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Forums - Gaming Discussion - Wii U version of Project CARS facing troubles, likely cancelled

Nuvendil said:
captain carot said:
THe old version might still have had old physics etc.

So the stuff that is to demanding for Wii U's CPU can't be fitted in, thus they'd have to downgrade gameplaywise.

Doubt that.  If memory serves, by that time they had already dropped 360 and PS3.  Plus they were always targetting the PC with super-realistic visuals, even then.  And from what I have heard from numerous sources, the physics in CARS aren't anything to write home about to begin with :P .  Maybe I am remembering wrong on that last bit though.  But again, they should have disclosed that sooner, not acted like everything was just super.  It's not just the potential development problems, it's how they handled it.  Like I said, the lack of professionalism is and will always be my main problem here.

How can you doubt it when that was the main reason they dropped the PS360 version in the first place. IMHO they should have just straight dropped the Wii U one right then and there however



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Poor WiiU, it just doesn't get a break. Considering launch title ran around 720p, I don't think that's such a big deal. But under 30 fps, yea, that's just not going to work.

I would think they could just drop the number of players or a few other tweaks, cut back the game, and run a 'lite' version.

How well do people think it would sell on the WiiU?



 

Really not sure I see any point of Consol over PC's since Kinect, Wii and other alternative ways to play have been abandoned. 

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oniyide said:
Nuvendil said:
captain carot said:
THe old version might still have had old physics etc.

So the stuff that is to demanding for Wii U's CPU can't be fitted in, thus they'd have to downgrade gameplaywise.

Doubt that.  If memory serves, by that time they had already dropped 360 and PS3.  Plus they were always targetting the PC with super-realistic visuals, even then.  And from what I have heard from numerous sources, the physics in CARS aren't anything to write home about to begin with :P .  Maybe I am remembering wrong on that last bit though.  But again, they should have disclosed that sooner, not acted like everything was just super.  It's not just the potential development problems, it's how they handled it.  Like I said, the lack of professionalism is and will always be my main problem here.

How can you doubt it when that was the main reason they dropped the PS360 version in the first place. IMHO they should have just straight dropped the Wii U one right then and there however

I meant that I doubted that the version back when they claimed they "had a blast with it" and had it "holding up pretty well" had significantly worse and less demanding physics than now.  They had already dropped the 360  and PS3 then and were pursuing high end PC as their major showpiece. The question isn't about how demanding the physics are now but then and if they were being deceiptful back then.  And if the physics now are not so different from then, then the answer is yes, they were misleading.  That's what I was getting at.



Nuvendil said:
oniyide said:
Nuvendil said:



How can you doubt it when that was the main reason they dropped the PS360 version in the first place. IMHO they should have just straight dropped the Wii U one right then and there however

I meant that I doubted that the version back when they claimed they "had a blast with it" and had it "holding up pretty well" had significantly worse and less demanding physics than now.  They had already dropped the 360  and PS3 then and were pursuing high end PC as their major showpiece. The question isn't about how demanding the physics are now but then and if they were being deceiptful back then.  And if the physics now are not so different from then, then the answer is yes, they were misleading.  That's what I was getting at.

It is different than it was back then, they kept on pushing and pushing which is why they had to drop last gen versions. They probably thought they could get a lesser version running on Wii u but i can only guess they just couldnt. too optimistic yes, but i wouldnt say misleading



Zappykins said:
Poor WiiU, it just doesn't get a break. Considering launch title ran around 720p, I don't think that's such a big deal. But under 30 fps, yea, that's just not going to work.

I would think they could just drop the number of players or a few other tweaks, cut back the game, and run a 'lite' version.

How well do people think it would sell on the WiiU?


it would sell terrible



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oniyide said:
Nuvendil said:
oniyide said:
Nuvendil said:



How can you doubt it when that was the main reason they dropped the PS360 version in the first place. IMHO they should have just straight dropped the Wii U one right then and there however

I meant that I doubted that the version back when they claimed they "had a blast with it" and had it "holding up pretty well" had significantly worse and less demanding physics than now.  They had already dropped the 360  and PS3 then and were pursuing high end PC as their major showpiece. The question isn't about how demanding the physics are now but then and if they were being deceiptful back then.  And if the physics now are not so different from then, then the answer is yes, they were misleading.  That's what I was getting at.

It is different than it was back then, they kept on pushing and pushing which is why they had to drop last gen versions. They probably thought they could get a lesser version running on Wii u but i can only guess they just couldnt. too optimistic yes, but i wouldnt say misleading

You are assuming that.  That interview was from after they had dropped the PS360 already.  If the problems with that are why Wii U is suddenly insufficient, then clearly he couldn't have "had a blast" racing in the rain on the Wii U at the time of that interview.  So I would say there are good odds that he was lying then or lying now.  Maybe they were hopeful and lied then to buy time, still not how you should do things. 

If that's the case, then - again - they shouldn't have continued to lead people on, talking up the Wii U and how awesome it was going to be.  And then their sudden - and I mean very sudden - change of tone after Bamco came in and gave them the big funding made it worse.  It was unprofessional conduct, a rampant problem in the industry.  "Good intentions" aren't an excuse for being an idiot in terms of your PR and at times jerks to people who you hyped up yourself. 

But frankly, I don't buy any of it.  Not what they said then, not what they say now.  I'm not convinced the Wii U version ever really existed in any real form at all.  No one ever actually saw it.  The PS4, Xbone, and PC all eventually got their showing at least behind closed doors.  The Wii U version was never seen by anyone.  Ever.  Anywhere.  We have nothing but a pinky promise from a developer who has a vested interest in not looking bad.  And pinky promises don't mean much in the industry anymore.  I don't cut any big company slack when they act this way, not going to do it for Slightly Mad just because they are sorta indie. 



The thing on the Slightly Mad case is simple.
If they just admit smth like:

'we've made some new estimations and we see that WiiU port of our game will not be successful financially. So we've made a hard desision to cancel it. We sorry for all the inconviniences and hope to to deliver more excellent games in the future to our fans.'

Then it will be no questions to them.

But all the bullshit about 'even our tires physics is impossible on WiiU CPU' after 3 years of bragging on bringing 'the best racing experience to the Nintendo platform' just looks silly.



yea, seems to me they dindt expect to gain less profit from waht they expected due to the amount of work the wii u version will have



Sharu said:

The thing on the Slightly Mad case is simple.
If they just admit smth like:

'we've made some new estimations and we see that WiiU port of our game will not be successful financially. So we've made a hard desision to cancel it. We sorry for all the inconviniences and hope to to deliver more excellent games in the future to our fans.'

Then it will be no questions to them.

But all the bullshit about 'even our tires physics is impossible on WiiU CPU' after 3 years of bragging on bringing 'the best racing experience to the Nintendo platform' just looks silly.

Agree. Total BS  BTW, as more than 15 years ago Grand Prix Legends, on CPUs running at a few hundreds MHz and with 512MB main RAM in the best case, was able to do an already good tire and suspensions physics, yes it hadn't tire wear simulation yet, and temperature influence was modeled simply, but it already had accurate pressure and characteristic wheel angles setup and simulation, so good that it was unbeaten for many years.



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Zod95 said:
hsrob said:

You're mixing up the words power, capacity and capability, although related they're not the same. Again, like the word generation, you don't get to choose what the words actually mean. The ability to read CDs is a capability or feature that is largely independent of system power. CDs have storage capacity, not storage power. A PC without a DVD drive, isn't less powerful than one with, it's missing a feature. You have made up your own definition of power and said that anyone who disagrees with you is unreasonable, that's not a tenable argument.

As for whether a Megadrive game could look like a PS4, hyperbole that does a disservice to any point you might have actually had.

Continue defining words as you see fit and setting arbitrary conditions to support a position you've already decided upon. Keep doing that and you'll always be right.

You're just using semantics to prove a false point. Power is power. Nobody said it's just about the power to process.

A PC can work without a DVD drive but it can't work without HDD, can it? Or will a PC without any media drive and only 50MB of HDD be able to run 8th gen games (even if it has the best CPU and GPU on the market)? I'm indifferent in regards to the technology used to store data. 5th gen consoles didn't have HDD. Their storage capacity was solely based on media format. That's why N64 texture detail couldn't be as good. And you tell me this has nothing to do with power? It seems that I'm not the one with a strange definition of power.

As for the Mega Drive game, extreme cases reveal a logic's fragilities. Something that you claimed it was about talent (as if it was just about talent) is not. And you conviniently ignored the main point as well as my questions:

"The difference between WiiU and PS4 is the difference of an entire generation. The difference between PS1 and N64 isn't. WiiU's graphics are much more similar to PS3 and X360 than to PS4 and XOne (they even share some of the games). Would you say the same thing about PS1 and SNES / Mega Drive? Or do they share the same games?"

Although I challenge some definitions (which seems to be a sin, since the world is so perfect and the evolution is over) I'm not necessarily right all the time. But if my main points are not challenged and my questions get unanswered, maybe I'm not that wrong...


Not exactly, the wii u may not be much ahead from ps3 and 360 in terms of raw power, but the hardwrae is deffinitely new as it support shader model 5, has a more efficient gpu and packs more edram bandwidth so that ilumination techniques like deffered rendering can alliviate the use of forward rendering to some extent and use less power for lighting system. Not to mention that you are likley comapring lazy port on wii u vs 360/ps3, if so then tell me how much different is assesins creed black flag, dinsaty warrior 8, murdered soul and other games in ps3/360 vs xbox one/ps4? because both version look pretty much alike.

Lest see an example of old generation vs wii u current generation

here is one of the the best graphics in a game you could get on xbox 360 at Sub HD Res of 960x540p(alan wake)

 

 

And here one of the best examples of wii u capabilities(fatal frame 5)

 

 

So, which one looks old gen and which one looks new gen?

not to mention that alan wake in xbpx 360 has an great adventage considering that is rendering at a rersolution of just 960x540, which is 77% less resolution than 1280x720 for fata frame on wii u

And i assure you it doenst end there