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regin2005 said:
slacker164 said:
stof said:
regin2005 said:
SMG did have its share of flaws though. For instance, SMG is WAY too easy in terms of difficulty compared to SM64.

EASY!?

 

If you get the bare minimum of stars to be at Bowser, yes.

 

If you actually play the whole game, HELL NO! It's bloody hard.


I'm totally with stof on this. SM64 was far, far easier to finish completely. It's debatable if you just mean doing the bare minimum, but I found Galaxy infinitely more difficult when going for every star. I can't think of any part of SM64 that really gave me trouble, but I died like 50+ times on some Galaxy levels.


But did you get GAME OVER in Galaxy??


 No, or at least not many. You're right on that, but I'm not sure that really determines the difficulty imo. Game Over just means you have to go through some loading screens before trying again, that's about it. The harder stars in Galaxy took me WAY longer to get than the harder ones in SM64 though. To me the amount of times I had to replay a stage or time spent on a stage means more than the Game Over screen.



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regin2005 said:
slacker164 said:
stof said:
regin2005 said:
SMG did have its share of flaws though. For instance, SMG is WAY too easy in terms of difficulty compared to SM64.

EASY!?

 

If you get the bare minimum of stars to be at Bowser, yes.

 

If you actually play the whole game, HELL NO! It's bloody hard.


 I'm totally with stof on this. SM64 was far, far easier to finish completely. It's debatable if you just mean doing the bare minimum, but I found Galaxy infinitely more difficult when going for every star. I can't think of any part of SM64 that really gave me trouble, but I died like 50+ times on some Galaxy levels.


 But did you get GAME OVER in Galaxy??

Nope and didn't get one in 64 either or pretty much any Super Mario game. I think Sunshine was the  hardest one but that game sucked and it failed to hold my interest like 64 or Galaxy. Galaxy did lose some points though for not being as wide open as 64 though.

 



Riot Of The Blood said:
@Twesterm:

Fair enough, but there's still one thing I strongly disagree with: "It took what Super Mario 64 and Sunshine started and built upon things learned from both games."

This is simply not true. The game does not play like Sunshine and 64, and that has always been my main problem with the game. Super Mario Galaxy is far more linear than it's pedecessors. What made Super Mario 64 revolutionary was how wide open the game was. You had to do much more than get from point a to point b. Most of Mario Galaxy's stars were merely a basic obstacle course. There's no problem solving, puzzles, ect. All you got was basic, primitive platforming. That's not building upon what made Super Mario 64 and Super Mario Sunshine great. Instead, it's taking a step backwards and reverting back to life before Mario 64.

But being wide open isn't revolutionary anymore. For Mario to remain relevant as an open world game, it would need to compete with GTA and WoW, and that wouldn't make any sense for Mario.

Today, with everything going open world, the gravity system is more revolutionary. To make a long story short, the gravity system is what leads to the traditional, speed-running, twitch-based platforming gameplay of Galaxy, which had been lost in the transition to 3D.

As for difficultly... Whether you get a game over doesn't change anything. You could just as well put another treasure in place of 1up shrooms and do away with lives, and it wouldn't change the difficulty of either game. Galaxy's Luigi mode is in there for "Marioboys," and that puts it over Mario 64 in terms of difficulty in my book.



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I would love to see an F-Zero or Pilotwings this year. I am wondering what cards Nintendo will play at E3.



 

 

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I'm thinking Kid icarus would be developed by Factor 5, I mean they like making flying games, if would make sense.




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regin2005 said:
slacker164 said:
stof said:
regin2005 said:
SMG did have its share of flaws though. For instance, SMG is WAY too easy in terms of difficulty compared to SM64.

EASY!?

 

If you get the bare minimum of stars to be at Bowser, yes.

 

If you actually play the whole game, HELL NO! It's bloody hard.


I'm totally with stof on this. SM64 was far, far easier to finish completely. It's debatable if you just mean doing the bare minimum, but I found Galaxy infinitely more difficult when going for every star. I can't think of any part of SM64 that really gave me trouble, but I died like 50+ times on some Galaxy levels.


But did you get GAME OVER in Galaxy??


 This seems like an arbitrary distinction. If Galaxy said GAME OVER and made you reload every time you died, would it really be harder, or just more tedious?

 Seems to me they just realized that the way the game was structured would force players to manage their lives, and they would end up grinding easy levels for enough lives to finish hard levels. Rather than subject players to this kind of tedium, they opted to make 1-ups so plentiful that it wasn't much of an issue, thereby removing the tedium and leaving the challenge.



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I think Silicon Knights would own the Eternal Darkness license.

Just like Rareware own the Killer Instinct, Konker, Banjo Kazooie and Perfect Dark licenses.



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Punch-Out!!

Please Nintendo, make it happen.



Ray007 said:
Punch-Out!!

Please Nintendo, make it happen.

 Yes, a new Punch-Out would be nice. Another StarTropics would be great also.



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