regin2005 said:
But did you get GAME OVER in Galaxy?? |
This seems like an arbitrary distinction. If Galaxy said GAME OVER and made you reload every time you died, would it really be harder, or just more tedious?
Seems to me they just realized that the way the game was structured would force players to manage their lives, and they would end up grinding easy levels for enough lives to finish hard levels. Rather than subject players to this kind of tedium, they opted to make 1-ups so plentiful that it wasn't much of an issue, thereby removing the tedium and leaving the challenge.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.







