GamechaserBE said:
Legendary Solo like the person I quoted mentioned =p. |
Yep didn't catch that. I read you said it was easy. Legendary was never easy for me. It must've gotten easier. I'm going through it with my friends. Like it so far
GamechaserBE said:
Legendary Solo like the person I quoted mentioned =p. |
Yep didn't catch that. I read you said it was easy. Legendary was never easy for me. It must've gotten easier. I'm going through it with my friends. Like it so far
| shikamaru317 said: Halo 5 Legendary co-op is actually harder than Legendary solo unlike previous games in the series. Difficulty actually scales for the extra players. Did some 3 player co-op last night, you go down in like a half a second if you're out of cover. Did the first level solo earlier and it was much easier than co-op, nearly as easy as the highest difficulty in CoD and Battlefield games. |
It is quite tough on co op but I still found Halo 2 Legendary harder.
shikamaru317 said:December Cover Revealed – Quantum Break
Remedy has a history of creating story-focused action games that play with television’s storytelling format. With Quantum Break, the studio has gone all out, creating a professional-quality, live-action show that will be bundled with the game. The process hasn’t been easy, but for a studio looking to rewrite the rules of video game storytelling, Remedy wasn’t expecting anything less. Since the game's announcement in 2013, we've seen bits and pieces about the game and its show, but in this issue of Game Informer we finally explain how both pieces fit together and break down exactly what players can expect from the final product. After Jack Joyce and his childhood friend Paul Serene get caught up in a time-travel experiment gone wrong, they both acquire time-manipulation powers. Unfortunately, that same experiment has created a fracture in time that threatens to bring time to a complete stop. Jack’s friend Paul jumps into the future seeking safety, only to emerge moments later as a much older version of himself who has become far more sadistic. Now, Jack must use his time powers to confront his friend and look for a way to fix time before it completely unravels. In the latest issue of Game Informer, we travel to Espoo, Finland and get the full scoop on Quantum Break’s lengthy development process. We break down exactly how the game and its show will work together to tell a larger narrative. The Quantum Break show will feature four episodes, but players’ actions during the game will change events in the show leading to wildly different events in each episode. Remedy also put a controller in our hands, so we have the world’s first hands-on impressions with the game. Quantum Break releases on Xbox One on April 5, but you can learn about how Remedy hopes to revolutionize video game storytelling by reading the issue later today.
In addition to our 12-page look at Quantum Break, we have a 10-page feature detailing the making of Bethesda’s sure-fire hit Fallout 4. The team at Frictional Games also shares their thoughts with us about the horror genre and their experience developing Soma, and composer Austin Wintory talks to us about his work on soundtracks for games like Journey and Assassin’s Creed Syndicate. Meanwhile, our annual Holiday Buying Guide is sure to give you some great gift ideas for your holiday shopping. The rest of our December issue is packed with more great gaming coverage. In addition to previews on games like Battleborn, Just Cause 3, and Deus Ex: Mankind Divided, we also have our first look at Far Cry: Primal. You can also check out the issue for reviews on games like Halo 5: Guardians, Assassin’s Creed Syndicate, and Guitar Hero Live. Print subscribers should see their issues arriving in the next week or two, but you can access it later today if you subscribe digitally (available on PC/Mac, iPad, Android, and Google Play). You can also get the latest issue through third-party apps on Nook, Kindle, and Zinio starting tomorrow. To switch your print subscription to digital, click here, or to create a new subscription to the digital edition, click here. Throughout the month, we’ll be rolling out all manner of video interviews and written features on the creation of Quantum Break, as well as a special edition podcast and much more. Click on the banner below to visit our Quantum Break hub and follow our coverage as it is published throughout the month. |
Awesome, can't wait for the next issue to release. I will preorder Quantum Break sometime after I play Call of Duty Black Ops 3.
Proud to be a Californian.
If QB is very Remediesque, it will take Xbox by storm. We need games with new gameplay mechanics bad.
Halo took risk and hit a homerun with 5. Gears with Rod is almost guaranteed to take 8th gen TPS mantle.
| I LOVE GIGGS said: The New Order is having a 67% discount this week. Do you guys recommend buying it? |
Yes. First game I got 1000/1000 achievement points for and loved every second.
Looking forward to Cuphead the most! It's amazing how good it looks.
"The strong do what they can and the weak suffer what they must" - Thoukydides

One week after launching worldwide, Halo 5: Guardians has made history as the biggest Halo launch and fastest-selling Xbox One exclusive game to-date, with more than $400 million in global sales of Halo 5: Guardians games and hardware, pushing the franchise to over $5 billion lifetime. With the highest week one attach rate for a Microsoft first party title on Xbox One, the game was the most played of any game on Xbox One, as well as the most played on Xbox Live.
Fans have logged more than 21 million hours of total gameplay, including 12 million hours in campaign mode alone. The widely praised multiplayer modes have also led to nine million total hours played with nearly seven million multiplayer matches played across Arena and the all-new Warzone mode. In addition, Halo fans are taking to the new Requisition System in a big way, with over 45 million REQ Packs acquired, totaling more than 568 million REQ Cards.
Last week’s Halo 5: Live earned a GUINNESS WORLD RECORDS™ title for the most watched video game launch broadcast, setting a precedent with more than 330,000 unique streams on the evening of the broadcast. Additionally, content from the broadcast generated 5.5 million total views throughout the week. This resulted in a spike in digital sales of Halo 5: Guardians, leading to it becoming the best-selling digital game ever in the Xbox Store for an opening week.
“The success of Halo 5: Guardians is a testament to the innovative work from the entire team at 343 Industries to bring this installment to Xbox One and the incredible community of fans who have come to love the story, characters and gameplay central to the franchise,” said Phil Spencer, head of Xbox. “The game represents all the possibilities of Xbox One and has earned its place as the anchor title in the greatest holiday games lineup in Xbox history.”
Fans around the world have discovered the pure entertainment of what The Verge calls “an absolute masterclass in how to craft a first-person shooter” and currently the highest rated Xbox One exclusive, first-person shooter game of 2015, according to Metacritic. A custom Twitter emoji of the Master Chief – the first ever for a video game franchise – is the result of Twitter’s hunt for partnerships with iconic, global brands. The buzz also extended to Twitch, where Halo 5: Guardians was the most streamed Xbox One exclusive game, with more than three million hours watched in the first week.
Just as fans are diving into Halo 5: Guardians, professional players as young as 13 years old are also getting ready for the Halo World Championship that begins later this year. The competition will run December through March and be divided into five regions, with the best players from U.S. and Canada, Europe along with the Middle East and Africa, Greater Asia, Latin America, as well as Australia and New Zealand coming together to battle for dominance. Due to the crowd funding enabled through the “Halo 5: Guardians” REQ System, the overall prize pool has reached $1.5 million and continues to grow daily. Additional information can be found by visiting halo.gg.
Halo 5: Guardians is available now for $59.99 (estimated retail price) at more than 110 Microsoft stores in the U.S., Canada and Puerto Rico, microsoftstore.com, other major U.S. retailers, as well as via digital download. A sample list of participating retailers can be found athttp://www.xbox.com/en-US/games/halo-5-guardians/buy-now.
To relive the launch day excitement, fans can watch video on demand of Halo 5: Live through YouTube at http://www.xbox.com/Halo5Live. Photos and video from global launch events can be viewed at http://news.xbox.com/media.
http://news.xbox.com/2015/11/04/halo-5-guardians-biggest-halo-launch-in-history/
Halo 4 was around $300 million first week totals right? That's pretty impressive
shikamaru317 said:
Yeah, Halo 2 Legendary is still the hardest in the series imo. I'd rank the series Legendary difficulty like this: Halo 2 Halo 5 co-op Halo 4 Halo 1 Halo 3 Halo ODST Halo 5 Solo I haven't played Reach campaign since it released so I don't really remember how hard it was. Don't remember having too many issues with it, but I used the campaign matchmaking feature that was exclusive to Halo Reach, so I might have just got matched with other people who were good at Halo. |
I've tried a bit of Halo 5 solo on legendary and found it hard so I wouldn't rate it as the easiest. For me, Halo 4 legendary was the easiest.
| Angelus said: Halo 4 was around $300 million first week totals right? That's pretty impressive |
Yeah but it includes hardware sales.