Riot Of The Blood said: @Twesterm:
Fair enough, but there's still one thing I strongly disagree with: "It took what Super Mario 64 and Sunshine started and built upon things learned from both games."
This is simply not true. The game does not play like Sunshine and 64, and that has always been my main problem with the game. Super Mario Galaxy is far more linear than it's pedecessors. What made Super Mario 64 revolutionary was how wide open the game was. You had to do much more than get from point a to point b. Most of Mario Galaxy's stars were merely a basic obstacle course. There's no problem solving, puzzles, ect. All you got was basic, primitive platforming. That's not building upon what made Super Mario 64 and Super Mario Sunshine great. Instead, it's taking a step backwards and reverting back to life before Mario 64. |
But being wide open isn't revolutionary anymore. For Mario to remain relevant as an open world game, it would need to compete with GTA and WoW, and that wouldn't make any sense for Mario.
Today, with everything going open world, the gravity system is more revolutionary. To make a long story short, the gravity system is what leads to the traditional, speed-running, twitch-based platforming gameplay of Galaxy, which had been lost in the transition to 3D.
As for difficultly... Whether you get a game over doesn't change anything. You could just as well put another treasure in place of 1up shrooms and do away with lives, and it wouldn't change the difficulty of either game. Galaxy's Luigi mode is in there for "Marioboys," and that puts it over Mario 64 in terms of difficulty in my book.
"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."
Satoru Iwata, Nintendo President. Only slightly paraphrased.