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Forums - Gaming - Digital Foundry: Arkham Knight on PS4 is a technical tour de force

Rocksteady's superb work doesn't deserve to be overshadowed by the poor PC version.

"Towering above all other changes is the scale of Gotham City. At an estimated five times the size of the last game, Arkham Knight demands a rendering range not seen on older platforms. PS4 capably delivers on this too, with only minor texture pop-in when zipping between buildings - using Batman's extended range grappling hook, or driving at pace in the Batmobile. Draw distances are convincingly broad, and it's possible to even see lamplights from across the city, giving the urban sprawl a real sense of consistency as you leap from roof to roof."

"Gotham City is not only more intricately detailed, but better presented in general. At a native 1920x1080 resolution, the PS4 version pushes far beyond the 1280x720 with no AA of previous console entries in the series. The crisp image is backed by a post-process anti-aliasing technique too, tackling jagged edges well in most scenarios, with the exception of a pixel-crawl effect on distant objects. As an extra, we also get filters such as film grain (noticed in the Batmobile's battle mode), plus a light chromatic aberration pass that appears along the screen's edges."

"In line with the seamless nature of the game's world, Rocksteady makes the effort to minimise the use of pre-rendered cut-scenes on PS4 in favour of keeping the action in-engine. As with the last game, there's still a reliance on video sequences to mask loading times at points - such as before and after the prologue scene in the diner. However it's now much rarer to see this trick, and as a result, gameplay seamlessly shifts into cut-scenes with single camera pans, showing off the high level of character detail during close-ups that might not have been caught in play."

"Meanwhile, what of the Xbox One version? Rocksteady has turned in a gorgeous, well-optimised title on PS4, and early reports show an update is incoming to further improve its performance for the platform (assuming that those enhancements were not already part of the review code handed out to press). But for now, the resolution and frame-rate metrics on Microsoft's console remain a mystery - an enigma we hope to solve in a performance analysis once we have our hands on retail code."

More at link: http://www.eurogamer.net/articles/digitalfoundry-2015-batman-arkham-knight-on-ps4-is-a-technical-tour-de-force

 

PS4 The Master Race ;)



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Last edited by OttoniBastos - on 24 July 2020

OttoniBastos said:
This thread will not end well


:::END:::

Maybe that will help.



OttoniBastos said:
This thread will not end well

From what I see PS4 version shows the best rain I ever see in a game (including others PC games).

Everything on PS4 is top notch: games texture, animations, lighting, char models... the best use of UE3 on PS4 and maybe any other game released with this old engine.

The minor issues with PS4 are fixed with the day one patch.

It is amazing how great Rocksteady did with PS4 version.

Edit - I created in the wrong forum... it needs to be on Gaming Discussion :(



PC gamers were screwed big time.

Game was ported to pc using 12 people from Iron Galaxy Studios
http://www.vgstations.com/en/news/item/4012-batman-arkham-knight-pc-port-outsourced-to-external-developer.html

Also game uses DX10 when gameworks effects are activated.
http://www.dsogaming.com/news/report-batman-arkham-knight-uses-directx-10-when-nvidia-gameworks-are-activated/



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plip.plop said:

PC gamers were screwed big time.

Game was ported to pc using 12 people from Iron Galaxy Studios
http://www.vgstations.com/en/news/item/4012-batman-arkham-knight-pc-port-outsourced-to-external-developer.html

Also game uses DX10 when gameworks effects are activated.
http://www.dsogaming.com/news/report-batman-arkham-knight-uses-directx-10-when-nvidia-gameworks-are-activated/

Interesting.

About the DX10... UE3 uses DX11? I guess not.



"we're given on PS4 may be capped at 30fps with an adaptive v-sync, but in the visual sense we're getting results beyond what was possible in the maxed-out PC version of Arkham City (barring its anti-aliasing options). "



ethomaz said:
OttoniBastos said:
This thread will not end well

From what I see PS4 version shows the best rain I ever see in a game (including others PC games).

Everything on PS4 is top notch: games texture, animations, lighting, char models... the best use of UE3 on PS4 and maybe any other game released with this old engine.

The minor issues with PS4 are fixed with the day one patch.

It is amazing how great Rocksteady did with PS4 version.

Edit - I created in the wrong forum... it needs to be on Gaming Discussion :(

Multiplatform game, but the article is PS4 specific. I think you're good.



@plip.plop

I checked and I stand correct... the article about DX10 is dumb because UE3 was created to work on DX10 so there is no other option to run the game.

UE4 uses DX11 and DX12.



plip.plop said:

PC gamers were screwed big time.

Game was ported to pc using 12 people from Iron Galaxy Studios
http://www.vgstations.com/en/news/item/4012-batman-arkham-knight-pc-port-outsourced-to-external-developer.html

Also game uses DX10 when gameworks effects are activated.
http://www.dsogaming.com/news/report-batman-arkham-knight-uses-directx-10-when-nvidia-gameworks-are-activated/


Wow. The backlash is bad already but once they get wind of this............



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