Chazore said:
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What? Porting is easy these days, so as long as the math supports it, it makes sense to do :
cost of port < profits from PC sales = PC version should be made
cost of port > profits from PC sales = PC version should be skipped
Given the trends over the past 5 years, along with DX12 and newer IGPs coming with huge performance increases = PC should grow continually. It's not like the gen7 days when everybody's architecture and performance range was vastly different. A game that is up and running on PS4 and/or X1 can be dropped onto PC (or vice versa) REALLY easy compared to how it was before.
Tons of multiplats are day 1 on PC now. SFV should do great there, thanks to Xbox loyalists who might want to play it but who don't want to buy a PS4.
Console and PC gaming are doing great, all things considered.







