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Forums - Sony - Horizon: Zero Dawn RPG systems detailed

Speaking to VideoGamer.com earlier today, art director Jan-Bart van Beek revealed that there is "a lot of interplay between the different weapons and ammo types, and there is a sort of creative aspect there where you need to find the right way to use weapons for particular robos. And that counts for a lot of the game. We don't tutorialise the game, we don't go and tell you how to hunt these robos or how they interact. You really have to go out there and explore these things by trial and error.

"And it's the same case for learning about how the robos interact between themselves; who's protecting who and how they are all interconnected. You're always a little bit like David Attenborough where he's sitting in the bushes and studying these creatures trying to learn their behaviour, seeing how you can exploit that behaviour from them."

"There is a skill tree," he continued. "There are two basic character development systems. First of all you're getting XP and you can use that XP to gain new perks. So that's the big one. One of the perks that you saw being used [in the demo] is the Precision Shot where you slow down time and that allows you to [aim] the arrows a little more precisely. Without that it's actually really hard to hit certain weak spots. [The character in the demo] is already an advanced character about level 12, I think.

"But there's also basically a secondary way of upgrading your character, and that is through the harvesting and crafting system. By going into nature and defeating bigger and stronger robos you'll get better armour-plating, better weaponry and slowly but surely you'll develop your character in a more naturalistic way."

http://www.videogamer.com/ps4/horizon_zero_dawn/news/horizon_zero_dawn_wont_be_tutorialised_rpg_systems_detailed.html



 

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cool game



The game better offer lots more than just killing dinosaurs.



Sounds normal to me. Leveling up and getting gear. I like that they won't hold your hand and explain everything to ya.



Niiiice. So we'll go about beating monsters From Software style, by studying their movements and behaviors.



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i get way too excited for things like talent trees and crafting system but for whatever reason i love these things. xD



Sounds better every time I read something new about the game. Just hope that GG actually meets the full potential of this game though, they seem to have a knack for being underachievers.



Great news! Hopefully we will hear more information about the gameplay come the Paris Game Show; release date as well!



" It has never been about acknowledgement when you achieve something. When you are acknowledged, then and only then can you achieve something. Always have your friends first to achieve your goals later." - OnlyForDisplay

Love the part about letting you discover the mechanics, have they mentioned anything about the avatar being customizable? (create your character) or is it fixed?