I really don't know how they could have messed this up, I mean there are some really weird things here like Dudley's sounds....
I really don't know how they could have messed this up, I mean there are some really weird things here like Dudley's sounds....
| kupomogli said: Had to be patched and still doesn't compare to the Xbox One version. At first it seems good, watch when some action starts happening. |
Wow, there's just no excuse for that. Don't know what's up with Capcom right now.
| Protendo said: I'm a PC gamer first, but the fighting game community gravitates torwards consoles. |
As a PC gamer first Capcom, Arc and the lot should just pull out from PC, fighting genre is completely dead there, no profit to be made at all.
Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.
Chazore said:
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What? Porting is easy these days, so as long as the math supports it, it makes sense to do :
cost of port < profits from PC sales = PC version should be made
cost of port > profits from PC sales = PC version should be skipped
Given the trends over the past 5 years, along with DX12 and newer IGPs coming with huge performance increases = PC should grow continually. It's not like the gen7 days when everybody's architecture and performance range was vastly different. A game that is up and running on PS4 and/or X1 can be dropped onto PC (or vice versa) REALLY easy compared to how it was before.
Tons of multiplats are day 1 on PC now. SFV should do great there, thanks to Xbox loyalists who might want to play it but who don't want to buy a PS4.
Console and PC gaming are doing great, all things considered.
| Arkaign said: What? Porting is easy these days, so as long as the math supports it, it makes sense to do : cost of port < profits from PC sales = PC version should be made cost of port > profits from PC sales = PC version should be skipped Given the trends over the past 5 years, along with DX12 and newer IGPs coming with huge performance increases = PC should grow continually. It's not like the gen7 days when everybody's architecture and performance range was vastly different. A game that is up and running on PS4 and/or X1 can be dropped onto PC (or vice versa) REALLY easy compared to how it was before. Tons of multiplats are day 1 on PC now. SFV should do great there, thanks to Xbox loyalists who might want to play it but who don't want to buy a PS4. Console and PC gaming are doing great, all things considered. |
I should have slapped /s at the end of what I typed, I was being sarcastic =P.
Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.
Capcom once again proving that their skill for porting games to the PS4 is truly unrivaled.

| Zekkyou said: Capcom once again proving that their skill for porting games to the PS4 is truly unrivaled. |
Well to be accurate, this was outsourced to a cheap external outfit. An obvious mistake.
But yes, they have a terrible record on PS4 so far :D
The port didnt need to be made, we have Guilty Gear Xrd to hold us over. Why they felt they needed this embarrassment is beyond me.
Apologies if this has been stated before, but the USFIV port is so bad that EVO2015 may not use the newest version.
http://www.eurogamer.net/articles/2015-05-28-capcom-pulls-ps4-version-of-ultra-street-fighter-4-from-its-own-tournament
INPUT LAG
They still don't get it? That's the only thing that matter with fighting games...
Is there even one decent street fighter on any Sony machine? Do we have to buy a X360 or a retro machine (SNES, Megadrive etc.) to play a street figher game with low input lag?