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Forums - Nintendo - Is price a major factor in poor 3DS/Wii U sales compared to GBC/N64 & GBA/GC?

Soundwave said:

At the end of the day though

Inflation adjusted today:

The NES Deluxe Set (aka: the standard one most kids had with Mario + Duck Hunt) = $300

Super NES w/Super Mario World = $343

The Game Boy = $170

Is really not miles removed from Wii U being $300 today with Mario 3D World + Nintendo Land and 3DS ranging from $129-$199.

I mean if the point is things are more expensive today than they were in 1989 minus inflation ... well yeah ... and ... ? I can't buy a bottle of Coke or a Big Mac or a pair of Nikes or a comic book or spaghetti sauce for the same price as 1989 either.

If anything a $130 only "3DS model" (which would basically be the 2DS) would probably be selling worse. 

Ur only taking into account launch price, the NES Action Set (the main bundle from 1988 onward) was $99.99 or about $200 in today's money, SNES in 1994 was $119.99 or about $200 in today's money.

Ur Gameboy example isn't helping u because launches aligned 3DS is way ahead of Gameboy.



When the herd loses its way, the shepard must kill the bull that leads them astray.

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zorg1000 said:
Soundwave said:

At the end of the day though

Inflation adjusted today:

The NES Deluxe Set (aka: the standard one most kids had with Mario + Duck Hunt) = $300

Super NES w/Super Mario World = $343

The Game Boy = $170

Is really not miles removed from Wii U being $300 today with Mario 3D World + Nintendo Land and 3DS ranging from $129-$199.

I mean if the point is things are more expensive today than they were in 1989 minus inflation ... well yeah ... and ... ? I can't buy a bottle of Coke or a Big Mac or a pair of Nikes or a comic book or spaghetti sauce for the same price as 1989 either.

If anything a $130 only "3DS model" (which would basically be the 2DS) would probably be selling worse. 

Ur only taking into account launch price, the NES Action Set (the main bundle from 1988 onward) was $99.99 or about $200 in today's money, SNES in 1994 was $119.99 or about $200 in today's money.

Ur Gameboy example isn't helping u because launches aligned 3DS is way ahead of Gameboy.

The Wii U probably should be $250 by now, but the issue is the sales are so poor at the launch price (which wasn't outrageous) that they can't leverage economies of scale to drop the price. Their parts suppliers are likely not willing to give them any leeway on component costs because the thing is selling like a donkey turd. 

Which is more of a demand issue, not really one of price, the NES/SNES/N64 all sold well enough (inflation accounted for) at their launch prices to allow for price drops later on. 

3DS has had price cuts and cheaper model revisions and frequent temporary cuts too. 

That and Nintendo learned from the GameCube that just blindly slashing the price to the bare minimum doesn't neccessarily do anything except a temporary boost in sales. So I think with Wii U they're content to finish at 18 million but not lose any more money on hardware than need be, rather than cut to $200 or $250 and maybe sniff GameCube-level sales. I think they're basically said "we give up on this gen" knowing they have a turkey on their hands. 

It's a fun system, but lets face it, the moment Nintendo lost the Wii Sports/Wii Fit gamer (largely women to smart devices) the market realities for a console wearing the "Wii" brand dimmed very, very significantly. Nintendo probably feels like since only Nintendo hardcore fans are going to buy a Wii U anyway, that's it's really not worth dropping the price to maybe grab a few extra stragglers who own a PS4-XBox One but just need to have Splatoon or Mario Kart in their life.  

They're probably not wrong either. I think suffering the first fiscal losses in company history to cut the 3DS price and then going into a tailspin of several consecutive years of losses also really did a number on the psyche of Nintendo's management. They did it for 3DS, but they weren't gonna do that again, even if it means the Wii U is going to drown to death. 



Soundwave said:
zorg1000 said:

Ur only taking into account launch price, the NES Action Set (the main bundle from 1988 onward) was $99.99 or about $200 in today's money, SNES in 1994 was $119.99 or about $200 in today's money.

Ur Gameboy example isn't helping u because launches aligned 3DS is way ahead of Gameboy.

The Wii U probably should be $250 by now, but the issue is the sales are so poor at the launch price (which wasn't outrageous) that they can't leverage economies of scale to drop the price. Their parts suppliers are likely not willing to give them any leeway on component costs because the thing is selling like a donkey turd. 

Which is more of a demand issue, not really one of price, the NES/SNES/N64 all sold well enough (inflation accounted for) at their launch prices to allow for price drops later on. 

3DS has had price cuts and cheaper model revisions and frequent temporary cuts too. 

That and Nintendo learned from the GameCube that just blindly slashing the price to the bare minimum doesn't neccessarily do anything except a temporary boost in sales. So I think with Wii U they're content to finish at 18 million but not lose any more money on hardware than need be, rather than cut to $200 or $250 and maybe sniff GameCube-level sales. I think they're basically said "we give up on this gen" knowing they have a turkey on their hands. 

It's a fun system, but lets face it, the moment Nintendo lost the Wii Sports/Wii Fit gamer (largely women to smart devices) the market realities for a console wearing the "Wii" brand dimmed very, very significantly. Nintendo probably feels like since only Nintendo hardcore fans are going to buy a Wii U anyway, that's it's really not worth dropping the price to maybe grab a few extra stragglers who own a PS4-XBox One but just need to have Splatoon or Mario Kart in their life.  

They're probably not wrong either. I think suffering the first fiscal losses in company history to cut the 3DS price and then going into a tailspin of several consecutive years of losses also really did a number on the psyche of Nintendo's management. They did it for 3DS, but they weren't gonna do that again, even if it means the Wii U is going to drown to death. 


SNES/N64/GC all received price cuts within the first 6-9 months so I'm not sure u can say their initial sales were strong at their launch prices.

I'm not saying Nintendo should do massive price cuts now since they would likely lose a lot of money, what I'm saying is that Nintendo should have designed their hardware so that they could scale down in price at a reasonable rate and not lose money in the process.

Wii U is still at its initial launch price 2.5 years later although with some extra value packed in. Outside of releasing a bare bones sku in 2DS, the price of 3DS/3DS XL has remained the same for nearly 3-4 years depending on model, instead they have again added value with the "New" upgrade. These devices essentially cost the same as they did in 2012, that's unacceptable and as I've pointed out in the late 90s/early 00s it literally cost 1/2 as much to own Nintendo hardware even when adjusted for inflation.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
Soundwave said:

The Wii U probably should be $250 by now, but the issue is the sales are so poor at the launch price (which wasn't outrageous) that they can't leverage economies of scale to drop the price. Their parts suppliers are likely not willing to give them any leeway on component costs because the thing is selling like a donkey turd. 

Which is more of a demand issue, not really one of price, the NES/SNES/N64 all sold well enough (inflation accounted for) at their launch prices to allow for price drops later on. 

3DS has had price cuts and cheaper model revisions and frequent temporary cuts too. 

That and Nintendo learned from the GameCube that just blindly slashing the price to the bare minimum doesn't neccessarily do anything except a temporary boost in sales. So I think with Wii U they're content to finish at 18 million but not lose any more money on hardware than need be, rather than cut to $200 or $250 and maybe sniff GameCube-level sales. I think they're basically said "we give up on this gen" knowing they have a turkey on their hands. 

It's a fun system, but lets face it, the moment Nintendo lost the Wii Sports/Wii Fit gamer (largely women to smart devices) the market realities for a console wearing the "Wii" brand dimmed very, very significantly. Nintendo probably feels like since only Nintendo hardcore fans are going to buy a Wii U anyway, that's it's really not worth dropping the price to maybe grab a few extra stragglers who own a PS4-XBox One but just need to have Splatoon or Mario Kart in their life.  

They're probably not wrong either. I think suffering the first fiscal losses in company history to cut the 3DS price and then going into a tailspin of several consecutive years of losses also really did a number on the psyche of Nintendo's management. They did it for 3DS, but they weren't gonna do that again, even if it means the Wii U is going to drown to death. 


SNES/N64/GC all received price cuts within the first 6-9 months so I'm not sure u can say their initial sales were strong at their launch prices.

I'm not saying Nintendo should do massive price cuts now since they would likely lose a lot of money, what I'm saying is that Nintendo should have designed their hardware so that they could scale down in price at a reasonable rate and not lose money in the process.

Wii U is still at its initial launch price 2.5 years later although with some extra value packed in. Outside of releasing a bare bones sku in 2DS, the price of 3DS/3DS XL has remained the same for nearly 3-4 years depending on model, instead they have again added value with the "New" upgrade. These devices essentially cost the same as they did in 2012, that's unacceptable and as I've pointed out in the late 90s/early 00s it literally cost 1/2 as much to own Nintendo hardware even when adjusted for inflation.


Nintendo generally hasn't cut the price of their handhelds too much. The DS actually went down in price briefly but then went back up in price with the DS Lite. 

$300 isn't really that expensive. The XBox 360 and PS3 sold tens of millions of units at roughly that price. So I mean we can make tons of excuses for the Wii U, but the fact is for a modern game machine in 2010s, the system just isn't getting it done sales wise. 

The fact is too, most people passed on the GCN, lets not paint it as some kind of success just because the GBA was one, no, GCN failed miserably short of Nintendo's own expectations for it which was 50 million units on the low end. 

If anything too, the cheap price for the N64 and GCN probably was overblown, they would have been far better off launching the N64 at $250 (which was the originally announced price) and adding a CD-drive to the system. With the GameCube they would've probably been better off supporting full sized DVDs and DVD movie playback with more RAM and started at $250 too. 

Since Sony has entered the business, you can't really get away with just selling a system on the merit of "well it's dirt cheap mom and dad!", because Sony offers for the most fairly high end consoles at a reasonable price point, aside from the PS3's first year on the market. So Nintendo trying to play the "we have cheap hardware" card has been falling on deaf ears for the better part of 20 years now. 

Inflation plays a role on both the high end and low end of pricing too ... $199.99 has become what $99.99 used to be, the PS3 is still $199.99 MSRP brand new and it's going on nine years old. 



Soundwave said:
archer9234 said:
Soundwave said:
Augen said:
From my experience it did have a major effect on parent's buying habits. When I was a kid parents weren't thrilled, but they'd buy their kid a $100 hand held and a $30-40 game. Now, many parents I see view this as an even greater waste of money, especially if they can just download some free mobile game on their phone and hand it off to their kid. To these parents the quality of games is irrelevant, it is just a way to keep kids occupied. Phones also have added benefit of other features kids want and parents can keep tabs on them via text or calling.

In essence Nintendo pushed the price point at the exact time outside factors were and are squeezing the value of games in many sectors.


The problem is though, why even bother with a dedicated handheld in the first place then?

Even if the 3DS was $100 right now ... why should I as a cheap parent even bother when my kid is just as happy with the hand-me-down tablet I've given him/her with free/$1 games versus $30 games and having to pay another $100 on top of that? 

A low cost, rinky-dink handheld in the modern market is just going to look like a cheap piece of sh*t too in the modern market next to even a cheapo tablet that has a nice big screen HD display. Even with kids you'll get called out for releasing a cheap product. 

The sad irony is the first portable HD Nintendo games are going to be on the iPhone and Android, not on a Nintendo handheld. 

The "lets release something with 10 year old hardware and an absolute turd of a screen" thing worked in the GBA era ... but Nintendo has no competetion back then and consumers had no frame of reference for anything better so they just accepted it. I mean the original GBA is such a piece of shit honestly I can't believe now Nintendo ever got away with it. You couldn't play the thing in anything other than direct sunlight and games like Castlevania were so dark that you could barely see the game (lol) because Nintendo cheaped out on the screen at the last minute (so the developer didn't have time to re-adjust the graphics). 

I say you're wrong on the original GBA. It wasn't a cheap move. Put your mindset back to 2001. Having any form of backlighting LCD was an amazing feature then. I was amazed when the SP came out. Not only over the backlight. But the rechargable battery pack. Than the Pokemon Wireless adapter brought it to new levels. These where all brand new functions that are totally old hat and expected now. Not then.


I've owned every Nintendo handheld ever, including getting a Game Boy shortly after launch. 

Believe me. I could play the Game Boy in most conditions where there was some light around. The Game Boy Color was also usuable. 

The Game Boy Advance was some otherworldly piece of crap screen wise. 

Apparently what happened is Nintendo at the last minute opted to go with a cheaper screen that was dramatically darker. This caused certain games like Castlevania (which was designed under the assumption that Nintendo would use the original brighter screen) to become almost unplayable. 

I never needed a light accessorie for my O.G. Game Boy or GBC, but GBA was pretty much worthless without one. That also started a wide spreading modding community of people willing to open up their GBAs, void the warranty, risk permananet damage to the unit just to jimmy rig some LEDs around the screen. It was actually a pretty big cottage industry at the time, there was a guy who was making good money with a website offering to do it. 

I used the wormlights on my older gameboys. I really saw no difference between the 3 systems. They all sucked under sunlight. I'll even argue the orignal gameboy was the worst. If it is tech wise worse, fine. But I don't care. I saw them all equally annoying. People want all the GB systems to have backlights. It's not really special with the GBA. I modded my GBC and stuck in a GBA SP light. To back light it.