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oniyide said:
Nuvendil said:
captain carot said:
THe old version might still have had old physics etc.

So the stuff that is to demanding for Wii U's CPU can't be fitted in, thus they'd have to downgrade gameplaywise.

Doubt that.  If memory serves, by that time they had already dropped 360 and PS3.  Plus they were always targetting the PC with super-realistic visuals, even then.  And from what I have heard from numerous sources, the physics in CARS aren't anything to write home about to begin with :P .  Maybe I am remembering wrong on that last bit though.  But again, they should have disclosed that sooner, not acted like everything was just super.  It's not just the potential development problems, it's how they handled it.  Like I said, the lack of professionalism is and will always be my main problem here.

How can you doubt it when that was the main reason they dropped the PS360 version in the first place. IMHO they should have just straight dropped the Wii U one right then and there however

I meant that I doubted that the version back when they claimed they "had a blast with it" and had it "holding up pretty well" had significantly worse and less demanding physics than now.  They had already dropped the 360  and PS3 then and were pursuing high end PC as their major showpiece. The question isn't about how demanding the physics are now but then and if they were being deceiptful back then.  And if the physics now are not so different from then, then the answer is yes, they were misleading.  That's what I was getting at.