| kljesta64 said: those games are art not shooters ![]() |
MGS2 came out in 2001 and MGS3 came out in 2004. FF8 came out in 1999 and FF9 came out in 2000. It didn't USE to be this way.
| kljesta64 said: those games are art not shooters ![]() |
MGS2 came out in 2001 and MGS3 came out in 2004. FF8 came out in 1999 and FF9 came out in 2000. It didn't USE to be this way.
| ExplodingBlock said: US developers like EA and 343 like to rush games to the market before they are finished in order to maximize profits. Meanwhile Japanese developers like Nintendo and Square like to take time to perfect the game so it is the best it can be |
FF8 came out in 1999 and FF9 came out a year later, in 2000. Japanese developers have just, for some reason, slowed WAY down.
US Developers tend to rush their games to meet release dates set long in advance.
Also, since you mention CoD, you are hopefully aware that there are 3 studios taking turns to release the games, so it's technically even 3 years each for them. And that's with all the textures, assets and engine recycling. Without this constant recycling, their games would also take just as long unless they want to release it unfinished (well, they do anyways)
Goatseye said:
I'm not talking about bugs. I never found a gamebreaking bug in any games you mention there. Japanese games have smaller scopes in terms of ambition compared to Western games in the genres I mentioned. The games that push gaphical and other technological performances are mostly in the West. They're most likely to find bugs than say a Tales of type of game. |
You have never found game breaking bugs in FO3 or Oblivion? Well, this conversation is over. Either you haven't played them, or you have a short memory.
Gotta figure out how to set these up lol.
| Bofferbrauer said: US Developers tend to rush their games to meet release dates set long in advance. Also, since you mention CoD, you are hopefully aware that there are 3 studios taking turns to release the games, so it's technically even 3 years each for them. And that's with all the textures, assets and engine recycling. Without this constant recycling, their games would also take just as long unless they want to release it unfinished (well, they do anyways) |
I didn't know that. It makes sense then that they would be able to get the games as fast as they do. I wonder how EA is going to make Star Wars games from now on.
development times are perfectly normal, you&re just picking up on specific cases, the same could be done looking at HL3 (still waiting), Duke Nukem forever (15 years), too human (9 years), spore (8 years), Prey (9 years) and so on.
It's not a problem exclusively to Japanese developers, it happens anywhere and everywhere.
Walk down a store isle in Japan and look at all of the hundreds of dating sims, RPG, puzzle, fighting, strategy and so on titles that release on systems like the Vita, 3DS and PS3 which all release in a timely manner then you find your answer.
You simply feel Japanese developers delay more often than US developers because you see less of the games that are developed by Japanese developers.
Case closed.
AlfredoTurkey said:
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That reason is because FF8 and 9 are both PS1 games. Games have gotten much more complex are harder to develop since the PS1 days, thus taking longer to make. I'm talking about modern games here

They didn't spend 6 years making Smash Bros. They choose to release one only once every 6 years. Melee was made very quickly, Sakurai made two games between Melee and Brawl, and between Brawl and Smash 4 he made Kid Icarus: Uprising.
Smash 4 started development around June 2012, it was made in about 2.5 years.

I've always been under the impression that the Japanese are far quicker at developing games than we are. Huh.