Ka-pi96 said:
Well of those 2 franchises one has cultivated a loyal and passionate fanbase that always looks forward to coming back for more because they love those mechanics, the other is Final Fantasy... |
Final Fantasy has experimented, which I don't think is a bad thing. The results aren't all stellar, but I mean, rarely is the battle system the thing that ruins the experience. If the games at least had good stories no one would care. For example, FF XIII would not have been saved with the glory of an old battle system because the story was bad. FFXII would not have been saved if they had just adopted random encounters instead of the weird crap hybrid system they used because the story was still bad. FFX was crap despite having the more classic combat system because the story was garbage. I'm sure you're seeing the common theme here. I think X-2 is the only one that has managed to maintain a passable (but still crap) story as well as a praised battle system that edged a lot closer to an active system than XII ultimately did.
As well, you have to consider that these two games appeal to largely different fan bases. Final Fantasy attempts to broadly appeal to RPG fans, whereas Pokemon only has to appeal to Nintendo fans. Nintendo fans are the last ones I want setting a standard for how games should be made, as some Nintendo series like Pokemon have shown the least amount of gameplay or story growth in 20+ years than I thought possible. All because people are content with more of the same doesn't mean more of the same is fun. It just means people think it would be less bad than changing anything.
















