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Forums - Microsoft Discussion - Capcom Granted Special Permissions for XBLA Size Limit

Good, can't wait to get SF2HD.



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150 MB limit is not stupid, it helps companies make a profit. And also sets a standard.



And that's the only thing I need is *this*. I don't need this or this. Just this PS4... And this gaming PC. - The PS4 and the Gaming PC and that's all I need... And this Xbox 360. - The PS4, the Gaming PC, and the Xbox 360, and that's all I need... And these PS3's. - The PS4, and these PS3's, and the Gaming PC, and the Xbox 360... And this Nintendo DS. - The PS4, this Xbox 360, and the Gaming PC, and the PS3's, and that's all *I* need. And that's *all* I need too. I don't need one other thing, not one... I need this. - The Gaming PC and PS4, and Xbox 360, and thePS3's . Well what are you looking at? What do you think I'm some kind of a jerk or something! - And this. That's all I need.

Obligatory dick measuring Gaming Laptop Specs: Sager NP8270-GTX: 17.3" FULL HD (1920X1080) LED Matte LC, nVIDIA GeForce GTX 780M, Intel Core i7-4700MQ, 16GB (2x8GB) DDR3, 750GB SATA II 3GB/s 7,200 RPM Hard Drive

...But at the same time, the reasoning for XBLA is for indie developers to be able, via XNA and other methods, to publish a game that would otherwise never see the light of day on the 360 or other system since publishing a game does require massive resources.

And because of that, I can certainly see the need for increasing the limits to various levels - what if an indie developer wanted to make an epic, downloadable title, but didn't have the cash to publish it? XBLA and PSN can fulfill those wishes with proper size limits, but being able to "bend" should the need arise.



Back from the dead, I'm afraid.