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regin2005 said:
slacker164 said:
stof said:
regin2005 said:
SMG did have its share of flaws though. For instance, SMG is WAY too easy in terms of difficulty compared to SM64.

EASY!?

 

If you get the bare minimum of stars to be at Bowser, yes.

 

If you actually play the whole game, HELL NO! It's bloody hard.


I'm totally with stof on this. SM64 was far, far easier to finish completely. It's debatable if you just mean doing the bare minimum, but I found Galaxy infinitely more difficult when going for every star. I can't think of any part of SM64 that really gave me trouble, but I died like 50+ times on some Galaxy levels.


But did you get GAME OVER in Galaxy??


 This seems like an arbitrary distinction. If Galaxy said GAME OVER and made you reload every time you died, would it really be harder, or just more tedious?

 Seems to me they just realized that the way the game was structured would force players to manage their lives, and they would end up grinding easy levels for enough lives to finish hard levels. Rather than subject players to this kind of tedium, they opted to make 1-ups so plentiful that it wasn't much of an issue, thereby removing the tedium and leaving the challenge.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
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