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Forums - Gaming - Why do Japanese developers take so long to make a single game?

kljesta64 said:
those games are art not shooters


MGS2 came out in 2001 and MGS3 came out in 2004. FF8 came out in 1999 and FF9 came out in 2000. It didn't USE to be this way.



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ExplodingBlock said:
US developers like EA and 343 like to rush games to the market before they are finished in order to maximize profits. Meanwhile Japanese developers like Nintendo and Square like to take time to perfect the game so it is the best it can be


FF8 came out in 1999 and FF9 came out a year later, in 2000. Japanese developers have just, for some reason, slowed WAY down.



US Developers tend to rush their games to meet release dates set long in advance.

Also, since you mention CoD, you are hopefully aware that there are 3 studios taking turns to release the games, so it's technically even 3 years each for them. And that's with all the textures, assets and engine recycling. Without this constant recycling, their games would also take just as long unless they want to release it unfinished (well, they do anyways)



Goatseye said:
Dusk said:
Goatseye said:

If you compare genre to genre Western devs stomp'em in every way possible.

Sports, FPS, sandbox, TPS/A, RPGs, etc... every genre that Western devs have focused on, have taken a big quality leap compared to their Jap. counterparts.


I actually generally disagree. I think the point you are trying to make of games being fun, or good ect, actually falls pretty even between Western and Eastern. What I was talking about was quality, bug free experiences. Games generally run the way they are supposed to without game breaking bugs. This is of course a generalization, but from my experiences with both, that's just how I see it.

EA mostly does Sports, they are in many was doomed because of this.

FPS, it's a complete tie, although Western generally do more of them, and they tend to be pretty solid on the bug side of things.

Sandbox, I cannot agree with at all. The western Sandbox games are some of the worst bug filled messes. You might prefer the likes of FO3, elder scrolls, AC or GTA (mostly the exception) better, but Yakuza and Dragons Dogma from a technical stand point are far superiour. They don't contain nearly as many bugs that can completely destroy the games. The worst offender with this is of course Bethesda, but they are also the main developer of these kinds of games in the West. Of course the west releases a lot more than easter for these kinds of games.

RPG's well, some of the sandbox games mentioned earlier fall into this catagory as well, but the Japanese counterparts again are far more stable. But since JRPG and WRPG are so dissimilar it really just comes down to personal preferance as to what someone prefers.

It really is your issue if you think everything Western stomps everything Eastern and you likely need to expand your scope of view because you are really missing out.

I'm not talking about bugs. I never found a gamebreaking bug in any games you mention there.

Japanese games have smaller scopes in terms of ambition compared to Western games in the genres I mentioned.

The games that push gaphical and other technological performances are mostly in the West. They're most likely to find bugs than say a Tales of type of game.

You have never found game breaking bugs in FO3 or Oblivion? Well, this conversation is over. Either you haven't played them, or you have a short memory.



Gotta figure out how to set these up lol.

Because they (sometimes) care.



I'm now filled with determination.

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Bofferbrauer said:
US Developers tend to rush their games to meet release dates set long in advance.

Also, since you mention CoD, you are hopefully aware that there are 3 studios taking turns to release the games, so it's technically even 3 years each for them. And that's with all the textures, assets and engine recycling. Without this constant recycling, their games would also take just as long unless they want to release it unfinished (well, they do anyways)

I didn't know that. It makes sense then that they would be able to get the games as fast as they do. I wonder how EA is going to make Star Wars games from now on.



development times are perfectly normal, you&re just picking up on specific cases, the same could be done looking at HL3 (still waiting), Duke Nukem forever (15 years), too human (9 years), spore (8 years), Prey (9 years) and so on.

It's not a problem exclusively to Japanese developers, it happens anywhere and everywhere.

Walk down a store isle in Japan and look at all of the hundreds of dating sims, RPG, puzzle, fighting, strategy and so on titles that release on systems like the Vita, 3DS and PS3 which all release in a timely manner then you find your answer.

You simply feel Japanese developers delay more often than US developers because you see less of the games that are developed by Japanese developers.

Case closed.



AlfredoTurkey said:
ExplodingBlock said:
US developers like EA and 343 like to rush games to the market before they are finished in order to maximize profits. Meanwhile Japanese developers like Nintendo and Square like to take time to perfect the game so it is the best it can be


FF8 came out in 1999 and FF9 came out a year later, in 2000. Japanese developers have just, for some reason, slowed WAY down.

That reason is because FF8 and 9 are both PS1 games. Games have gotten much more complex are harder to develop since the PS1 days, thus taking longer to make. I'm talking about modern games here



They didn't spend 6 years making Smash Bros. They choose to release one only once every 6 years. Melee was made very quickly, Sakurai made two games between Melee and Brawl, and between Brawl and Smash 4 he made Kid Icarus: Uprising.

Smash 4 started development around June 2012, it was made in about 2.5 years.



I've always been under the impression that the Japanese are far quicker at developing games than we are. Huh.