker would almost have to be limited to being a dungeon (overworld puzzle ala lost woods at most) maker. I think giving people the option to build in actual towns and quests is way too overwhelming and unfocused for the average consumer. If you included the overworld it would probably turn into something minecraft-esque, which we don't need because we already have minecraft.
At any rate, I see why he would say that it's a challenging idea. Mario Maker is something purely gameplay based, it gives you instant gratification. The most comparable part of zelda in that regard are the dungeons. As soon as the overworld gets involved, it gets into much more complicated stuff like story, npc-interaction, personality and such things.
Although it would be kind of fun to have a hub town that is populated by 3d Mii sprites that give you quests and such. (That ventures into MMO territory however....:/)