| invetedlotus123 said: This is something i dont get, wasn't the x86 ps4/xone to actually benefit pc ports? There were a time ago I enjoyed playing on pc, but I believe I'll keep my 2012 Xps for indie and last gen titles and just a ps4 already. |
That was what people that don't understand how programming works were saying. If it's x86 or PPC, is something irrelevant. The compiler takes care of it. The word on forums about how this change was important is incorrect.
PC ports are worse because consoles are more powerful now. It doesn't matter how badly you ported a PS360 game, these consoles were weak. PS3 used a GPU equivalent to a Geforce 7800 GTX with some features disabled. I have a GTX650 and it basically runs all last gen games on high/ultra, because I'm just brute forcing my way with a GPU several times more powerful.
PS4 has basically a GTX660, so you can't just easily brute force your way with a baseline like that. In a few years, things will normalize again, but it won't be because the ports are better, newer GPUs will just far exceed the PS4/X1 ones and that will be enough.
The real reason why consoles are x86 is cost and efficiency. PPC isn't used in consumer applications anymore. That makes it receive less investments on future developments, while x86 keeps receiving investments to become better, more efficient and faster. That's why Apple changed to x86 years ago and that's why Sony/MS are doing it. It simply delivers the same or better performance with lower cost.









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